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Mr01sam

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Everything posted by Mr01sam

  1. Changed Status from Pending to Not a Bug
  2. Awesome!
  3. The "Traps" category includes Barricades, Turrets, Tesla Coils, Sam Sites, and Floor Traps (including bear traps). If you find that it isn't covering bear traps then that's a bug. Hope that helps!
  4. Mr01sam

    Conflicts with Base Repair

    Okay, I will see what I can do, thank you!
  5. Mr01sam

    Issue Unloading On Carbon

    Looks like it has something to do with unloading Custom Status Framework. It shouldn't be hurting anything, I can see if I can suppress it.
  6. Mr01sam

    Conflicts with Base Repair

    Yeah I can look into the conflict with Base Repair. The only reason this hasn't been updated is, like you said, there are very few issues with this plugin. To help me get started since I'm not familiar with Base Repair, what part of this plugin is conflicting with Base Repair?
  7. Do you mean like everytime you die, you lose 10 max health?
  8. Mr01sam

    Raid Protection

    It does collect the scrap up front, as in, it takes it out of the player's inventory and adds it to the protection balance. But players can always withdraw that protection balance by pressing "clear" (unless you disable that button in the config), so it hasn't spent that balance yet, just holds onto it. When the base is actively being protected it will then deduct the amount from the protection balance every few seconds until its depleted. But it will only do that when its actively protected. If you have offline only protection, the balance will not be deducted until all owners go offline, so they can withdraw that balance when theyre online if they choose to do so. Let me know if that makes sense!
  9. Mr01sam

    Skill level clear

    Changed Status from Pending to Not a Bug
  10. Mr01sam

    Skill level clear

    Yeah its best just to delete the data folder
  11. Mr01sam

    Raid Protection

    If you have offline only protection (as in while online you have 0% protection) then players should NOT be actively charged scrap until they go offline. If they are, that is a bug.
  12. Mr01sam

    Raid Protection

    Unfortunately you can't do it at a different price for online vs offline currently.
  13. Mr01sam

    Raid Protection

    1800ms is 1.8 seconds... so not perfect but certainly not as bad as 18! 🙂
  14. Mr01sam

    Raid Protection

    Cost per damage protected is a setting you can use that will charge protection balance for every point of damage protected. So if you have cost per damage protected set to 1, and your building has 100% protection, and a rocket does 100 damage to your building, then it will subtract 100 from the protection balance in order to protect the building. If the protection balance is depleted from this it will then be unprotected. So yes, if you have cost per damage protected set to 0 then raiders will not be able to deplete a protection balance from attacking it. Assuming that the protection for the building is set to 100% and the player has some protection balance, it should be protected as long as they have balance.
  15. Yes, a rewrite is in the works, but for now if you're having issues with the latest version I recommend v1.0.10
  16. Mr01sam

    Raid Protection

    Hey, my apologies, I did not add the feature of triangle costs yet. The update last night was to fix some console spam that was reported. I'm thinking through the triangle cost thing now, if you would like I could send you a version to test out when I have it ready. Is that something you would be interested in?
  17. Mr01sam

    NRE at start

    Changed Status from Pending to Closed Changed Fixed In to 3.3.2
  18. Mr01sam

    Console spam at server start

    Changed Status from Work in Progress to Closed Changed Fixed In to 3.3.2
  19. Mr01sam

    Raid Protection

    if I were to do this, do you think there would be an issue if the costs affected triangle floors too?
  20. Mr01sam

    Console spam at server start

    Changed Status from Pending to Work in Progress
  21. Mr01sam

    discord link dead

    https://discord.gg/zAnCFbmnR2 Hopefully that one will work for you - I followed Mals advice this time!
  22. Mr01sam

    Raid Protection

    I used to have a pricing sheet for all the building blocks, but it was at the cost of some performance. I could include different pricing for triangle floors, but I would probably just hard code it to be 50% cost, would that work for you?
  23. Mr01sam

    discord link dead

    Hey Mal, thanks for the tip. I was pinging about them not having access to the discussions board though, is that something you can assist with?
  24. Mr01sam

    Console spam at server start

    I'll DM you
  25. Mr01sam

    Tugboat Damage

    Changed Status from Pending to Not a Bug
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