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  1. More information about "Skinner"

    $24.99

    Skinner

    Skinner! The unrivaled no.1 performance skinning plugin. Skin any item in the game with a unique skinbox giving you live skinning, auto skinning and skin sets.


    Thanks for everyone who has given feed back through the duration of the beta release. Skinner 3.0 is finally here!
    Visual overhaul! - with dynamic UI menus for permission based player menus Automatic skin filtering and dev modes for new TOS Permission based skin sets Team share skins! Auto unlock owned skins! and More!!!


    Live Skinning - Skin items in place without moving them Auto import - Automatically import and use all game approved skins Skin Sets - Create a variety of different skin sets for any item Skin Requests - Allows players to request and Admins to accept new skins in game Auto Skins - Automatically apply selected skins to every item that enters your inventory
       


    Skinner 2.0 offers unrivaled performance in plugin efficiency. Our standard testing shows runtime results were 60x faster and memory usage was 200x more efficient than the closest peforming plugin.

     

    SkinMenu Commands:
    /Skin or /S  - Live skin any item in your inventory by selecting a skin you wish to apply /SkinCraft or /Sc - Create multiple skin sets for use in other functions such as skinauto or skinteam /Skinitem or /Si - Skin a deployable item you are looking at ingame. Args - Spectify 1, 2 or 3 to automatically use a skin set. Automatic Commands:
    /Skincon or /scon - sets all items in a container you are looking at to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skininv or /sinv - sets all items in your inventory to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skinauto or /Sauto - Automatically apply selected skins to every item that enters your inventory based off your skin sets. Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. /Skinteam or /st - sets all items in your inventory and your teams to your default craft set Args - Optional, spectify 1, 2 or 3 to automatically use a skin set. Toggle - Use /skinteam toggle to opt in or out of the team skin set /SkinBase - Allows you to skin all deployables in your base to your default skincraft skins. Args - Optional, specify item name to filter items being skinned example: /Skinbase sleepingbag to only skin sleeping bags. /SkinAll Command - Skin all the items in all the containers in your base. Args - Optional, specify item by shortname example:   /SkinAll rifle.ak to only skin ak47's. Skin Import Commands:
    /Skinimport or /sip - Import custom workshop skins Args - WorkshopID example: /Skinimport 2397648701
      /Colimport or /cip - Import custom workshop collection using /skinimport collectionID Args - Collection ID example: /Colimport 2921147807
      /Skinrequest or /Sr - Request a skin to be added to skinner, requested skins will show in the /Skinrequests UI for approval Args - WorkshopID example: /Skinrequest 2397648701
      /Skinrequests or /Srs - Opens the the skinner menu with a box of skins awating approval Button Usage - Select an option and remove the skin to enact the process
    Try - Recieve a copy of an item with that skin
    Approve - Adds the skin from the menu to the imported skins list
    Deny - Removes the skin Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration.

    Player Permissions:
    Skinner.default - enables /skin command Skinner.items - enables /skinitem command Skinner.craft - enables /skincraft command Skinner.skinauto - enables /skinauto command Skinner.skincon -  enables /skincon command Skinner.skininv - enables /skininv command Skinner.skinbase - for use of the /skinbase command Skinner.skinteam - Allows the use of the /skinteam command Skinner.skinall - for the use of the /skinall command Skinner.skinrequest - enables /skinrequest Cooldowns Permissions:
    Cooldown settins can be adjusted via the plugin config. Applying the cooldown permission example skinner.default30 will enforce cooldowns on those with the permission. If no cooldown permission is applied no cooldowns will be enforced. If multiple cooldown perms are assigned to a single player they fastest cooldown will be used.
    "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } Admin Permissions:
    Skinner.import – enables /Skinimport,   /Colimport and /Skinrequests Skinner.bypassauth -   bypasses the building auth requirement when using /Skinitem Skinner.permskintry - enables try feature when using /Skinrequests Warning: trying a skin will make a copy of that item. Only give this perm to admins who are allowed to spawn items. Other Permissions:
    Skinner.skinautotoggled - applied when a player disables skinauto Skinner.skinteamblock - applied when a player disables team skins
    Skinner offers multiple ways of importing skins including via the config and through commands:
    Importing via the config:
    To import skins via the config insert workshopIDs into the imported skins list as per the code snippet below, once finished reload skinner and the shortname and displayname fields will be automatically populated. You can add extra skins at any stage using this method.
    "Imported Skins List": { "861142659": {}, "2617744110": {} },  
    Optionally entire workshop skin collections can be added to conifg, each item skin is automatically imported to your imported skins list on plugin load.
     
    "Import Skin collections (steam workshop ID)": [496517795,2921147807],
    Importing via commands:
    Commands can be used to edit the config options for imported skins and collections via RCON, chat commands and the f1 console.   Commands include:
    /Skinimport WorkshopID /Colimport CollectionID Importing via Skin Requests:
    Players can requests skins to be added to the game using the skinrequests feature. By using the command /skinrequest WorkshoID a skin gets automatically uploaded to the skin requests box. Admins with the skinner.import permission can open the requests box with the /skinrequests command.
    Skins from the request box can then be "tried" approved or denied.

    Each skin requested can be logged to discord using the webhook   in the config.



    Importing from other plugins:

    Skinner now has a tool for windows to import data from skinbox, xskins and skincontroller. Simply select your json data file with imported skins into the tool and copy the new imported skins list into the skinner config.
    https://github.com/Whispers88/SkinDataConverter/releases/tag/Main
     

    Note: The  "Imported Skins (skinid : 'shortnamestring', skinid2 : 'shortnamestring2'": {}" is now redundant and automatically converted to imported skins list.
    { "Skin Commands (skin items in you inventory": [ "skin", "s", "skinbox", "sb" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si", "skindeployed", "sd" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically skin all deployables in your base": [ "skinbase", "skinbuilding" ], "Automatically skin all items in your base": [ "skinall", "sa" ], "Automatically skin all items that are moved into you inventory": [ "skinauto", "sauto" ], "Skin your teams inventories with your skin set": [ "skinteam", "st" ], "Request workshop skins via workshop ID": [ "skinrequest", "sr" ], "Approve workshop skin requests": [ "skinrequests", "srs" ], "Set your selected skin set": [ "skinset", "ss" ], "Import Custom Skins": [ "skinimport", "sip" ], "Import Workshop Collection Command": [ "colimport", "cip" ], "Skin Request Notification Discord Webhook": "", "Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "198 60", "400 97" ], "Custom Searchbar UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "410 635", "572 660" ], "Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "250 610", "573 633" ], "Auto import approved skins": true, "Remove player data after inactivity (days)": 14, "Apply names of skins to skinned items": true, "Add Search Bar UI": true, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Blacklisted Skins (skinID)": [], "Blacklisted Itemms (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Imported Skins List": {} }
    //Get all Cached skins public Dictionary<int, List<ulong>> GetAllCachedSkins() { return _cachedSkins; } //Check if skin is a Redirect item public bool IsRedirectID(ulong uID) { return HasMask(uID); } //Convert Redirect ID to item ID public int RedirectIDtoItemID(ulong uID) { return (int)UnsetMask(uID); } //Get a list of skins for a particular item public List<ulong>? GetSkinsItemList(int itemid) { _cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins); return cachedSkins; }  
     
     
  2. More information about "Zombie Horde Event"

    $20.00

    Zombie Horde Event

    The event is started automatically or by console command. A chinook crate spawns in a random position on a road on the map and is guarded by Zombies. The event is made difficult by the fact that you can only damaged Zombies from a distance set in the config file.
    In the config file, you can set the Horde to always spawn to the same custo spawn position.
    Console command:
    - hordestart
    - hordestop
    Hook:
    void OnZombieHordeEventStart()
    void OnZombieHordeEventStop()
    Contact:
    Discord: https://discord.gg/C5CehdJMdK  
    Test Rust server: 213.181.206.21:27194  
    Video:
     
    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Spawn the event at a custom spawn point?": false, "Custom spawn position:": "(0, 0, 0)", "Chat icon": 0, "Number of zombies in the horde": 20, "The distance of the Zombies' damage": 50.0, "Zombies setting": { "Name": "Zombie", "Health": 150.0, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crate hack time": 120.0, "Use only custom loot?": false, "The loot in the locked crate": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Zombie Horde</color> will spawn soon", "Message before the event stop.": "<color=#ff0000>Zombie Horde</color> will end soon!!", "Start message": "<color=#ff0000>Zombie Horde</color> spawn on:", "Stop message": "<color=#ff0000>Zombie Horde</color> Event stop!!", "Map marker name": "Zombie Horde", "Map marker radius": 0.6, "Distance warning": "Zombies are too far away, get closer", "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } } }  
  3. More information about "Rock Paper Scissors"

    $9.99

    Rock Paper Scissors

    Allows players to invite others, gamble scrap & play rock, paper, scissors, the winner gets everything
    Configuration:
    { "Picking timeframe (seconds)": 5.0, "Time between rounds (seconds)": 3.0, "Broadcast game result": true } Language:
    { "InvalidSyntax": "<color=#acfa58>[Rock Paper Scissors]</color> Invalid syntax, use /rps invite <player> <bet>\n/rps accept\n/rps decline\n/rps revoke!", "NotEnoughItems": "<color=#acfa58>[Rock Paper Scissors]</color> You do not have enough items to play, you need {0} {1}!", "FinishedGame": "<color=#acfa58>[Rock Paper Scissors]</color> The game is now finished, {0} won {1} scrap!", "FinishedGameTie": "<color=#acfa58>[Rock Paper Scissors]</color> The game is now finished, there was no winner!", "FinishedGameBroadcast": "<color=#acfa58>[Rock Paper Scissors]</color> {0} won {1} scrap against {2}!", "GameInviteNoTarget": "<color=#acfa58>[Rock Paper Scissors]</color> Could not find the specified player!", "GameInviteSent": "<color=#acfa58>[Rock Paper Scissors]</color> You have sent a game invite to {0} for {1} scrap!", "GameInviteReceived": "<color=#acfa58>[Rock Paper Scissors]</color> You have received a game invite from {0} for {1} scrap!", "GameInviteAccept": "<color=#acfa58>[Rock Paper Scissors]</color> You have accepted the game invite from {0}!", "GameInviteAccepted": "<color=#acfa58>[Rock Paper Scissors]</color> {0} has accepted your game invite!", "GameInviteDecline": "<color=#acfa58>[Rock Paper Scissors]</color> You have declined the game invite from {0}!", "GameInviteDeclined": "<color=#acfa58>[Rock Paper Scissors]</color> {0} has declined your game invite!", "GameInviteRevoke": "<color=#acfa58>[Rock Paper Scissors]</color> You have revoked the game invite!", "GameInviteRevoked": "<color=#acfa58>[Rock Paper Scissors]</color> {0} has revoked the game invite!", "NoPendingGameInvite": "<color=#acfa58>[Rock Paper Scissors]</color> You do not have any pending game invites!", "NoGameInviteRequest": "<color=#acfa58>[Rock Paper Scissors]</color> You do not have any pending game invite requests!", "NoPermission": "<color=#acfa58>[Rock Paper Scissors]</color> You do not have permission to use this command!" } Permissions:
    rockpaperscissors.use Commands:
    /rps invite <player> <betAmount> /rps accept /rps decline /rps revoke  
  4. More information about "Miner"

    $15.00

    Miner

    Miner is more than just a plugin. It's a full-fledged mini-game that will add excitement to your server, increase online traffic, and give players another reason to come back every day!
     
    The plugin is based on the familiar Minesweeper game, but with valuable prizes from the world of Rust. Players open cells on a 5x5 field, trying to find as much loot as possible without hitting a bomb. The game ends after the first mistake, but all the loot found is moved to a special plugin inventory, from where it can be picked up at any time.
     
    Key features:
     
    Full prize customization: You can add any items, specify their quantity, skin, and drop chance (weight). Perfect for adjusting to your server's economy!
    Flexible difficulty: Adjust the number of bombs on the field to make the game easier or harder.
    Cooldown system: Set a timer (e.g., 24 hours) to turn the game into a daily event that players will look forward to.
    Personal inventory: Each player has their own inventory for storing prizes with page support. Items will not disappear and will wait until they are picked up.
    Intuitive interface: Clean and understandable UI that does not require players to learn complex rules.
    Easy installation: No dependencies required. Just drag and drop into the plugins folder.
    Permissions support: Grant access to the game only to certain groups of players through permissions.
    Commands:
     
    /miner — Open the main game menu (the command can be changed in the config).
    Permissions:
    miner.use — Gives access to use the /miner command.
  5. More information about "Monster Jam Arena"

    $10.00

    Monster Jam Arena

    A 5000 capacity Monster Truck Arena (~3300 prefabs) built for Karuza's Custom Vehicles. Featuring 4 entrances (one large enough for vehicles) which split into 8 staircases to enter the seating area.
    No puzzle, loot or npc spawners, just a fun arena to mess around in! Feel free to remove the stuff from the middle if you want to repurpose this into a different kind of stadium/arena.

    Has Terrain Height, Splat & Topography masks.
    The height mask will fill in the space under the seats and make it look a bit nicer on the map. 
     
2m

Downloads

Total number of downloads.

9.5k

Customers

Total customers served.

138.7k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

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