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  1. More information about "Heli Signals"

    $19.99

    Heli Signals

    Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates.
    The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it's own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item.
    If you are setting up Multi heli signals, set the global and player limit in the config accordingly to accommodate higher numbers of helicopters per player.
    There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BotReSpawn profile name in the config.
    IMPORTANT:
    Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
    NOTE ABOUT SHOPS:
    The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work.
    Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
    Heli Signal (Easy) : 2920175997
    Heli Signal (Medium) : 2920176079
    Heli Signal (Hard) : 2920176050
    Heli Signal (Elite) : 2920176024
    Heli Signal (Expert) : 3099117081
    Heli Signal (Nightmare) : 3099117372
     

     
    Multi Heli (Easy) : 3083234542
    Multi Heli (Medium) : 3083234833
    Multi Heli (Hard) : 3083234755
    Multi Heli (Elite) : 3083234647
    Multi Heli (Expert) : 3099124338
    Multi Heli (Nightmare) : 3099124426
     

     
    Heli Wave Signal : 3099117224
    Heli Wave Signal (Normal): 3104667036
    Heli Wave Signal (Hard): 3104666951

     
    Default Permissions:
    helisignals.admin (to use give|hsclearcd command) helisignals.buy (to use /hsbuy command) helisignals.bypasscooldown helisignals.easy helisignals.medium helisignals.hard helisignals.elite helisignals.easy_multi helisignals.medium_multi helisignals.hard_multi helisignals.elite_multi helisignals.wave_normal helisignals.wave_hard Please note: Permissions above are with default config, permission for each Heli profile can be customised in the config.
    Commands (Prefix with / to use in game):
    hsgive <Profile ShortName> <Steam64ID> <Amount> hsbuy list hsbuy <Profile Shortname> hsreport (Get details of all active helis) hsretire (Retire all a player or their teams called Helis, no refunds) hsclearcd (clear all cooldowns) hsclearcd <SteamID|Name> (clear cooldown for player) (Buy and Retire command customisable in config)
     
    Please note correct usage for Supply Signal name and Helicopter display name. These values CAN be different if you wish:

     
    Loot Options:
    Use the loot item example entries in the default config to create custom loot tables for crates.
    How to Add Loot Table Items (Example):
    Default Config:
    For Other Developers:
    The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins:
    object IsHeliSignalObject(ulong skinID)
    This will return true if the item is a Bradley Drop item/entity, or null if not.
    Call it directly without referencing the plugin:
    if (Interface.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject Or reference my plugin and call like this:
    [PluginReference] Plugin HeliSignals; if (HeliSignals.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject
  2. More information about "StarterEvent"

    $12.99

    StarterEvent

    Features
    This plugin creates a secret crate after a restart, mapwipe, fullwipe or forcewipe.
    The coordinates are displayed in the chat and the players have to find the crate on the map. As soon as it has been located, the crate is removed from the map.
    I have set it up with Event Manager and other plugins so that it is only executed after a fullwipe. It's very popular, especially when they reward players with building materials, it doesn't hurt anyone and the winner is happy that he can build something small straight away.
     
    Functions
    You can also trigger it as an admin and owner without authorization.
    /flashstarterevent When others use this comand, they give the authorization
    starterevent.use Config:
    { "Event Start Delay (Minutes)": 10, "Box Skin ID": 2753036242, "Box Contents": [ { "ShortName": "wood", "Amount": 6000 }, { "ShortName": "stones", "Amount": 4000 }, { "ShortName": "cloth", "Amount": 200 }, { "ShortName": "lowgradefuel", "Amount": 100 } ], "Announcement time before event (Seconds)": 300, "Mystery Box Lifetime (Minutes)": 180 }
    load, run, enjoy 💝

    Support Discord
     
  3. More information about "The Bunny Bank - Nightmare Raid Base - TeamBunny #20"

    $5.00

    The Bunny Bank - Nightmare Raid Base - TeamBunny #20

    This raid base is rated as Nightmare on a five tier raidable bases model on our Rust server.
    made by Team Bunny 🐰
    __
    ⚠️
    All bases were initially built without stability and are still used that way - dont know how they work with stability enabled.
    All bases made by us fit into a  17x17x15  raid base bubble.
    All bases were made to be used with a raid base plugin, and as that are also used on our Rust server.
    All bases includes loot boxes, turrets, shotgun traps, and some bonus items too - depending on a raid tier.
    If there are turrets in bases, they are all without a gun - as the plugin take care of it. 
    ⚠️
    __
    Come visit  " Tims Place 10x PVE "  Rust server and try out our raids! 🐷
    client.connect 168.100.163.35:28015
    🎮🐖
  4. More information about "Airfield Event"

    $15.99

    Airfield Event

    Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes. Strong NPCs, Bradley and a patrol helicopter will protect the crates
    You can also set up custom loot using the "SimpleLootTable" plugin

    Features:
    Easy to set up. Excellent customization options in the config
    Commands(admin only):
    afestart - force the event to start
    afestop - cause the event to end
    afefast - quick landing of a cargo plane, for testing settings
    afe_addcustom - adds a custom landing place for a cargo plane. You must stand on level ground and look in the direction where the cargo plane will move(do not forget to set in the config file "Use a custom place to land a cargo plane": true)
    Hooks:
     
    void AirfieldEventStarted() // called when the event starts
    {
    }
    void AirfieldEventEnded() // called when the event has ended
    {
    }
     
    AirfieldEvent config:
    { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Dome offset": { "x": 0.0, "y": 0.0, "z": 30.0 }, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Airfield Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome)": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum number of online players to trigger an event": 1, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Remove crates after being looted by a player(in seconds)": 300, "Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))": 600, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops amount(spawn every cargo drop)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 0, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Forcibly immobilize an NPC": false, "Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)": 1, "List of kits for NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Event message(if empty, no message will be displayed)": "Airfield event started", "Event end message(if empty, no message will be displayed)": "Airfield event ended", "Landing message(displayed when the cargo plane has landed)": "Cargoplane landed at Airfield", "Patrol helicopter spawn chance (0 - 100%)": 50, "Call the helicopter only after activating the hackable crate": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the airfield if it has found a target": true, "Make helicopter fly away after end of patrol time": false, "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false, "Helicopter patrol range": 150, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Custom place rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false, "BradleyAPC spawn chance (0 - 100%)": 0, "BradleyAPC lifetime(in seconds)": 3600, "BradleyAPC bullet damage": 7.0, "BradleyAPC health": 1000.0, "Use Notify plugin for messages": false, "Type notify for 'Message when a player enters the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when the event owner leaves the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when a player is ejected from the event dome'(only for Notify plugin)": 0, "Type notify for 'Message if the player attacks far away NPCs'(only for Notify plugin)": 0, "Type notify for 'Event message'(only for Notify plugin)": 0, "Type notify for 'Event end message'(only for Notify plugin)": 0, "Type notify for 'Landing message'(only for Notify plugin)": 0 }  
  5. More information about "Bed Status"

    $3.99

    Bed Status

    The plugin displays the time until the bed cooldown ends in the status bar. Depends on AdvancedStatus plugin.


    The ability to set a limit on the number of displayed bars; The ability to skip sleeping bags with the same unlockTime; The ability to set the bar's deletion time for each type, earlier than the cooldown time expires; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to customize the bar for each type of bed.  

    { "Is it worth using a progress bar in the status bar?": true, "Is it worth skipping sleeping bags with the same UnlockTime?": true, "Limit on the simultaneously displayed bars. 0 disables the limit.": 5, "Limit name length. 0 disables the limit.": 20, "List of status bar settings for each type": { "BedStatus_SleepingBag": { "Order": 21, "Height": 26, "Main_Color": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/9kTXWBz.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_SleepingBag", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color": "#FFB200", "Progress_Color": "#F79E61", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "#F79E61", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "SubText_Size": 12, "SubText_Color": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "DestroyTime - Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires.": 0, "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "BedStatus_Bed": { "Order": 22, "Height": 26, "Main_Color": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/LXyo8X4.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_Bed", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color": "#FFB200", "Progress_Color": "#F79E61", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "#F79E61", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "SubText_Size": 12, "SubText_Color": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "DestroyTime - Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires.": 0, "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 0", "Progress_OffsetMax": "0 0" }, "BedStatus_BeachTowel": { "Order": 23, "Height": 26, "Main_Color": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/hYp0VXa.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_BeachTowel", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color": "#FFB200", "Progress_Color": "#F79E61", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "#E2DBD6", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "SubText_Size": 12, "SubText_Color": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "DestroyTime - Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires.": 0, "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 2.5", "Progress_OffsetMax": "-3.5 -3.5" }, "BedStatus_Camper": { "Order": 24, "Height": 26, "Main_Color": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/PCGeaee.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_Camper", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color": "#FFB200", "Progress_Color": "#F79E61", "Image_Transparency": 1.0, "Text_Size": 12, "Text_Color": "#E2DBD6", "Text_Font": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "SubText_Size": 12, "SubText_Color": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "DestroyTime - Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires.": 0, "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } }  
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