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  1. More information about "Collection Log"

    $14.99

    Collection Log

    Collection Log is a plugin that will track items collected from multiple sources against multiple collection logs. When a player discovers a new item that is contained in one of the logs, it is marked as found. Once a log has been entirely collected, the player is rewarded with that logs prizes. The sources that players can obtain items from are completely customizable, allowing for some unique logs to be created.
     
     

    Fully customizable logs that also support custom items. 11 different sources that can be collected from (Crates, barrels, Farming, Fishing, Woodcutting etc). Support for item rewards and command rewards included. Supports UINotify for communicating newly collected items.  

     
    Here is an example of 2 collection logs with different sources:
    The "Farming" collection log contains growable items such as cloth, corn and pumpkins, but the only valid source to obtain these items from is the Farming source. The "Resources" collection log contains many types of items, but has some overlap with the "Farming" log, which includes cloth, corn and pumpkins. The key difference is that this log supports multiple sources (Collecting, Crates, Barrels, and Woodcutting), but it does not contain the Farming source. In this situation: When a player collects a map generated hemp plant (hemp-collectible), it would register cloth under the "Resources" log as collected, but it will not do the same for the "Farming" log.
    The "Farming" log would only register if the cloth was obtained from a grown hemp plant (hemp.entity).
    This is an example of how you can differentiate the same items using different sources.
     

     

    The plugin allows for multiple sources per collection log.
    Barrel - Triggered when the player destroys a barrel or road sign Collecting - Triggered when the player picks up an entity (hemp-collectible, diesel_collectible etc). Crates - Triggered when the player opens a create (only the first player to open the crate will trigger it). Farming - Triggered when the player collects grown entities. Fishing, - Triggered when the player catches a fish. Mining - Triggered when the player mines ore. Woodcutting - Triggered when the player chops a tree. Skinning - Triggered when a player skins an animal/person. Crafting - Triggered when a craft completes. Unwrap - Triggered when a player uses the unwrap button on an item. Consume - Triggered when a player uses the eat/drink button on an item. Corpse - Triggered when a player loots the corpse of an NPC. Plugin - Triggered by a Third-party plugin.  

    The only permission in the plugin currently is collectionlog.use.
    This is required to use any feature of the plugin.
    Menu command (customizable via config): cl or collectionlog
     

     
    API
    // Triggers collection of an item. sourceType should be a CollectionSource enum. void CollectFromPlugin(BasePlayer player, Item item, string sourceType);  
  2. More information about "Skorm Arena [EVENT]"

    $9.00 $7.83

    Skorm Arena [EVENT]

    This monument was created for holding events in it. The arena is made in such a way that players can be divided into 2 teams, red and blue. The administrator can manage the arena without leaving the place from which he watches the battle. Observers of the battle can sit on the stands, where I have installed invisible chairs. There are 2 entrances to the arena, entrance 1 and entrance 2, in order to get there, you need to open the kinetic doors from the inside, this could be your assistant. What can you manage? I have divided the control view into 2 parts, "light" and "doors".
    Which doors can be opened?
    - Doors in which gladiators sit
    - Doors to the store.
    - Doors for buying horses.
    - Doors for access to the arena doors(climb up).
    - Exit doors to the arena
    What kind of electricity can be used?
    - Light in the gladiator chambers
    - Light between the cameras and the store
    - Light at the horse spawn place
    -Light between the exit to the arena doors
    - Light at the Arena door
    - Light in the place where the administrator is sitting
    - Circular illumination on the battlefield inside the arena
    - Circular lighting around the arena
    - Turning on and off the cameras inside the arena
    All electricity is divided into 2 teams, you can separately open the doors of the blue or red ones. For greater historicity and convenience, I added an option called "pollice verso", which allows the administrator to give an order to spare or kill the loser, well, or just show everyone what decision he made. I thought that 2 teams would not be enough, and added 2 more exits "Bot1" and "Bot2", there you can spawn bots and open the doors for them to enter the arena. In the arena itself, I placed 2 traps, a barbed post and an electric pressure plate. What can players buy in the store and what are they like?
    - Food Store
    - Medical supplies Store
    - Weapons Store
    - Armor Shop
    - Clothing store
    The weapon is only melee, the armor is only wooden.But you can change the settings at your discretion. Clothing, weapons, can be sold at a price 2 times less. To do this, I divided the stores into "Buy" and "Sell"sections. The currency in the store is bones, gladiators can get bones from those killed in the arena. How do the cameras work?
    To turn off the cameras, the administrator should simply move the switch to the "off" position.
    Total of 20 cameras
    4 cameras are located on the site of the gladiator battle. 5 cameras in the rooms of the red team. 5 cameras in the rooms of the blue team. 3 cameras at the exits of the red team. 3 cameras at the exits of the blue team. Camera names
    arena1 arena2 arena3 arena4 Blue Team Cameras
    bglad1 bglad2 bglad3 bglad4 bglad5
      bglads bglads2 bglads2 Red Team Cameras
    rglad1 rglad2 rglad3 rglad4 rglad5
      rglads rglads2 rglads2 There are 14500 objects in total.
     
  3. More information about "LuckyWheel"

    $9.99

    LuckyWheel

    Boost engagement on your Rust server with a fully customizable Prize Wheel at Outpost, inviting players to spin daily for exciting rewards and adding a unique touch to your server. Players spin by pressing a button, and you can configure the location of all signs, the button, and the wheel itself, plus add custom branding with ImageUrls. The highly configurable reward system supports item spawns with custom skin IDs and commands, which is ideal for special rewards like VIP access or grand prizes on lucky spins.
     
    Support
    If you have any questions before deciding to purchase, need help setting it up or want more features added, feel free to contact me here or here:
    Discord: mvrb
    Mvrb's Plugins (Fastest support):  https://discord.gg/tSgCUW86kJ
     
    Default Plugin Config:
     
     

    LuckyWheel.mp4
  4. More information about "Extraction"

    $49.90

    Extraction

    In Extraction, players will not feel alone on your server, despite its size of 3500. In Extraction, players will find all the official Rust Monuments.
    Extraction contains more than 300 construction zones, which are distributed across all the exits available on the map. In addition, these gigantic construction zones are equipped with electricity and water for each player.
    When an exit is activated, an alarm sounds to alert other players that a player is about to leave the surface to access an area designed for better player safety.
     
    - OFFER YOUR PLAYERS A BETTER PVP EXPERIENCE (Optional)
    Extraction includes a prefab “Extraction-NoBuild” to block construction on the map surface and force players to build in areas located inside the exits. Follow these steps to block construction on the surface:
    1-  Include “Extraction-NoBuild.prefab” in the RustEdit “CustomPrefabs” folder.
    2- Open the map in RustEdit.
    3- In the list of prefabs, find and include “Extraction-NoBuild” in the map.
    4- Place “Extraction-NoBuild” at the coordinates: X:0,000 - Y:390,431 - Z:0,000
    5- Save the changes you have made.
     
    - FEATURES
    Size: 3500. Objects: 81002. Map protection plugin included. Editable map: Yes Profile Better Npc: Yes.  
    - CONTAINS ALL OFFICIAL MONUMENTS
    - CUSTOM MONUMENTS
    Five giant islands surround the map to support the Raidable Bases plugin.
    Over 300 construction areas equipped with electricity and water.
    Bunkers: Three types of mini-bunkers scattered throughout the map. Use grenades or explosives to open the door. Each bunker has its own color light to indicate its difficulty: green, blue, and red.
    Trees with safe zones: These trees are scattered throughout the jungle area. Climb the stairs and access these safe zones to recycle, shop, and more.
    Ammunition Tower: A giant tower where you will find ammunition and other resources inside.
    C4 Tower: A giant tower where you will find C4 explosives and other resources inside.
    Medical Tower: A giant tower where you will find medicine and other resources inside.
    The Arecibo Observatory: Also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory located in Barrio Esperanza, Arecibo, Puerto Rico, owned by the US National Science Foundation (NSF).
    Communications Center: Four giant towers where you will find all kinds of resources inside. Access from one tower to another via zip lines.
    Helicopter Tower: A classic but modern tower for shooting combat helicopters. This tower is equipped to meet all your needs.
    Train Stations: With a waiting room, loot, and NPCs, with secondary respawn on the railroad.
    Crocodile Lakes: Do you like crocodiles? Visit these locations to see them, but don't disturb the crocodiles.
    Green Exit: Access this exit using a button located in a booth.
    The waiting time at this exit is 5 minutes. After 5 minutes, the player will be able to access the construction area.
    Blue Exit: Access this exit using a blue card.
    The waiting time at this exit is 3 minutes. After 3 minutes, the player can access the construction area.
    Red Exit: Access to this exit is immediate and the player can access the construction area immediately.
     
    - TIPS
    Remove the “Extraction-NoBuild” prefab to allow players to build on the map surface. Have fun 🙂  
    - SUPPORT: https://discord.gg/ASxJynGndj
  5. More information about "Battle Pass (+WEB Editor)"

    $41.95

    Battle Pass (+WEB Editor)

    BattlePass completely reimagines player progression in Rust, delivering a triple-A game experience directly to your server. It features a gorgeous, animated user interface that feels native to the game, ensuring smooth performance without compromising visual fidelity. Players earn XP through every in-game activity, unlocking rewards across two distinct tracks. With a built-in season system, daily challenges, and deep integration with popular event plugins, it provides endless goals for your community to chase.
    The plugin features a robust Web-Based Configurator, allowing you to visually design your season, rewards, and challenges without ever touching a line of code a first-of-its-kind feature for a plugin of this scale.
    [ VIDEO PREVIEW HERE ]
     
    Main Features 🌟
    Web-Based Configurator 💻: Effortlessly design your seasons using a modern, drag-and-drop web interface. Export ready-to-use config files in seconds, saving you hours of manual coding. Dual Progression Tracks 🏆: Offer both Free and Premium paths. Server owners can monetize the Premium track by allowing players to purchase access using Economics, Server Rewards (RP), or in-game items like Scrap. Stunning Visuals & Animations ✨: Features a highly polished UI with smooth entry/exit effects, satisfying claim animations, and dynamic progress bars that look like a native game feature. Advanced Reward System 🎁: Supports full Console Command integration. Instantly grant Kits, VIP Ranks, Permissions, or virtual currencies the moment a player claims their reward. Daily Challenge System 📅: Keep your players coming back every day with fresh, rotating objectives (e.g., "Kill 5 Bears") and a countdown timer for the next reset. Comprehensive XP Actions 📈: Players earn XP through a massive variety of activities including Combat (Player/NPC kills), Raiding (destroying structures), Gambling, Survival (eating/healing), and Gathering. Massive Event Integration ⚔️: Automatically rewards XP for participating in over 25+ popular server events, including Raidable Bases, Convoy, Space Event, Boss Monsters, and many more. Integrated Activities 🛠️
    Massive Plugin Support & Event Integrations 🔌
    The Rust Battle Pass works seamlessly out-of-the-box with a wide range of custom plugins, ensuring your unique server events contribute directly to player progression. Every major event is tracked, allowing players to level up their pass by simply playing the game:
    Chat Commands  ⌨️
    Permissions 🔐
    Configuration Files 📁
    Frequently Asked Questions (Q&A)
    Web Based Configurator
     
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