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Mr01sam

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Everything posted by Mr01sam

  1. All right! Sounds great, let me know if you encounter any issues, an feel free to leave a review with some feedback if you have the chance! 🙂
  2. Changed Status from Work in Progress to Closed Changed Fixed In to 3.3.1
  3. Changed Status from Work in Progress to Closed Changed Fixed In to 3.3.1
  4. I've implemented a fix for this in 3.3.1 and had someone report that it fixed their issue. Please let me know if it solved your issue!
  5. Changed Status from Pending to Work in Progress
  6. I just tested this, there does appear to be an issue with the floor count not updating the costs. I'll be addressing this for you ASAP! EDIT: I have included the fix for this in v3.3.1, it was broken as of the v3.3.0 update - thanks for reporting it!
  7. To answer your clan question, yes, you can have it so the building price increases per toolcupboard owner with the Hourly cost per authorized player property. If set to 10 for example a solo will cost 10 per hour while a clan of 8 will cost 80 per hour (on top of other costs) To answer your building issue, I'm not sure exactly how those plugins you listed work, but I do know that Raid Protection only updates the floors if they were naturally placed. If a plugin places the floor for you, or auto upgrades it, it may not refresh the counter as the hook for a player building a structure isn't triggered. That being said, if you eventually naturally place or destroy a floor (or any other building block) it should retroactively update as well. Which is why it is correctly updating when you replace the toolcupboard. I can double check this is working for you later today.
  8. It should be updating automatically. I do have a few questions to help reproduce. - can you post your config? - how are you building the structure. Are you doing it the vanilla way with a building planner, or are you using a plugin that helps you build? - is there multiple tcs attached to the building?
  9. Changed Status from Pending to Work in Progress
  10. It looks like you need Custom status framework installed my dude
  11. By default it happens just from "scarecrow" type enemies. So I'm not sure what enemies zombiehorde uses. Regardless, you can modify which entities can inflict the condition in the config.
  12. Changed Status from Pending to Not a Bug
  13. Glad you were able to fix it!
  14. Trying to reproduce this. By chance do either of you also have NPC Raiders on your server?
  15. Changed Status from Pending to Not a Bug
  16. That is certainly possible. In the config, under Protection Settings > Protected entities. Make sure "Traps" is set to "false" and they will be excluded from protection when its active.
  17. Glad to hear it, I'll continue to see what I can do to improve CSF performance, but for now I think it's in a better place than it was.
  18. Mr01sam

    no working after wipe

    Changed Fixed In to 2.1.4
  19. Mr01sam

    Error after update

    I DMd you
  20. I think this is a fantastic idea! As a plugin developer, feedback is super crucial to determine what works and what doesn't. We often hear about what doesn't work, because most people will only reach out if there is an issue, but it is much more rare to get positive feedback, especially if the plugin has been existing for awhile. An automated system of sending out a reminder to leave a review after a certain interval of time would be a great start to get that much needed feedback.
  21. Thank you thats helpful, I can look into what has changed.
  22. I understand your frustration. Thank you for apologizing, I get that since English is a second language to you that things may not always come across the way you intend. I am aware that a lot of plugins rely on CSF (my own plugins included) so I'm dedicated to patching it and will try my best to get it performing the best it can for everyone. When I come out with the next update for CSF, please continue to let me know how it performs. If it doesn't fix your issues for you, I'll keep trying. I appreciate your understanding.
  23. @Robis You mentioned that you are having issues with the latest version while using the vanilla position. You said you were not having issues before the newest update, so I simply recommended that you continue to use the old version if you were not having issues with it. Can you help me understand what the issue with that is? If you are not seeing a performance increase with the latest version, and you just want to use the vanilla position then you are not gaining anything from the latest version anyways. You are not being robbed of any features. The latest version was meant to provide more options for people that are having performance issues with the older versions. Eventually, yes, I plan to fix any issues you are having with the latest version, but that will take time. For now, I don't see why its an issue for you to continue to use v1.0.10. Please help me understand.
  24. Sure, this is what the config should look like if you want the status in the top right { "Position": "top right", "Offset X": 0, "Offset Y": 0, "Fast Refresh (negatively impacts performance)": false, "Show Console Warnings": true }
  25. That OnPlayerMetabolize hook won't be called if you change the position to anything other than vanilla. But if you still want to use the old version you should be able to go to Updates -> change to v1.0.10 and then there's a little download button (not the big green one) Hope that helps!
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