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Everything posted by Mr01sam
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I'll have to check this out and see if the backpacks messed up anything else, thanks for the heads up!
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Okay, I will DM you later today.
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Hey! I do have a rewrite of this plugin in the works - it won't involve those features listed as "planned" but it will involve a lot of other new features. Unfortunately, it is pretty ambitious, so it's been taking me a long time to put together, as I've had to start from scratch several times. But I am still working on it when I can, it's definitely one of my favorite plugins I've made. As for umod, I really don't have plans to update those posts at the moment, it's too much work to manage both for all my plugins, so the updated versions will be here on Codefling - so stay tuned!
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I have a fix in the works... but its going to require a lot of testing before getting posted. I can DM you guys a version if you want to try it.
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.2
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Changed Status from Pending to Closed Changed Fixed In to 1.1.2
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I'm not sure how that might work for sure, I'm away this weekend so I can't try it out. Quick loot does take into account the "CanLoot" property to determine if a player is allowed to loot, but I'm not sure if PreventLooting uses that property. If it doesn't I would have to had some code to specifically work with it (which is doable). I can check it out when I get back, but there's a good chance I might forget. If you message me tomorrow or the next day I can try it out and let you know
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Yes, I am away this weekend unfortunately, but I have started to look into it. I'll update you guys when I have something to test
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I had someone else report something similar, they reverted to v1.0.7 and they weren't seeing the spam. Keep in mind any statuses that require item icons won't work if you revert. Ill put out a patch for this issue as soon as I can.
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Hey, thanks for reporting. Can you tell me what plugins are loaded on your server that use simple status? Also do you happen to know what is happening when this occurs?
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NPC not triggering broken legs or concussion?
Mr01sam replied to Beaverthelieber's Support Request in Support
Changed Status from Pending to Not a Bug -
NPC not triggering broken legs or concussion?
Mr01sam replied to Beaverthelieber's Support Request in Support
In order to give a player a concussion the NPC needs to target the player's head, and the AI in rust naturally doesn't do that. Similarly with the broken leg, the NPCs don't target legs, they aim for center mass. The best I could do to fix this is make it so there is just a random chance they inflict these things when they damage you, but it wont be because they actually hit those areas. The issue with that is that a player could have their head completely behind cover and could still end up with a concussion, same thing with the legs. I could add this, but it might confuse/frustrate players. EDIT: I think you can actually configure it to do this if you want. Try adding the entity shortname of the NPC to the infliction entities list in the config for brokenleg and concussion and give it a high value (just for testing) like 1.0. You can further set the Infliction Damage Action to "ranged" so that only guns will cause the effects. "Infliction Entities": { "shortname of the npc here": 1.0, }, "Infliction Damage Action": "ranged", The short name of the NPC depends on what plugin added it. -
- 273 comments
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- #protection
- #base
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- 273 comments
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- #protection
- #base
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Changed Status from Pending to Work in Progress
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Okay, yeah the problem is that Simple Status doesn't support raw images yet. Let me work out a solution for you, I will send you a version of the plugin to test when I have it ready.
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Hey, can you post a screenshot of what the issue is? I don't think I'm understanding which picture you're talking about.
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.1
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- 273 comments
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- #protection
- #base
- (and 5 more)
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Yes that is a little glitch that will sometimes appear in the F1 console, it's completely harmless, maybe I will find a fix in the future, but it's low priority at the moment.
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Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+<>cDisplayClass140_0.<OnCupboardClearListHelper>b0 () [0x00034] in <d3a8cd4f53c4468384baa2003a70989f>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <18d4f19bbc844191b11ed9e69284d09b>:0 Reported by @Papi Rusty
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Its certainly possible, the plugin just does not currently work that way.
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Changed Status from Pending to Work in Progress