Jump to content

general2811's Wishlist

  1. More information about "Pack 1| Raidable Bases"

    $40.00

    Pack 1| Raidable Bases

    Don't have time to make your own Raid Bases? No worries, we have you covered! Just purchase the pack and pop in your copy/paste folder and setup your profiles!  
    Rotate out your base line up with over40+ bases in this pack!

    Pack include:
    40+ Bases  
    - 9   Easy Bases.
    - 6  Expert Bases.
    - 9  Hard Bases.
    - 10  Medium Bases.
    - 8  Nightmare Bases.
    - 1 Extra Base Halloween

     
     

    ## How to Add Bases
    To add new bases, follow these steps:
    1. **Open the F1 Console**:
       - Press the F1 key to open the console.
    2. **Copy and Paste the Command**:
       - Use the following command to add the bases:
         
    rb.config add "Easy Bases" Easy-1re Easy-2re Easy-3re  Easy-4re Easy-5re Easy-6re Easy-7re Easy-8re Easy-9re Easy-10re rb.config add "Medium Bases" Medium-1re Medium-2re Medium-3re Medium-4re Medium-5re Medium-6re Medium-7re Medium-8re Medium-9re Medium-10re rb.config add "Hard Bases" Hard-1re Hard-2re Hard-3re Hard-4re Hard-5re Hard-6re Hard-7re Hard-8re Hard-9re rb.config add "Expert Bases" Expert-1 Expert-2 Expert-3 Expert-4 Expert-5 Expert-6 rb.config add "Nightmare Bases" Nightmare-1 Nightmare-2 Nightmare-3 Nightmare-4 Nightmare-5 Nightmare-6 Nightmare-7 Nightmare-8  

    Discord https://discord.gg/bBczVRbPBs
                                           
                                                                                   
  2. More information about "Skinner"

    $24.99

    Skinner

    Skinner! The unrivaled no.1 performance skinning plugin. Skin any item in the game with a unique skinbox giving you live skinning, auto skinning and skin sets.


    Live Skinning - Skin items in place without moving them Auto import - Automatically import and use all game approved skins Skin Sets - Create a variety of different skin sets for any item Skin Requests - Allows players to request and Admins to accept new skins in game Auto Skins - Automatically apply selected skins to every item that enters your inventory
       


    Skinner 2.0 offeres unrivaled performance in plugin efficiency. Our standard testing shows runtime results were 60x faster and memory usage was 200x more efficient than the closest peforming plugin.

     

    SkinMenu Commands:
    /Skin or /S  - Live skin any item in your inventory by selecting a skin you wish to apply /SkinCraft or /Sc - Create multiple skin sets for use in other functions such as skinauto or skinteam /Skinitem or /Si - Skin a deployable item you are looking at ingame. Args - Spectify 1, 2 or 3 to automatically use a skin set. Automatic Commands:
    /Skincon or /scon - sets all items in a container you are looking at to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skininv or /sinv - sets all items in your inventory to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skinauto or /Sauto - Automatically apply selected skins to every item that enters your inventory based off your skin sets. Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skinteam or /st - sets all items in your inventory and your teams to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. Toggle - Use /skinteam toggle to opt in or out of the team skin set /SkinBase - Allows you to skin all deployables in your base to your default skincraft skins. Args - Optional, specify item name to filter items being skinned example: /Skinbase sleepingbag to only skin sleeping bags. /SkinAll Command - Skin all the items in all the containers in your base. Args - Optional, specify item by shortname example:   /SkinAll rifle.ak to only skin ak47's. Skin Import Commands:
    /Skinimport or /sip - Import custom workshop skins Args - WorkshopID example: /Skinimport 2397648701
      /Colimport or /cip - Import custom workshop collection using /skinimport collectionID Args - Collection ID example: /Colimport 2921147807
      /Skinrequest or /Sr - Request a skin to be added to skinner, requested skins will show in the /Skinrequests UI for approval Args - WorkshopID example: /Skinrequest 2397648701
      /Skinrequests or /Srs - Opens the the skinner menu with a box of skins awating approval Button Usage - Select an option and remove the skin to enact the process
    Try - Recieve a copy of an item with that skin
    Approve - Adds the skin from the menu to the imported skins list
    Deny - Removes the skin Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration.

    Player Permissions:
    Skinner.default - enables /skin command Skinner.items - enables /skinitem command Skinner.craft - enables /skincraft command Skinner.skinauto - enables /skinauto command Skinner.skincon -  enables /skincon command Skinner.skininv - enables /skininv command Skinner.skinbase - for use of the /skinbase command Skinner.skinteam - Allows the use of the /skinteam command Skinner.skinall - for the use of the /skinall command Skinner.skinrequest - enables /skinrequest Cooldowns Permissions:
    Cooldown settins can be adjusted via the plugin config. Applying the cooldown permission example skinner.default30 will enforce cooldowns on those with the permission. If no cooldown permission is applied no cooldowns will be enforced. If multiple cooldown perms are assigned to a single player they fastest cooldown will be used.
    "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } Admin Permissions:
    Skinner.import – enables /Skinimport,   /Colimport and /Skinrequests Skinner.bypassauth -   bypasses the building auth requirement when using /Skinitem Skinner.permskintry - enables try feature when using /Skinrequests Warning: trying a skin will make a copy of that item. Only give this perm to admins who are allowed to spawn items. Other Permissions:
    Skinner.skinautotoggled - applied when a player disables skinauto Skinner.skinteamblock - applied when a player disables team skins
    Skinner offers multiple ways of importing skins including via the config and through commands:
    Importing via the config:
    To import skins via the config insert workshopIDs into the imported skins list as per the code snippet below, once finished reload skinner and the shortname and displayname fields will be automatically populated. You can add extra skins at any stage using this method.
    "Imported Skins List": { "861142659": {}, "2617744110": {} },  
    Optionally entire workshop skin collections can be added to conifg, each item skin is automatically imported to your imported skins list on plugin load.
     
    "Import Skin collections (steam workshop ID)": [496517795,2921147807],
    Importing via commands:
    Commands can be used to edit the config options for imported skins and collections via RCON, chat commands and the f1 console.   Commands include:
    /Skinimport WorkshopID /Colimport CollectionID Importing via Skin Requests:
    Players can requests skins to be added to the game using the skinrequests feature. By using the command /skinrequest WorkshoID a skin gets automatically uploaded to the skin requests box. Admins with the skinner.import permission can open the requests box with the /skinrequests command.
    Skins from the request box can then be "tried" approved or denied.

    Each skin requested can be logged to discord using the webhook   in the config.



    Importing from other plugins:

    Skinner now has a tool for windows to import data from skinbox, xskins and skincontroller. Simply select your json data file with imported skins into the tool and copy the new imported skins list into the skinner config.
    https://github.com/Whispers88/SkinDataConverter/releases/tag/Main
     

    Note: The  "Imported Skins (skinid : 'shortnamestring', skinid2 : 'shortnamestring2'": {}" is now redundant and automatically converted to imported skins list.
    { "Skin Commands (skin items in you inventory": [ "skin", "s", "skinbox", "sb" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si", "skindeployed", "sd" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically skin all deployables in your base": [ "skinbase", "skinbuilding" ], "Automatically skin all items in your base": [ "skinall", "sa" ], "Automatically skin all items that are moved into you inventory": [ "skinauto", "sauto" ], "Skin your teams inventories with your skin set": [ "skinteam", "st" ], "Request workshop skins via workshop ID": [ "skinrequest", "sr" ], "Approve workshop skin requests": [ "skinrequests", "srs" ], "Set your selected skin set": [ "skinset", "ss" ], "Import Custom Skins": [ "skinimport", "sip" ], "Import Workshop Collection Command": [ "colimport", "cip" ], "Skin Request Notification Discord Webhook": "", "Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "198 60", "400 97" ], "Custom Searchbar UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "410 635", "572 660" ], "Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "250 610", "573 633" ], "Auto import approved skins": true, "Remove player data after inactivity (days)": 14, "Apply names of skins to skinned items": true, "Add Search Bar UI": true, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Blacklisted Skins (skinID)": [], "Blacklisted Itemms (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Imported Skins List": {} }
    //Get all Cached skins public Dictionary<int, List<ulong>> GetAllCachedSkins() { return _cachedSkins; } //Check if skin is a Redirect item public bool IsRedirectID(ulong uID) { return HasMask(uID); } //Convert Redirect ID to item ID public int RedirectIDtoItemID(ulong uID) { return (int)UnsetMask(uID); } //Get a list of skins for a particular item public List<ulong>? GetSkinsItemList(int itemid) { _cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins); return cachedSkins; }  
     
     
  3. More information about "Weather"

    $14.99

    Weather

    FEATURES:
    Customize the weather the way you want it Real time weather presets from any location in the world Setup your config with UI Weather presets (defaults included) Smooth transition between presets Set day or night chat command Automatically skip nights SkipNight vote Schedule using rust time  

       
       
    Commands:
    permission for use commands - weather.use
    /wsetup - open setup UI   /setday - set day /setnight - set night  
    Q&A:
    Q: If i set schedule time for a preset at 3 but 4 - 9 is empty what happen?
    A:  The preset duration will lasts till new preset so you can set Rain at 4 and Dust at 9 so The rain will be from 4 to 9 and from 9 to 4 for Dust
    Q: How can i now which one is active?
    A:  In the UI you can see all presets and when you open it you can see the current active preset (its name will be green) (if the preset is just selected, it will be white)
    Q: What happens when the current preset is over?
    A: New one will randomly start.
     
    Hooks:
    string API_GetCurrentWeatherPreset() void OnNewPresetStart(string presetName) - called when new preset start  
    Example of plugin config
    My Discord Profile
  4. More information about "Skin Controller"

    $39.99

    Skin Controller

    Skin Controller is meant to bring together a ton of skinning options for your player all in one place! Easy for the player, easy for the server owner.



    FEATURES
    - Supports backpacks - Saving of outfits (A list of skins for doors, weapons, clothing, etc*) - Add infinite items in an outfit - Skin stacks of items - Skin your whole inventory with one click - Skin items in containers that you're looking at with one command - Skin all the deployed items in your base with one command - Search items in the skin list to easily find the skin you're looking for - Auto skin items when crafted and picked up - Auto imports all accepted workshop skins - Manual imports of non-accepted workshop skins and collections - Infinite outfit saves, you can limit the amount of outfit saves someone has via perms. - Server owners can toggle whether they want players to be able to skin items on pickup and craft - If server owners allow skinning on craft and pickup, players can toggle that on and off for themselves - Set your own custom commands for all available types of commands - Blacklist skins COMMANDS
    /skin or /sb (Configurable) - Opens the skin menu /skinc (Configurable) - Skins the items in the container that you're looking at /skinbase (Configurable) - Skins all the deployed items in your base /skinitem (Configurable) - Skins the item you're looking at /addskin - Command for admins to add workshop skins to the skinbox /addcollection - Command for admins to add collections of workshop skins to the skinbox PERMISSIONS
    skincontroller.addskins skincontroller.use skincontroller.skinoncraft skincontroller.skinonpickup skincontroller.skinbase skincontroller.skinitem skincontroller.skincontainer To set the amount of outfits someone can save, go into the config, there will be a setting where you can set custom permission and how many outfits each outfit can save Need support or want updates about what is coming to the plugin? Join the support discord here  https://discord.gg/RVePam7pd7
     
  5. More information about "XPrison"

    $34.99

    XPrison

    XPrison - prison for your server.
     

    - Optimization of the interface for different monitor resolutions.
    - Storing player data in - oxide/data/XDataSystem/XPrison
    - There is a lang ru/en/uk/es.
    - Sound effects when interacting with the menu.
    - Ability to create a prison using the CopyPaste plugin or a custom prefab created in RustEdit.
    [  To use a prefab as a prison, you need to specify its coordinates in the config ]
    [  The prison is protected from any kind of damage. ]
    - Adjustment of attires for the prisoner.
    - Setting nicknames for prisoners. [ Random prefix with nickname in chat ]
    - Setting allowed console and chat commands. [ The rest will be blocked ]
    - Radio tuning for prisoners. [Detailed settings in the spoiler]
    - The ability to send the player to life or temporary imprisonment.
    - Two options for serving a temporary sentence:
    Online. [ The player needs to spend his entire term online in prison ] By date (offline). [ The player will be released after the specified time. He can go offline and wait offline for the end of the term ] - The ability to add prisoners even if they have never been on the server or on the date. [ A file with the prisoner's data will be automatically created ]
    - The ability to block slots with clothes. [ To prevent the prisoner from taking off his uniform ]
    - Automatic release of prisoners at the end of the term.
    - Block damage to prisoners.
    - As spawners for prisoners, the - "Tesla Coil" is used. [ If there are no spawners, then the prisoners will spawn around the map, but will not be able to farm and deal damage. There will be appropriate warnings in the server console ]
    - As a spawner for admins is used - "Press Plate".
    - "Igniter" is used as spawners for visitors.
    - Various chat notifications. [ Sending to the prisonand release. The duration of the term. ]
    - An admin or a player with a permit is not subject to various prison restrictions.
    - The ability to teleport a prisoner to prison (clear his inventory).
    [  Or kill the prisoner and he will respawn in prison ]
    - Ability to teleport prisoner from prison to Outpost or Bandit Camp (clear his inventory)
    [  Or kill the prisoner and he will respawn on the beach ]
    - If a prisoner is teleported to and from prison, without clearing his inventory, then you can arrange a quest for them: If you survive in prison, you can save your loot, as well as the loot that you got from other prisoners in prison. 😃
    - Mini game. The prisoner can press buttons and reduce his time of detention.
    [  Useful for prisoners who are serving time online ]
    - Mini game 2. The prisoner can recycle items inside the zone and reduce his time of imprisonment.
    - Ability to automatically spawn entities(stone, barrels, etc.) inside the prison. [ When the player breaks them, they will appear automatically after N seconds. ]
    - Ability to link a prison to a monument. [ Just set it up once and it's automatic from there! ]
    Important! There must already be a building on the monument! And also all elements of the prison OwnerID must be 100001. You can spawn buildings on monuments with the plugin - MonumentAddons


    You can get the prison file for the CopyPaste plugin from the developer after purchase.
     
    ->   Overview - YouTube   <-
    Permissions
    xprison.admin - access to admin functionality. [ Not required for admin player ] xprison.visitor - access to visiting the prison for ordinary players. Commands
    /zonaloc - find out your coordinates and the coordinates of the prison. /zonaloc1 - get coordinates relative to the monument. [ To link the prison to the monument. ] /tpzona - teleport to the prison. [ For Administrators/Visitors ] /zona - check the length of the term. /zonamenu - open the prisoner management menu. /entspawn cfg-key sec - spawn an entity inside the prison with an appearance interval. /entkill - delete a custom entity. [ You have to look at it. ] cmd_prisoner add <SteamID [ 76561100000000000 ]> <Life imprisonment [ True / False ]> <Term duration [ 3600 ]> <Option to serve time [ True - online / False - by date (possibly offline.) ]> - send to the player's zone. ( Regardless of online player or offline ) cmd_prisoner remove <SteamID [ 76561100000000000 ]> false 0 - release the prisoner. ( Regardless of online player or offline ) [ You can, for example, give the opportunity to redeem yourself through the store ] API
    bool API_IsOnlinePrisoner(ulong userID) - return TRUE/FALSE if the online player is a prisoner. void API_AddOnlinePrisoner(BasePlayer prisoner, bool life - Life imprisonment [ True / False ], int duration - Term duration [ 3600 ]) - send an online player to the zone. void API_RemoveOnlinePrisoner(BasePlayer prisoner) - free online prisoner. bool API_IsOfflinePrisoner(ulong userID) - return TRUE/FALSE if the offline player is a prisoner. void API_AddOfflinePrisoner(BasePlayer prisoner, bool life - Life imprisonment [ True / False ], int duration - Term duration [ 3600 ]) - send an offline player to the zone. void API_RemoveOfflinePrisoner(ulong userID) - free offline prisoner. string API_GetOnlinePrisonerPrefix(BasePlayer player) - return the prisoner's online prefix. Config
    { "General settings": { "Profile SteamID for custom avatar": 0, "List of allowed console commands on the prison": [ "global.respawn" ], "List of allowed chat commands in the prison": [ "zona" ] }, "Settings prison": { "Prison location coordinates": { "x": 1000.0, "y": 700.0, "z": 0.0 }, "Prison file name for the CopyPaste plugin": "zona606", "Diameter from the point you specify to search for prison structures, spawners, and more": 35.0, "Automatically turn on the boombox after the prison spawns": true, "Use the CopyPaste plugin for the prison [ True - CopyPaste | False - the prison location point you specified, you can use a custom prefab or build the prison manually ]": true, "Allow regular players to visit the prison": false, "Allow ordinary players to visit the prison only with an empty inventory": true }, "Prisoner settings": { "Lock the clothing slots": true, "Lock the slots on the belt": false, "Lock inventory slots": false, "Lock clothing items - [ Player will not be able to discard them ]": true, "Use a nickname prefix for the prisoner - [ Set to False if the prefix should be disabled or the prefix is used by a third party chat plugin ]": true, "Link to prisoner lock screen image": "https://i.imgur.com/SZoYTLt.png", "Layer UI lock screen image - [ Overlay | Hud ]": "Hud", "Use screen lock": false, "Do not kill the prisoner when he enters the prison, but simply teleporting": false, "When a prisoner is teleported to prison, clear his inventory": false, "Do not kill the prisoner when he is released from prison, but simply teleporting to the Outpost or Bandit Camp": false, "When a prisoner teleports out of prison, clear his inventory": false, "[ Mini-game ] Allow prisoners to shorten their time by pressing buttons inside the prison": true, "[ Mini-game ] For pressing one button, how many seconds to reduce the term of imprisonment": 1, "[ Mini-game 2 ] Allow inmates to reduce their incarceration time by recycling items inside the prison": true, "[ Mini-game 2 ] List of items and number of seconds": { "rock": 1 }, "List of prisoner's attires [ Shortname - SkinID ]": { "burlap.headwrap": 2655848185, "burlap.shirt": 2655843517, "burlap.trousers": 2655838948 }, "List of prisoner nicknames": [ "Schellen", "Schilten", "Espadas", "Bastos", "Oros", "Denari", "Rosen", "Copas", "Herz", "Eichel", "Kule", "Laub", "Zelený", "Grün" ] } }
1.8m

Downloads

Total number of downloads.

8.5k

Customers

Total customers served.

128.1k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.