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  1. More information about "Welcome Panel"

    $16.99

    Welcome Panel

    Site
    In case you having issues with plugin feel free to open support ticket on site here. I will usually respond within 24 hours not including weekends.

     
    Discord
    I'm also available  at my discord server where I provide support for my customers. You can also find small community here and get answers for your questions. Invite link here.
     
     
    Documentation
    To find out what can be customized within config file please refer to full plugin documentation here. Any questions prior to purchasing  forward into DM here or into ticket at my discord.

    Default configs available as template with plugin.

     
     

    Screenshots bellow showcasing configurations created by customers. These are not available with the plugin but I decided to post them here since it's good demonstration of how customizable this plugin is.

     
    BOOBLEJ
    Tide
    Neighigh

    Paul

    Leunal17

    BOOBLEJ  


    How to start using plugin? Simply drop WelcomePanelLite.cs file into your plugin folder. After successfully loading plugin you can use default command /info in game. Configuration is handled in config file (oxide/config/WelcomePanelLite.json).
      How hard is to get this plugin all set up? It's fairly simple. Plugin comes with default configuration which showcases everything you need to know regarding text, styling and changing images.  
      How hard it is to customize your own layout?
    When it comes to changing color or images it's simple, any inexperienced user can do it however if you want to customize positions of UI or add extra tab buttons, it requires understanding of "ui anchors". Anchors are not that complicated but it takes hour or two to fully understand it. For more info check  documentation.
      Can I add multiple pages into WelcomePanel?
    Yes, you can add unlimited amount of pages.
      Can I add images into WelcomePanel?
    Yes, you can add image to any panel and you can set background for each tab
      What image sizes I should use?
    This is different for each panel across different templates. Basically images parented to any panel are stretched to its size. Best approach is to take screenshot of the panel and try to fit image size into that prior to uploading it.  
      How to add addons?
    Each text tab has addon option at bottom, just type in plugin name. List of available addons can be found at the top of the plugin description, listed as "Works with".  
     
  2. More information about "BetterTC"

    $30.00

    BetterTC

    Rust / Server Plugins
    BetterTC
    Tool Cupboard ManagementRust Plugin
    Upgrade. Repair. Reskin. Make your base your own.
    Bring your most-used Tool Cupboard features together in one interface inspired by Rust’s item store. Automate building upgrades and repairs, manage authorizations, and personalize buildings, external walls, wallpapers and your TC.
    Automated upkeep tasks
    Upgrade and repair with TC resources
    Personalized buildings
    Skins, wallpapers and external walls
    Permission profiles
    Configure access, speed and costs
    01 / Video demo
    See BetterTC in action
    Take a look at BetterTC’s interface and building management features.
    Watch on YouTube
    02 / Skin ownership
    Compatibility with Facepunch’s server policy
    Facepunch’s policy prohibits granting paid skins or DLC to players who do not legitimately own them. BetterTC includes ownership validation for building skins, TC skins and wallpapers.
    Building skins: all available choices remain visible, but players can only apply skins they own or skins that are free. Wallpapers: only free, custom and owned wallpapers are visible. More custom wallpapers are planned. TC skins: only owned skins are visible and selectable. Read Facepunch’s official server policy
    Ownership checks are enabled with the following bypass option set to false:
    "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false ⚠ Very important
    Keep the bypass disabled on ordinary public PvP and PvE servers. Facepunch only permits temporary exceptions on servers specifically set up to test game mechanics, for testing purposes. A creative or training label alone is not an exemption. Misuse may result in delisting or other sanctions.
    03 / Building management
    Let the TC do the work
    Automatic upgrades
    Upgrade building grades using resources directly from the TC. Select the default appearance or an eligible building skin, and use the information button to estimate the materials required. Configure upgrade speed and costs through permission profiles.
    Automatic repairs
    Repair the building and supported deployables, including doors, trapdoors, windows and boxes, with resources from the TC. Configure a cooldown after recent damage to help prevent repair abuse during raids.
    Automatic reskinning
    Change a building’s appearance without manually replacing each piece. Players can switch from a skinned grade back to its default appearance when they prefer. The Container skin’s multicolor selection can also be disabled to reduce client rendering load.
    Building downgrades
    Allow players to return to a lower building grade when their base becomes too expensive to maintain. Downgrading charges resources as a fresh upgrade to the selected grade; it is not a free conversion. Disable this feature if it does not fit your server, or retain a separate administrator-only downgrade override.
    Configure NoEscape or RaidBlock integration to stop automatic upgrades, repairs, building reskinning, wallpaper placement and external wall reskinning when a raid block starts. Ownership and team restrictions are also configurable. 04 / Building skins
    Keep the available skins up to date
    The skin update checker adds newly available construction skins and their options to the configuration.
    After installing BetterTC, grant yourself bettertc.admin and click Check Update to populate the available skins and options. Applying paid content remains subject to ownership checks. 05 / External walls
    Change the look. Preserve the damage.
    Reskin stone external walls with their adobe or ice variants, or switch wooden external walls to Frontier and back. Supported external gates can also be reskinned to their available variants. The original wall’s health is preserved, so reskinning a damaged wall does not repair it.
    Recommended setting:
    "Only reskin on wall of the same grade": true Keep this enabled to use external wall reskinning as an appearance change. Disabling it allows wood-to-stone and stone-to-wood changes without a resource charge, because this wall system has no cost mechanism.
    06 / Wallpapers & TC skins
    Personalize the details
    Automatically place eligible wallpapers on walls, ceilings and floors. New game wallpapers are added to the list automatically. Use included custom wallpapers and add your own through the admin wallpaper commands. Configure placement on both sides of walls, including exterior sides. Apply wallpapers to both sides of a wall, including the exterior side when configured.
    Place wallpapers on boats with /wpb after sitting at the boat’s steering wheel. Let players change their TC’s appearance or deploy a TC with a skin, according to their permissions and ownership. Tool Cupboard skin selection
    Choose an eligible TC skin from the interface, or deploy a TC using the selected skin. BetterTC carries over the cupboard’s authorizations, contents and lock when replacing its appearance.
    Manual wallpaper tool menu
    Hold the wallpaper tool and open BetterTC’s selector with /wp or the configured input button. The default input is the middle mouse button. This menu must be enabled in the configuration and requires bettertc.wallpaper.toolmenu.
    Wallpaper rotation hammer
    Administrators can obtain a special wallpaper hammer with /wphammer. Hit a wallpapered floor or foundation with this hammer to rotate its wallpaper: 90° on square pieces and 120° on triangles.
    Configure the cloth cost of automated wallpaper placement. Building placement uses cloth from the TC; boat placement uses cloth from the player’s inventory. The no-cost wallpaper permission waives placement resource costs.
    Set "Wallpaper Damage": false to protect wallpapers from melee and ammunition damage. C4 and rockets can still damage them.
    07 / Authorization & inventory
    Manage access from the cupboard
    Authorized player list
    Show who is authorized on the TC, optionally including Steam IDs and Online, Sleeping or Offline status through the player-status permission. Hide administrators with the configured option and allow individual authorization removal with a separate permission.
    Automatic TC locks
    Use separate permissions to automatically attach a locked key lock or code lock when a TC is deployed. Code locks use a generated code, authorize the deploying player and notify them of the code; the notification masks it in streamer mode. The code-lock permission takes priority when both lock permissions are assigned.
    Additional TC storage
    Configure which additional item types the TC accepts: gunpowder, sulfur, sulfur ore, explosives, diesel barrels, CCTV cameras and targeting computers. Each item type has its own switch. Select a general inventory filter: Resources, ResourcesAndComponents or All. The ResourcesAndComponents mode also accepts supported building and utility tools.
    08 / Interface & integrations
    A panel that adapts to your players
    The panel keeps a consistent size across player UI scaling settings. Buttons rearrange automatically according to the functions the player can access. Authorization lists and construction skins support pagination. Building options can be automatically sorted by grade, or retain the configured order. Configure whether players can disable automatic construction effects. Most interface images load directly from the game client. Carbon servers use the built-in Image Module; Oxide servers use ImageLibrary. Configure game tip, chat and optional Notify or UINotify alerts, plus button colors and positioning. TiersMode and TCLevels
    When TiersMode is installed, BetterTC reads its maximum unlocked building grade for the upgrade menu. When TCLevels is installed, BetterTC adds a button to open its Tool Cupboard level-upgrade menu.
    09 / Permissions
    Choose the functions each player can use
    Assign feature permissions and configure the standard and advanced profiles to match your server. Grant the no-cost permissions carefully.
    Permission Purpose bettertc.admin Admin update checks; also used to hide administrators from the authorization list when configured. bettertc.authlist Show the authorized-player list button. bettertc.playerstatus Show Online, Sleeping or Offline status in the authorization list. bettertc.deleteauth Revoke individual player authorizations. bettertc.use Use the standard speed and cost profile defined in the configuration. bettertc.vip Use the advanced speed and cost profile defined in the configuration. bettertc.repair Access automatic building repair. bettertc.repair.nocost Repair without resource costs. bettertc.reskin Access automatic building reskinning. bettertc.reskin.nocost Reskin without resource costs. bettertc.upskin Show building upgrade options with skins. bettertc.upwall Access external wall reskinning. bettertc.upgrade Access building upgrades. bettertc.upgrade.nocost Upgrade without resource costs. bettertc.wallpaper Access wallpaper placement. bettertc.wallpaper.nocost Place wallpapers without resource costs. bettertc.wallpaper.custom Show custom wallpapers. bettertc.wallpaper.toolmenu Access the manual wallpaper tool selector when enabled. bettertc.tcskinchange Change the TC skin. bettertc.tcskindeployed Deploy a TC with a skin. bettertc.autolock Automatically add a locked key lock when deploying a TC. bettertc.autocodelock Automatically add a locked code lock with a generated code when deploying a TC. Skin-related permissions do not replace paid-content ownership checks.
    10 / Commands
    Add custom wallpapers
    Command Purpose /addwp <skinid> <Wall|Floor|Ceiling> Chat: add a custom wallpaper for the selected surface type. addwp <skinid> <Wall|Floor|Ceiling> Console: add a custom wallpaper for the selected surface type. /wpb Chat: place wallpapers on boats; first sit at the boat’s steering wheel. /wp Chat: open the manual wallpaper menu while holding the wallpaper tool; requires bettertc.wallpaper.toolmenu. /wphammer Chat: give yourself the wallpaper rotation hammer; requires bettertc.admin. wphammer Player console: give yourself the wallpaper rotation hammer; requires bettertc.admin. wphammer <playername or steamid> Server console: give the wallpaper rotation hammer to a selected player. Adding wallpapers from chat or a player console requires bettertc.admin. Example for a wall wallpaper:
    /addwp 3356517390 Wall Console equivalent: addwp 3356517390 Wall 11 / Configuration
    Selected configuration options
    This excerpt covers the settings supplied with this description, including ownership checks, raid blocking, repairs, wallpapers and permission profiles. It is not the complete configuration file, and these supplied example values may differ from the defaults in your installed version. Edit the configuration generated by your installed BetterTC version.
    { "Check for updates when loading": true, "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false, "Use NoEscape Plugin": false, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - OffsetMin": "280 621", "GUI Buttons TC - OffsetMax": "573 643", "GUI Buttons TC - AnchorMin": "0.5 0", "GUI Buttons TC - AnchorMax": "0.5 0", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Colour Selection MultiColor Option": false, "Reskin Enable": true, "Reskin Wall Enable": true, "Only reskin on wall of the same grade": true, "Reskin Wall TC Distance (Default: 100)": 100.0, "Deployables Repair": true, "Repair Cooldown After Recent Damage (seconds)": 30.0, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper Enable": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper Damage": true, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true }, "Downgrade Admin": true, "Use BetterTC Wallpaper Tool Menu (requires bettertc.wallpaper.toolmenu permission)": true, "BetterTC Wallpaper Tool Menu input button (FIRE_THIRD = middle mouse button)": "FIRE_THIRD", "Item Category Filter (Resources, ResourcesAndComponents, All)": "Resources", "Auto Sort Items by Grade": true } 12 / Known issue
    Unexpected default blue wallpapers
    If default blue wallpapers appear randomly, check whether TruePVE or a similar plugin is protecting wallpaper damage. Disable that wallpaper protection in the other plugin and use BetterTC’s own wallpaper protection instead.
    BetterTC’s protection reduces damage, especially from melee attacks, but does not block all damage.
    13 / Support
    Questions, ideas or a problem to report?
    Contact ninco90 on Discord for questions, suggestions or assistance.
    Custom server configuration is also available for an additional fee if you would like the plugin set up around your preferences.
  3. More information about "Welcome Panel Addons"

    $14.99

    Welcome Panel Addons

    Bundle of four addons made  for Welcome Panel UI.  
    All four addons including preset default config files as you see them on screenshots.






     












     
     

  4. More information about "Clans"

    $45.95 $31.95

    Clans

    Clans gives your players one menu for everything a clan does: create it, invite people, hand out roles, make alliances, set gather quotas and clan skins, and check where the clan sits in the top. If you run ServerPanel, the menu opens inside it as its own category and matches your template, V1, V2 or V4. Without ServerPanel it opens fullscreen, in the Old Style or the New Rust look.
    Clans also takes over Rust's own clan system. The F1 clan menu, the clan chat tab, clan names on the map and Rust+ all show Clans data, and in-game clan score events count toward your clan rating. Players get one clan, not two that disagree with each other.
    Clan leaders build their own ranks. A role has a name, a color and twelve rights, from inviting and kicking to changing the avatar or toggling ally friendly fire, so a big clan can run itself without handing everyone leader rights. Data lives in JSON, Protobuf or MySQL, and one console command moves it between them. Updating from 1.x keeps your settings: old moderators become roles and the page settings move into the new menu.
     

     
    🌟  Features of Clans
    Five menu layouts – ServerPanel V1, V2 and V4, picked from your ServerPanel template on its own, plus two fullscreen styles, Old Style and New Rust. Every layout is a template file in data/Clans/Templates, where positions, colors and sizes can be changed Clan roles – leaders create roles with their own name and color and pick the rights: invite, kick, promote, demote, alliances, avatar, description, tag color, gather rates, skins, friendly fire and ally friendly fire Rust's clan system runs on Clans – the F1 clan menu, the clan chat tab, clan names on the map and Rust+, with in-game clan score events counting toward the rating Alliances – send, accept, cancel and revoke alliances, with a separate friendly fire switch for allies Friendly fire – per clan, with turret protection for clan mates as an option Gather rates – the clan sets how much of each resource every member has to bring in, and the menu shows how far each member got Clan skins – one set of skins for the whole clan, so you can tell your own people from the enemy at a glance Clan identity – avatar, tag color and a description, each behind its own role right Clan and player tops – pages with a page number field; the columns and the stat tiles on the About Clan page and in profiles are set in the config, each can be turned off or put behind a permission Player and clan profiles – open them from the member lists and the top tables Your menu, your pages – reorder, rename, hide or lock menu categories and pages behind permissions Paid actions – charge for creating, joining, leaving, kicking, disbanding, setting skins or the avatar, and for invites, through any economy plugin or with items Tag rules – minimum and maximum length, a blocked words list and an allowed characters filter. Errors show right in the Create a clan window Clan and alliance chat, with BetterChat support Clans Discord companion plugin – clan events and clan chat go to Discord through webhooks, and clan leaders can set their own webhook Storage – JSON, Protobuf or MySQL, and clans.convertstorage moves everything to another type Cleanup – purge inactive clans, and wipe clans, players or invites on a new map, each on its own switch Built for big servers – the top is rebuilt in small steps, data is written only when something changed, and the menu template is prepared in the background at startup  
    ⚡  Performance
    Clans is built for big servers. Statistics, friendly fire checks and turret targeting run without allocating memory on every call, the clan and player top is rebuilt in small steps instead of one long freeze, and data is written to storage only when something changed.

     
    🖼️  Showcase
    Fullscreen – Old Style

    Fullscreen – New Rust

    ServerPanel V1

    ServerPanel V2

    ServerPanel V4

     
    ✨  What Makes It Different
    Clan roles – a name, a color and twelve rights per role

    Rust's own clan menu shows the same clan

    Clan events and chat in Discord

     
    🎮  Commands
    Players (the /clan and /clans names can be changed in the config):
    /clan – open the clan menu /clan create <tag> – create a clan /clan disband – disband your clan /clan leave – leave your clan /clan join – open your invites /clan invite <name/steamid>, /clan withdraw <name/steamid> – invite a player, cancel an invite /clan kick <name/steamid> – kick a member /clan promote <name/steamid>, /clan demote <name/steamid> – move a member up or down a role /clan allyinvite <tag>, allywithdraw, allyaccept, allycancel, allyrevoke <tag> – manage alliances /clan ff, /clan allyff (also /cff, /aff) – toggle friendly fire for the clan and for allies /clan description <text>, /clan tagcolor <hex> – set the description and the tag color /clan discord – set the clan's Discord webhook (Clans Discord) /cinfo <tag> – information about a clan /c, /cchat – clan chat; /a, /achat – alliance chat Admins (clans.manage, needs clans.admin😞
    list, listex – all clans, with members and online status in listex show [name/userId] – one clan and its members msg [clanTag] [message] – send a message to a clan create [name/userId] [clanTag], rename [oldTag] [newTag], disband [clanTag] invite, join, kick, owner, promote, demote [clanTag] [name/userId] Console:
    clans.convertstorage <JSON|Protobuf|MySQL> – move all player and clan data to another storage type clans.refreshtop – rebuild the clan and player top now clans.refreshskins – reload the skins players can pick for clan skins clans.reborn.convert (Clans Converter) reads the data file of Clans Reborn (data/Clans.json) and makes clans from it clans.umod.convert (Clans Converter) does the same for the uMod Clans plugin (data/clan_data.json) clans.convert.olddata (Clans Converter) moves player settings from the data of Clans 1.x, such as friendly fire and clan skins clans.import.playerdatabase [field] (Clans Converter) brings player data over from the PlayerDatabase plugin. The field name defaults to Clans, and PlayerDatabase has to be loaded  
    🛡️  Permissions
    clans.admin – the clans.manage command clans.cancreate, clans.canjoin, clans.canleave, clans.candisband, clans.cankick, clans.canskins – each is checked only when its switch is on in the "Permission Settings" section of the config Menu categories, pages, top columns, stat tiles, clan skins and the avatar change can each take a permission name of your own. The plugin registers it on load.
     
    ⚙️ Web Config Editor
    Manage your Clans settings in our web-based configuration editor. Every section of the config gets its own form, so you can set up roles, pages, top columns, paid actions and storage without editing the JSON file by hand.
    Web Config Editor

    P.S. Join our Discord at https://discord.gg/mevent and request the "Clans" group for access to the web configuration editor.
     
    🎥  Video
     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📚  FAQ
    Q: What are the files in the download, and which ones do I need?
    A: The archive has three plugin files, and only Clans.cs is required. It is the plugin itself, with the menu, roles, alliances, gather rates, skins, tops and storage, and it runs fine without the other two. ClansDiscord.cs is optional: it posts clan events and clan chat to Discord webhooks, so skip it if you do not use Discord. To use it, put your server webhook into "Admin webhook URL". Every event has its own switch and color, and team chat is off by default. Clan leaders can add their own webhook with the DISCORD button or /clan discord, and you can limit that to a permission and to the hosts you allow. ClansConverter.cs is optional and needed once, only when you move clan data from another plugin: install it, run the matching command from the server console or RCON (they do not work from the in-game F1 console), check that your clans came over, then delete the file. The commands are listed under Console above. If you start from scratch, you do not need it.
    Q: How do I add Clans to ServerPanel?
    A: In ServerPanel, create a category with Type: Plugin, Plugin Name: Clans, Plugin Hook: API_OpenPlugin. Clans reads your ServerPanel template and picks the matching layout: t1 and t1_1 give V1, t2 and t3 give V2, t4 gives V4. While that category exists, /clan opens it. To force a layout, set "UI Pattern" in the config to V1, V2, V4 or Fullscreen instead of Auto.
    Q: Which storage type should I pick?
    A: JSON is the default and works out of the box. Protobuf is faster and smaller on disk for big servers. MySQL lets several servers share clan data. You can switch any time with clans.convertstorage.
    Q: I am updating from Clans 1.x. What happens to my data?
    A: Clans and settings carry over. Old moderator settings and member colors become clan roles, and the page settings move into the new menu categories. The interface settings moved from the config to the template files in data/Clans/Templates. If you used PlayerDatabase, run clans.import.playerdatabase from Clans Converter once.
    Q: Does Clans work with my other plugins?
    A: Clans has the same API as other popular clans plugins, so plugins that support clans work with it too.
    Q: How do I show the clan top on the screen?
    A: Install Clans Top.
    Q: Which other plugins do I need?
    A: ImageLibrary on Oxide, for avatars and icons. Carbon has the image module built in.
    Q: Where do I edit the text, or add my own language?
    A: oxide/lang/en/Clans.json (or carbon/lang/en/). Copy it to lang/<code>/Clans.json and translate the values. English and Russian are included.
    Q: Where can I see an example of the config?
    A: Config
     
    🔧  Hooks
    void OnClanCreate(string tag) void OnClanCreated(IClan clan, ulong leaderId) void OnClanUpdate(string tag) void OnClanDestroy(string tag) void OnClanDisbanded(string tag, List<ulong> memberUserIDs) void OnClanRenamed(string oldTag, string newTag) void OnClanLeaderChanged(ulong newLeader, ulong oldLeader, string tag) void OnClanMemberJoined(ulong userId, string tag) void OnClanMemberLeft(ulong userId, string tag) void OnClanMemberGone(ulong userId, string tag) void OnClanMemberKicked(ulong userId, ulong actorId, string tag) void OnClanMemberPromoted(ulong userId, ulong actorId, string tag, string role) void OnClanMemberDemoted(ulong userId, ulong actorId, string tag, string role) void OnClanInvite(ulong inviterId, ulong targetId, string tag) void OnClanInviteRejected(ulong userId, string tag) void OnClanInviteWithdrawn(ulong inviterId, ulong targetId, string tag) void OnClanAllianceInvite(string tag, string targetTag, ulong actorId) void OnClanAllianceAccepted(string tag, string targetTag, ulong actorId) void OnClanAllianceInviteRejected(string tag, string targetTag, ulong actorId) void OnClanAllianceInviteWithdrawn(string tag, string targetTag, ulong actorId) void OnClanAllianceRevoked(string tag, string targetTag, ulong actorId) void OnClanChat(BasePlayer player, string message, string tag) void OnClanTopUpdated()  
    Questions, ideas and bug reports go to our Discord.
  5. More information about "Battlepass"

    $21.95 $15.95

    Battlepass

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more
     

     
    Features:
    Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription  
    Preview

    Commands
    addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0)
    Item Types
    Item Command Plugin
    Mission Types
    Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss
    FAQ
    How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config

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