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Version 1.0.0
2 downloads
Eye of the island is a large radio telescope, built in island for reserching a deep space in radio range. Now is rusty, half abandoned but protected by scientists. Used Spawn NPC prefabs and Radiation volume prefab, for correctly work please install RustEditExt plugin before running the server.$15.00 -
Version 1.1.0
55 downloads
In short, this plugin turns low grade, crude oil and diesel into a liquid, which forces players to use jugs, bota bags and bottles to interact with fuel. Based on this, we can introduce new features such as fuel splashing, refining crude oil in regular purifiers or building autonomous refining factories using powered water purifiers and pumps! Also players can get their fuel from Oxum's Gas Station. 1. Introducing Liquid Fuel This plugin introduces 3 new liquids: Low Grade, Crude Oil and Diesel. 1 ml of the liquid represents 1 respecting "vanilla" item. Vanilla fuel is completely replaced by its liquid form. All items, vehicles, weapons and deployables now use liquid fuel. Players need to use liquid containers in order to get and store fuel. 2. Getting fuel There are several ways players can get fuel From Oxum's Gas Station Gas pumps now contain a bit of low grade inside them. Players can come to gas station and loot them. You can modify behaviour of this in the configuration file. From Red Oil Barrels Just like the regular old red barrels, players can get fuel from them, but they need to have free liquid containers inside their inventory. But players should be careful, because this plugin introduces gas explosions. From Pump Jacks. Since pump jacks now only farm crude oil, this plugin adds an option to increase crude oil production rates, see [3. Looting] Aditional Crude Oil in pumpjack configuration option. All drop rates are configurable. 2.1 Commands There are several chat and console commands so players, admins and other plugins could give liquid fuel. Chat commands: /buylowgrade /buycrudeoil /buydiesel these chat commands require liquidfuel.buyfuel permission liquidfuel.freefuel permission gives fuel for free Admin console commands: givefuel <1 - LGF , 2 - Crude Oil l, 3 - Diesel > <amount> <player name> 3. Refining Crude Oil This plugin completely rethinks the way players refine their crude oil. Old oil refineries become non-existent the second you load the plugin, which makes players use purifiers. Players are able to refine the fuel at their base almost immediately after starting out. They use regular water purifiers, that run on campfires, these purifier are slower and refine at a slower pace. Mid-game way to get fuel is to place a powered water purifier. By default, it refines faster and more efficiently, producing more low grade. Also, all purifiers have a input/output slots for connecting them to barrels or other purifiers. This allows players to build complicated autonomous fuel refining factories, which I find very interesting. Remember, speed and refining rates are configurable, so you can balance it the way you see it! 4. Fuel Splashing Now players can splash and then ignite fuel anywhere and in any pattern they wish. This allows players to raid bases, use it in PvP, create interesting trap contraptions and much more! 5. XM42 Flamethrower It was removed from the plugin, since it was added in vanilla Rust. 6. Explosions Red fuel barrels now explode when they are ignited or shot. Players should carefully farm oil barrels using tools, because one shot can initiate a chain reaction of explosions of other neighbouring oil barrels and can easily kill them. Also, fuel wagons now have a chance of exploding when hit with something flammable. You can change the projectiles and the explosion chance in the configuration file. 7. Crafting Crafting with liquid fuel is quite easy - to craft low grade you just need to have a liquid container in your inventory to store the crafted fuel inside, to craft something with low grade, you need to have a liquid container with enough fuel inside it. 7.2 Crafting with mixing table mixing low grade is done as before, by placing cloth and fat, players can get fuel, it's just in liquid form mixing recipes that require low grade are done by placing a liquid container in place of low grade. 8. Localization Built-in localization: English Russian But you can always add your own or change existing ones by modifying files in /oxide/lang/{your_language}/LiquidFuel.json 9. Configuration LiquidFuel's configuration is quite easy to understand and work with. Here is the example of the configuration file. It is located in /oxide/config/LiquidFuel.json { "[1. Prices] Low Grade Fuel Amount": 300, "[1. Prices] Low Grade Fuel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 50, "SkinID": 0 }, "[1. Prices] Crude Oil Amount": 150, "[1. Prices] Crude Oil Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "[1. Prices] Diesel Amount": 10, "[1. Prices] Diesel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 100, "SkinID": 0 }, "[2. Entity Fuel Tanks] Max interaction distance (m)": 4.0, "[2. Entity Fuel Tanks] Fuel tank stack limits": { "fuel_storage_scrapheli": 1000, "fuel_storage_attackheli": 1000, "fuel_storage": 500, "fuelstorage": 20, "engine": 20, "crudeoutput": 5000, "crate_fuel": 100, "modular_car_fuel_storage": 250, "snowmobilefuelstorage": 250, "submarinefuelstorage": 250, "tugboat fuel_storage": 250, "workcart_fuel_storage": 250, "locomotive_fuel_storage": 250, "wagon_storage_fuel": 2500, "coaling_tower_fuel_storage.entity": 5000, "flameturret.deployed": 250, "tunalight.deployed": 250, "lantern.deployed": 250, "carvable.pumpkin": 100, "jackolantern.happy": 100, "jackolantern.angry": 100, "chineselantern.deployed": 250, "skylantern.deployed": 250, "skylantern.skylantern.red": 250, "skylantern.skylantern.green": 250, "skylantern.skylantern.orange": 250, "skylantern.skylantern.purple": 250, "fogmachine": 500, "snowmachine": 500 }, "[3. Looting] Minumum of Low Grade Fuel in red barrel": 5, "[3. Looting] Maximum of Low Grade Fuel in red barrel": 9, "[3. Looting] Minumum of Crude Oil in red barrel": 15, "[3. Looting] Maximum of Crude Oil in red barrel": 19, "[3. Looting] Minumum of Diesel per diesel barrel": 1, "[3. Looting] Maximum of Diesel per diesel barrel": 1, "[3. Looting] Aditional Crude Oil in pumpjack": 3, "[3.1. Looting Oxum's Gas Station] Enable gas pumps in Oxum's Gas Station (true/false)": true, "[3.1. Looting Oxum's Gas Station] Max interaction distance": 2.0, "[3.1. Looting Oxum's Gas Station] Raycasting interval (higher number results in better performance, but slower UI)": 0.2, "[3.1. Looting Oxum's Gas Station] Minimum gas refill time (minutes)": 2.0, "[3.1. Looting Oxum's Gas Station] Maximum gas refill time (minutes)": 5.0, "[3.1. Looting Oxum's Gas Station] Minimum Low Grade Fuel": 15, "[3.1. Looting Oxum's Gas Station] Maximum Low Grade Fuel": 40, "[4. Refineries] Regular purifier purification ratio (per 1 crude oil)": 1, "[4. Refineries] Powered purifier purification ratio (per 1 crude oil)": 3, "[4. Refineries] Regular purifier purification speed (per minute)": 24, "[4. Refineries] Powered purifier purification speed (per minute)": 60, "[5. Fuel splashing] Enable fuel splashing (true/false)": true, "[5. Fuel splashing] Minimum burn time (seconds)": 20.0, "[5. Fuel splashing] Maximum burn time (seconds)": 25.0, "[5. Fuel splashing] Fire damage radius (m)": 0.2, "[5. Fuel splashing] Fire damage (per second)": 5.0, "[5. Fuel splashing] Delay between igniting next fuel path node (seconds)": 0.1, "[5. Fuel splashing] Fuel spent per second of splashing": 15, "[5. Fuel splashing] Fuel path decay time (seconds)": 180.0, "[6. XM42 Flamethrower] Price": { "ShortName": "scrap", "Amount": 500, "SkinID": 0 }, "[6. XM42 Flamethrower] Item Name": "XM42 Flamethrower", "[6. XM42 Flamethrower] Fuel capacity": 150, "[6. XM42 Flamethrower] Damage per second": 90, "[7. Explosions] Fuel wagon explosion chance": 0.2, "[7. Explosions] Projectiles that initiate fuel wagon explosion": [ "riflebullet_fire", "pistolbullet_fire", "riflebullet_explosive" ], "[7. Explosions] Red barrel explosion damage": 60, "[8. Misc] Fuel poisoning amount": 15.0 } 10. API This plugin exposes the following API methods: // Type: 1 - LGF; 2 - Crude Oil; 3 - Diesel Item CreateFuel(int type, int amount) -> Returns the stack of the requested fuel 11. Notes Because this plugin quite drastically changes Rust world and items, it is not recommended to install/uninstall this plugin mid-wipe. Even though it preserves its state after reloads, it's not recommended to unload the plugin for long periods of time. 12. Credits Thanks to @Nikita and @kyrich for helping me with testing and video production.$18.99 -
Version 1.0.2
9 downloads
This is an expansive custom top tier monument roughly the size of Airfield which features a unique fuel-powered puzzle system and multiple potential paths for completion. Features include: - 3 Recyclers - 2 Research tables - Repair Bench - Green, Blue, and Red card spawners - Multi-path puzzle with Green, Blue, Red Card doors, and jump puzzles - Color coded doors, directional wall arrows, wires and lighting effects guide players through puzzles - Tons of loot, including several elite crates - Completely custom kitchen building with handmade interior, a secret basement area and office space on the second floor. - Usable stovetop in kitchen - 15 furnished hotel rooms, all fully explorable - Band stage with playable instruments - 8 patrolling NPC Scientist Spawners, 1 NPC Heavy Scientist Spawner - Hackable Timed Crate in the final penthouse loot room - Built in Air Drop location on roof - Reactive alarms: opening the final puzzle room triggers an alarm and broadcasts signal on Pager Frequency '4556'! - Hand built interiors with real windows!! - Climbable vines - Underground building area - Put the Hotel Complex in the center of a small map and add in my Outpost 10 monument along the shore for an instant One-Grid! *Please note this is a puzzle/standard monument that includes radiation, and is not designed to function with the Hotel mod by shady14u. * Alpha may need to be adjusted depending on map resolution Planned Additions/Updates (free with future versions): - Reactive lighting indicating power state in each puzzle area - Functional telephone network in hotel rooms - Expanded underground sewers - Additional jump puzzles - More detail throughout - CCTV System, integrated into Control Room - Easter Eggs! For prefab support, try the TRGC Discord Support Channel: https://discord.gg/D9Y8tpGQvM$10.00 -
Version 1.0.0
3 downloads
Large Warehouse 6 is ready to go, the puzzle needs a green card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~3k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil Barrels: 5; Food boxes/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; and 1 blue card. Other works: You may like to take a look at a full finished maps by myself.$11.30-
- #rust custom
- #custom monument
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Version 1.0.0
12 downloads
The 4th Bunker is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; 1-2-storey detailed inside the buildings; Optimized FPS; There is radiation. General Info: Prefabs count: 5483; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 90; Ordinary crates: 36; Military crates: 6; Elite crate: 3; Other Works: You may like to take a look at a full finished maps by myself.$13.60-
- #rust custom
- #custom monument
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Version 1.0.0
9 downloads
This is third industrial large warehouse ready to place into your maps, the puzzle needs a red card and a fuse to get into the full loot. Features: Great detail; Detailed inside the buildings; There is radiation; Large monument; Simple installing. General info: Prefabs count: 2228; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 10; Barrels: 78; Ordinary crates: 13; Random crates: 2; Military crates: 3; Elite crates: 3. Other information: I recommend you to familiarise yourself with my map I make custom prefabs to order. Discord: shemov#6310$11.60-
- #rust custom
- #custom monument
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Version 1.0.1
14 downloads
Prefab Count- 1106 The Condemned Factory Monument Offers players multiple opportunities to collect loot. It also allows for a diverse PVP area and Scientists. The Cat walk allows a vantage point for players as well. **DISCLAIMER**: ***DUE TO BUGS WITH RUST EDIT, YOU WILL HAVE TO APPLY THE ALPHA LAYER MANUALLY. THERE ARE IMAGES INCLUDED AND A GUIDE WHERE TO PLACE THEM. THEY WILL NOT APPLY WITH THE MONUMENT. YOU HAVE TO APPLY THEM YOURSELF*** The monument features the following: -3 Green Card Loot Rooms -1 Blue Card Loot Room -2 Red Card Loot Rooms (1 is a secret loot room) -Elevator to lower level -1 Recycler at the monument -1 Recycler in secret room -NPCS Included in the file is a few screen shots along with a complete monument guide. Monument comes with everything needed (height mask etc. no build and so on). The photos below don't do enough justice. This is a very nice, large monument that I have found players to enjoy a lot. I have had it on my server the past few wipes and it has always gained a lot of attention. The image quality is poor as they are in the editor. This is my first public released monument. All proceeds go towards keeping my server online and purchasing monuments from other members.$5.00