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Everything posted by Mr01sam
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Hey guys I'm working on reworking the config for WarMode, and in the process rechecking all the RaidableBases and NPC interactions. Its still WIP, but if you're interested in trying out the rework (keep in mind its not finished), DM me and I can send you a copy. Otherwise, it will have to wait until that update is released.
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Changed Status from Pending to Closed Changed Fixed In to 3.4.9
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Hey, I didn't do anything like that (I'm not even sure if I can do something like that). But I don't see any purchase for your account, are you sure you didn't purchase it on another account? Either way, I would reach out to the codefling admins to see if they can fix it for you. Feel free to DM me if theres something I need to do.
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Right now there is just a group for "warmodepve", everyone who is *in* that group is PVE. Everyone who is *not* in that group is PVP. In the next patch, I'm also going to be adding a group for "warmodepvp", which will make it even clearer who is in what group. There should be plugins available that will allow you to see what players are in what group. Regarding the data files, I'm assuming you're using the SpawnUI extension. The data files you see just keep track of who has already been shown the SpawnUI, so yes those are the people who have picked a mode, but its not really intended to be viewed/edited manually. Its just for the plugin to keep track of. Again, I recommend some permission manager plugin that will allow you to see what players are in what groups. That will tell you who is pve/pvp.
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Changed Status from Pending to Gremlins
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I wouldn't really label that as "abuse" personally, because its not like they're getting a base for free or anything. I think its more of a balance concern. I'll label this as a suggestion for the future.
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I'll add it to the bug board, thanks!
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Changed Status from Pending to Closed
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They should it should be fixed now
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So as an extension (that you can find in the Extensions plugins on the plugin page) I provide a UI that will appear when players first spawn and it makes them choose "PvE" or "PvP" in the config you can provide your own custom UI json that will let you flavor this as Soldiers vs Citizens ect (you can also change lang file if you just want to update the wording). As far as the restriction of not be able to *use* weapons and whatnot, that sounds pretty specific to your needs on your server, so you will probably need a custom plugin to handle that. What this plugin does is make it so some people can participate in PvP and some people cannot. Those who cannot can still fight NPCs and whatnot. I hope that clears things up.
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I'm going to reach out to the dev for that and see what I need to fix.
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Hello, which permission status plugin are you referring to?
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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I believe that if you have made the decision to make your server a mixed PvE/PvP server, there is always going to be cases like this. That being said, the goal of this plugin is to provide admins the option to have restrictions in place that prevent things like this or at least make it very inconvenient. Currently, a PvP player cannot access anything that a PvE player owns. They can't open boxes or loot any of their things. So in your example, they would have to rely on the PvE player manually fetching the items themselves. They would also have to trust the PvE player to actually give it back, because if the PvP player gave the items, they will have no way of making them give it back (if you have raiding disabled against PvE players). As an admin you can also force players into PvP if you suspect that they are doing such exploits and you have made it a rule on your server to forbid this. In the future, more restriction options can be added, such as preventing PvP players from even picking up items that PvE players have dropped (and vice versa). If this is something that would be helpful I can look into adding it in a future patch.
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