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Everything posted by MaLai
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Version 1.0.0
6 downloads
Christmas is coming! Decorate your map for christmas with this beautiful and lovely Xmas Lantern Pack. This pack contains three (six) different lanterns. Each latern comes with and without a loot container (look at screenshots). Loot containers are custom made. Inside the Lantern its snowing! Can be used as roadside or just decoration. Need more christmas stuff? Look here:$7.99-
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- #christmas
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Hey Nivex we getting this error after your last patch: Error while compiling RaidableBases: The non-generic type 'BaseAIBrain' cannot be used with type arguments | Line: 2206, Pos: 38
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- 98 comments
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- #lighting
- #automation
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- 2 comments
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- #halloween
- #junkpile
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Hey Nivex. We are using the currency via ShoppyStock. If we buy a Raidbase then the raidbase spawns but it doesn't take the money from the player. Did I make something wrong in the config? "Nightmare": [ { "Plugin": { "Plugin Name": "ShoppyStock", "Deposit Method (API)": "", "Withdraw Method (API)": "", "Balance Method (API)": "", "ShoppyStock Shop Name": "Irrenticket", "Amount": 50.0, "Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 0, "User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0 }, "Enabled": false "Item Shortname": "bluedogtags", "Item Name": null, "Amount": 50, "Skin": 3253041517 } ] }, "ShoppyStock Buy Raid Cost": { "Item Shortname": "bluedogtags", "Item Skin": 3253041517, "Shop Name": "Irrenticket", "Panel Family Name": "Legacy" },
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I looked the whole evening the console. So what I can say it always happen when a race starts https://chaoscode.io/resources/racetrack.74/ The error message comes also still random without a race.
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Sorry I don't know when its happens exactly. But I don't think its on player leaving the server. I just looked and the error came again without that someone left the server. Its random but it comes constantly multiple times over the whole day.
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Getting this too. Failed to run a 1.00 timer in 'VehicleHud v1.1.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at GroundVehicle.GetSpeed () [0x00014] in <5f3fe7a65adb477981911b27bfb344eb>:0 at Oxide.Plugins.VehicleHud.DisplayCarUI3 (BasePlayer player, ModularCar car) [0x00000] in <486b9613fb6e402bb3e8d2b7807b83d4>:0 at Oxide.Plugins.VehicleHud.<Init>b__14_14 (BasePlayer player, System.Object vehicle) [0x00000] in <486b9613fb6e402bb3e8d2b7807b83d4>:0 at Oxide.Plugins.VehicleHud+<>c__DisplayClass38_0.<ShowHud>b__2 () [0x00000] in <486b9613fb6e402bb3e8d2b7807b83d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Invalid Position: item_drop[37025393] (591.46, -501.24, 124.99) (destroying) Failed to run a 1.00 timer in 'VehicleHud v1.1.0' (KeyNotFoundException: The given key 'N' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.VehicleHud.GetImage (System.String url) [0x00000] in <486b9613fb6e402bb3e8d2b7807b83d4>:0 at Oxide.Plugins.VehicleHud.DisplayCarUI3 (BasePlayer player, ModularCar car) [0x00486] in <486b9613fb6e402bb3e8d2b7807b83d4>:0 at Oxide.Plugins.VehicleHud.<Init>b__14_14 (BasePlayer player, System.Object vehicle) [0x00000] in <486b9613fb6e402bb3e8d2b7807b83d4>:0 at Oxide.Plugins.VehicleHud+<>c__DisplayClass38_0.<ShowHud>b__2 () [0x00000] in <486b9613fb6e402bb3e8d2b7807b83d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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Im on your discord as MatzeXX. Where I can find the patch?
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Will check this out tomorrow if I have enough time. Thanks for the patch.
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Hey, it seems that if you use a tea and have a one hit skill for tree/nodes that you don't get the full bonus. Lets say you have one hit for nodes and you have a ore tea bonus of 50%. Without tea its 600 and with tea its only 660.
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Hey, 1. Make a button or bind to access the withdraw/deposit screen. (e.g. /yourcurrency) 2. Place a tc, woodbox etc. fill every single slot (maybe with a m249 for better example) inside these boxes. 3. Open the tc or wood box and then push the button/bind for the withdraw/deposit screen. 4. TC/Woodbox screen dissapear and withdraw/deposit screen will appear with a Item(m249) inside the "deposit" slot. 5. Now you can take out the Item(m249) from the deposit. 6. Look inside tc/woodbox and you will see: All slots are full but with a extra item in your inventory. I fixed it myself in the meanwhile. In line 829 I added: player.EndLooting(); Now all containers gets closed when I open the deposit/withdraw screen.
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Since this is a pvp event with a lot of deaths in short time the console gets spammed and the server fps is dropping and the server starts rubberbanding. https://umod.org/plugins/gun-game
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Heyho we found a way to dupe Items. Its not directly via your plugin Im not sure. If you have custom buttons/menu whatever and you make a command to direktly open the withdraw/deposite screen and you click the button while u have open your tc/woodenbox etc. the Item on the third row/first slot stays inside the deposite slot. You can take it out and if you reopen the tc/woodenbox etc. then the Item is still inside + inside your inventory - so you have duped it ^^. Is there a way to fix that? We have two currencys and the way to deposit both currency each time is a bit long. So we made these buttons to have a faster access to this. Our player loved it but we cannot run this anymore since everything can be duped. Hope you understand how its working ^^
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Hey, the plugin is causing extrem laggs on minigames like gungame. Maybe you can make a exception if Eventmanager/Gungame runs?
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203 HelicopterInstantTakeoff - Failed to compile: 'PlayerHelicopter' does not contain a definition for 'Grounded' and no accessible extension method 'Grounded' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 82, Pos: 51
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Works like a charm. Thank you
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Hello Nivex. First thing I want to say we are using your RaidableBase plugin three years now and you always keep everything working. Thank you! Second I want to ask you if you could add besides Economics and Server Rewards also ShoppyStock? I would do it on my own but if we update the plugin we have everytime to update the plugin what takes always some time. Our Server have over 200 plugins so time is a bit the problem ^^. Here is the link and the API. int GetCurrencyAmount(string shopName, BasePlayer player) - Returns player's balance. If not found returns 0. int GetCurrencyAmount(string shopName, ulong userId) - Returns player's balance. If not found returns 0. bool TakeCurrency(string shopName, BasePlayer player, int amount) - Takes player currency. Returns true if taken and false if not. bool TakeCurrency(string shopName, ulong userId, int amount) - Takes player currency. Returns true if taken and false if not. void GiveCurrency(string shopName, ulong sellerId, int amount) - Gives player currency. string FormatCurrency(string shopName, BasePlayer player) - Returns player's formatted balance. Would be awesome if you could add this. MaLai
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Version 1.0.0
1 download
MaLai's Warehouse Depot is a big Monument and contains three puzzle. While you exploring the Warehouse you will find three puzzles. All puzzle are tricky! Explore the complete Warehouse and examine everything to solve the puzzle. Features: - Green/Blue/Red Card Puzzle - Bradley/Heli crates in the Redcard Lootroom - Even without doing the puzzle there is enough loot to collect - Custom Loot Containers e.g. Boxes (carton) - Tricky Puzzle! - Lovely detailed Interested in more from us? Visit our Profile! Maps, Monuments and Prefabs. Everything made with love!$15.99 -
Hello, Please make an option that Heavy Cargo do not dock on Harbor or atleast that the Plugin check if there is already a Cargoship docked on Harbor! Its moving through other Cargoship's like vanilla Cargoship or HarborEvent.
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I already looked in inside the config but Im not sure. So Im asking now ^^. We only want to use the Shop System (RP and Custom Item). We don't want that player can put Items inside the Shop to sell them to other players and/or that they can creates "wanted" offers for Items. Is it possible do deactivate these two things and only use the Shop as Server Shop?
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- 32 comments