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Found 10 results

  1. Version 1.1.2

    36 downloads

    A simple plugin that reverts the recent update on blocking Sulfur, Sulfur Ore, Diesel Fuel, Gun Powder, Targeting Computers, and Explosives
    $4.99
  2. Version 1.1.71

    238 downloads

    ResourceRush is a custom event plugin for Rust that allows players to gather resources at increased rates for a limited time. Key Features: - Time-limited resource gathering events - Customizable event duration, resource multipliers, and start times - Informative ResourceRush UI with toggle option - Event announcements and in-game notifications - Enable/disable - game tips, chat messages and start sound effect - Server console command ("rush.start") for manual event start Usage with GatherManager - Example: " If GatherManager sulfur rate 1.5x and ResourceRush sulfur rate 2x. Then 1.5 X 2 = 3x rate total during Event " { "Only Command Start Event": false, "Show ResourceRush UI": true, "ResourceRush UI Style ( 1 = With UI Text, 2 = No UI Text, 3 = No UI Text)": 1, "ResourceRush UI Text": "Gather resources with increased rates!", "ResourceRush UI Location (top right, top center, top center2, top left | left center, right center | bottom left)": "top center", "Event Duration": 360.0, "Resource Multipliers": { "default": 1.3, "wood": 1.3, "stones": 1.3, "metal.ore": 1.3, "hq.metal.ore": 1.3, "sulfur.ore": 1.5 }, "Event Start Message": "<color=yellow>Resource</color><color=red>Rush</color> <color=white>Has Started! Gather resources with increased rates!</color>", "Event End Message": "<color=yellow>Resource</color><color=red>Rush</color> <color=white>Has Ended!</color>", "Start Event Every (seconds) ": 1800.0, "Enable Game Tips": true, "Enable Chat Messages": true, "GameTip Duration": 10.0, "Event Start Sound Effect": true }
    $3.47
  3. Ali

    Sulfur Explosive

    Version 1.0.0

    7 downloads

    Randomly Triggers an explosion when a player hits any sulfur node. Features : 0 in 100 random chance of sulfur explosion Apply damage to the player 05% Permissions : sulfurexplosive.bypass : Those who have this permission will be safe from sulfur explosive. Demo :
    $2.99
  4. Version 1.7.1

    175 downloads

    During the Unlimited Sulfur Event, a large sulfur node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited sulfur, giving players a chance to collect a significant amount of sulfur within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities. Features Spawns an unlimited sulfur node/ore for a limited time. Ability to start the SulfurEvent manually or automatically at minimum and maximum intervals. Configuration options for SulfurEvent duration, minimum player count, UI location, and more. Customizable event start and end messages. Option to play a sound and visual effect when the event starts. Map markers and UI elements to indicate the active event and provide information to players. Game tips and chat messages to inform players about the event. Ability to set and manage sulfur node spawn positions. Commands to manage the SulfurEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands. Event Overlap Prevention: Prevents the SulfurEvent from overlapping with the Stone/Metal Event. If overlap occurs, the plugin will retry starting the event after a configurable interval. User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or a "Players Here: X" Proximity UI. Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards. Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals. Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2"). Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available. Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument. Commands /sulfurevent start - Start SulfurEvent /sulfurevent stop - Stop SulfurEvent /sulfurevent add <name> - Set new SulfurEvent spawn position /sulfurevent list - List all spawn positions /sulfurevent clear - Clear all spawn positions /sulfurevent delete <name> - Delete a spawn position /sulfurevent - View all commands Console Commands - SulfurStart, SulfurStop, SulfurList, SulfurListClear Permissions sulfurevent.admin - Allows the use of SulfurEvent commands. Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather" Default Config { "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Metal/Stone Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=yellow>Sulfur Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=yellow>Sulfur Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited sulfur node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#e5ff00", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED SULFUR NODE", "Sulfur Ore Minimum Gather Amount": 1, "Sulfur Ore Maximum Gather Amount": 5, "Charcoal Minimum Gather Amount": 1, "Charcoal Maximum Gather Amount": 2, "Delete SulfurNode at Event End": true, "SulfurNode is Gatherable": true, "SulfurNode Size 1-100": 30, "SulfurNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "SulfurNode Spawnmodes ('All' or 'Random')": "Random", "SulfurNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 105.0, "y": 3.5, "z": 7.5 }, "medium/nuclear_missile_silo.prefab": { "x": 36.3, "y": -33.2, "z": -1.8 }, "large/military_tunnel_1.prefab": { "x": -13.5, "y": 13.75, "z": 35.0 }, "large/airfield_1.prefab": { "x": 0.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 1.6, "y": 57.0, "z": 8.0 }, "large/water_treatment_plant_1.prefab": { "x": -51.7, "y": 1.5, "z": -64.8 }, "railside/trainyard_1.prefab": { "x": -41.8, "y": 39.4, "z": -40.8 }, "medium/radtown_small_3.prefab": { "x": -3.5, "y": -2.6, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 0.8, "y": 9.5, "z": -6.0 }, "roadside/supermarket_1.prefab": { "x": -4.0, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": 2.3, "y": 9.65, "z": 32.85 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 60.7, "z": 0.36 }, "roadside/warehouse.prefab": { "x": 0.0, "y": 6.6, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": -3.0, "y": 0.3, "z": -13.0 }, "small/satellite_dish.prefab": { "x": -5.0, "y": 9.5, "z": -10.7 }, "harbor/harbor_1.prefab": { "x": 44.0, "y": 22.0, "z": -0.5 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": -5.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -24.5, "y": 0.5, "z": 13.0 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 0.0, "z": 0.0 }, "OilrigAI": { "x": -13.5, "y": 23.35, "z": -13.7 }, "OilrigAI2": { "x": -33.0, "y": 32.55, "z": 13.0 }, "ferry_terminal_1": { "x": 0.0, "y": 0.0, "z": 0.0 } } }
    $7.47
  5. Version 1.2.6

    343 downloads

    This plugin will give a player temporary visibility into various entities in the game. Currently, there are three types of entities: nodes, animals, and food. Stay updated and supported on our Rustonauts discord - https://discord.gg/JQwaqgca. Features - view all nodes on the map (sulfur is yellow, metal is red, stone is black). - view all animals on the map (bears - black; boars - red; wolves - yellow; stag - cyan) - view all food items in containers (eg. apple, chocolate) as well as growables (eg. corn) Permissions visibility.use -- Allows a player to use Visibility via chat command. visibility.nodes -- Allows a player to use Visibility via chat command for nodes. visibility.animals -- Allows a player to use Visibility via chat command for animals. visibility.food -- Allows a player to use Visibility via chat command for food. Commands (chat) /vi nodes /vi animals /vi food /vi clear Configuration { "Visibility time (seconds):": 8, "Visibility cooldown (seconds):": 60, "Allow Nodes Visibility:": true, "Allow Animals Visibility:": true, "Allow Food Visibility:": true, "Announce Player Connection": true } Localization { "InitNodes": "-- gathered nodes --", "InitAnimals": "-- spotted animals --", "InitFood": "-- visualized food --", "NoPerms": "You don't have permissions to use this command", "NoPermsNodes": "You don't have permissions to use this command for nodes", "NoPermsAnimals": "You don't have permissions to use this command for animals", "NoPermsFood": "You don't have permissions to use this command for food", "Cooldown": "Sorry, you are in a cooldown period and cannot use Visibility at this moment." }
    Free
  6. Version 1.0.1

    15 downloads

    This monument is a great medieval replacement for an oil rig with a twist! Ore rigs, as their name implies, are mining platforms that represent a combination of an oil rig and a sulfur quarry from the mainland replacements. This can be placed on any map! The process is very simple! And in the pack you will find 3 types of rigs representing the 3 ore types Stone, Metal/HQM and Sulfur NPC’s This monument has built-in NPC’s powered by an included plug-in. If you do not wish to use the built-in bots simply do not install the plug-in and add your own bots at your leisure. For Medieval Guards use included RobSpawnMedieval.cs Or Modern Scientists use RobSpawn.cs Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category, you will now find RobJs Premium Prefabs. Double-click on the prefab file, which will spawn it into the map for you. Drag it to the general area you want to place it and line up with the water line Apply the Height Mask, Topology Mask, and Splat Mask. Credits Designed by Cobalt & RobJ In collaboration and featured in Timelines & Clockworks Maps. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join Rust Maps By RobJ Discord
    $21.99
  7. fruzer

    VIPGather

    Version 1.0.1

    14 downloads

    This plugin is a delightful addition to your server that allows players to enjoy a temporary boost in their resource gathering rate. It's like having a VIP pass to the best resources in the game! With VIPGather, players can activate a command to multiply their gather rate by a configurable amount. Players can activate the VIP gather effect using the /vipgather chat command. This effect lasts for a set duration, also configurable, making each gathering session a strategic decision. But be careful, once the VIP gathering time is up, players will have to wait for a cooldown period before they can use it again. The plugin also provides helpful reminders to players about their VIP gather status. The plugin is highly configurable, allowing server admins to set the VIP gather duration, the cooldown duration, the reminder interval, and the gather rate multiplier. This means you can tailor the VIPGather experience to fit the balance and pacing of your server. If they have the necessary permission (vipgather.use), they'll enjoy a boosted gather rate for the configured duration. If they want to stop the effect early, they can use the /vipgatherstop command. They'll receive messages when their VIP gather rate is about to expire, when it has expired, and when they can use it again after the cooldown. So, why not give your players the VIP treatment? With VIPGather, every player can have a taste of the high life, even in the harsh world of Rust. It's a fun and engaging feature that adds a new layer of strategy to resource gathering. Try VIPGather today and watch your players scramble to become the most efficient gatherers they can be! Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "GatherRateMultiplier": 5.0 }
    $4.99
  8. Version 1.0.0

    22 downloads

    Plugin shows the locations of mines in the Rust game to players on leave for a certain period of time. This helps players pool resources around them more quickly and efficiently. Properties Players can see the mines for a certain period of time. Marking of mines with different colors according to their location (Sulfur, Metal and Stone). The configuration file allows server owners to customize the plugin's features. Players will not be able to reuse the command during the specified cool-down period. Multilingual support of the plug-in and availability of language files. Permissions orelocations.show - authorization to use the plugin Configuration you can set the the configuration file { "CooldownTime": 300.0, "DisplayDuration": 30.0, "MaxDistance": 500.0 }
    $2.00
  9. Version 1.0.3

    32 downloads

    This island is intended for farm resources On the island, you can farm a huge amount of sulfur, metal and stone. There is a quarry on the island that will extract resources for players while they defend it boats, balloons, barrels, fuel barrels will spawn on the island There are many shelters on the island for a convenient shootout from the position At each tower, the player gets comfort Standing on the lava and next to it, the player will receive damage from burning You can't line up on or near the island! For the correct and convenient installation of the monument, use the boat as a landmark, I hope these two screenshots will help you
    $5.00
  10. Version 1.0.1

    19 downloads

    Welcome to Doc's Custom Sulfur Quarry. This is a very deep quarry that is guarded by scientist. Once you made it to the bottom you will be able to start mining sulfur Has 1 recycler at the top of the quarry in the yard Great area for pvp Prefab Count 438 Please make yourself aware of the TOS-Restrictions for use. If you have any problems you can contact me on discord DocNorris#5423
    $3.99
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

103.4k

Files Sold

Total number of files sold.

2.1m

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