Jump to content

Mr01sam

Creator Pro
  • Posts

    1,443
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by Mr01sam

  1. Mr01sam

    War Mode PVP/PVE

    I wouldn't mix and match SimpleStatus and AdvancedStatus, it will try to draw them over each other. I'm going to try to get AdvancedStatus hooked up soon.
  2. Mr01sam

    Raid Limits

    If you want it to reset once per day, simply pick the time you want to reset. For example, if you want it to reset everyday at 6:00am you want it to be the following: "LimitResetTimes": [ "6:00" ]
  3. Mr01sam

    War Mode PVP/PVE

    Yeah that's not intended for it to prompt them again after server restart. I'll check that out
  4. Mr01sam

    Raid Limits

    I haven't tested it, but it should. If not, it would be easy to make it.
  5. Mr01sam

    War Mode PVP/PVE

    Good call guys I agree, I can add a check for teams for the locks - perhaps a config option to include teams in this check overall would be good.
  6. Mr01sam

    Raid Limits

    Already works with WarMode just need to turn off PreventEarlyDamage in the RaidLimits config.
  7. Mr01sam

    War Mode PVP/PVE

    I would agree that PVE players shouldnt be targeted or harmed by traps - I'll have to fix that!
  8. Mr01sam

    Raid Limits

    Version 1.1.1

    127 downloads

    This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options. Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase
    $19.99
  9. Mr01sam

    PVE

    Changed Status from Pending to Not a Bug
  10. Mr01sam

    PVE

    Ah that is it! I'm trying to figure out a good way to communicate to players which bases are flagged as PVE and why/or why not they are flagged that way. I think it will save a lot of confusion
  11. Mr01sam

    Cannot f1 kill

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.1
  12. Mr01sam

    looting

    Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  13. Mr01sam

    looting

    All these issues are fixed in 1.0.1
  14. Mr01sam

    PVE

    You probably did nothing wrong, but there is an important thing to note about PVE bases. PVE bases are only protected if ALL the players authed on the base are PVE. If there is even one player authed on the TC who is flagged for PVP then the base wont be protected. Could this possibly be the issue?
  15. Mr01sam

    Error in Compiling

    Good, thats the correct version. Can you confirm that you have UiEngineFramework installed as well?
  16. Mr01sam

    Error in Compiling

    Also, do you have UiEngineFramework installed? Its REQUIRED for Quality Crafting
  17. Mr01sam

    Error in Compiling

    Hey what version of Quality Crafting are you running? It loads up without error on my server - I'm running carbon at the moment.
  18. Mr01sam

    looting

    Hey for this one, to help me narrow it down, how were you looting the player? Were they wounded, dead (body), dead (backpack) or sleeping?
  19. Mr01sam

    War Mode PVP/PVE

    Ah I see, thanks for the clarification. Yeah I could see war mode fitting nicely with hos raidable bases features.
  20. Mr01sam

    Error in Compiling

    I will look into it!
  21. Mr01sam

    War Mode PVP/PVE

    Yes! I designed this plugin with the idea that it can integrate with others. Allow me to address your questions: 1) Prevent Looting A nice clean way to remedy conflicts from two plugins that do a similar thing is to simply disable that feature in one of the plugins. It is true that War Mode can prevent PvE players from looting/being looted, but you can simply disable this feature in the config and have the other plugin handle it. 2) PVE Mode I'm not familiar with this plugin but I could see it fitting nicely together with War Mode. I'd have to get familiar with that plugin and would likely need some help testing it out and figuring out how we would want them to integrate together - but yeah it would be nice to do that! 3) Vehicles Currently War Mode does protect vehicles for PvE players but ONLY if ALL the players in the vehicle are in PvE mode. If there is at least one PvP'er riding along, then the vehicle can be targeted. Unpiloted vehicles currently are unprotected as well as in vanilla rust theres not really a good way to say "this vehicle belongs to X player". I'd like to expand this in the future if theres a demand for it - perhaps integration with the plugin you mentioned would be the way to go. 4) Raidable Bases War Mode currently has some support for Raidable Bases - as in - PVE players can participate in raiding Raidable Bases owned by NPCs. I'm not really familiar with the concept of "purchasing" a raid in that plugin, maybe its in a version I haven't used, but your request to make it so only PVE players have to buy PVE raids and PVP players have to buy PVP raids I think would be totally doable. Again its one of those things we'll just have to nail down and test. 5) Hostile Time Not familiar with this plugin - I'm assuming it just allows you to change the time you are "hostile" to safe zones? And I believe you are requesting that if you are in PVE mode you get the modified hostile time, and if you are in PVP mode you get the vanilla time? From what I can see, it seems that plugin globally adjusts the hostile time, so I'm not sure you can pick and choose who gets it. That being said, it does give me an idea to add restrictions to prevent players from changing their PVP/PVE mode while they're marked hostile. Thanks for the suggestions, I'd definitely be willing to pick one of these to start and if you're willing to help me test it we can get it added to this plugin down the road!
  22. Mr01sam

    Cannot f1 kill

    Changed Status from Pending to Work in Progress
  23. Mr01sam

    War Mode PVP/PVE

    Ill see if I can add that for you in the next update!
  24. Mr01sam

    War Mode PVP/PVE

    I see. So you're saying you would like a feature where if someone has NoEscapes's combat blocked then they can't switch between PvP/PvE, is that correct?
  25. Mr01sam

    Cannot f1 kill

    I'll address those issues as well, thank you!
1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

134k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.