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Mr01sam

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Everything posted by Mr01sam

  1. Yes for sure I would like to add this!
  2. Changed Status from Pending to Closed Changed Fixed In to 3.4.9
  3. I think I identified the cause of this - patched it in 3.4.9
  4. Mr01sam

    Quality Crafting

    That should be correct - I just tested on a fresh server with both plugins and the images seem to be loading fine.. so I'm not quite sure what's causing the issue. You could try reloading UiEngineFramework instead of QualityCrafting - but I don't think that should be neccessary. Just to confirm, you have QualityCrafting v3.0.2 and UiEngineFramework v1.0.1?
  5. Mr01sam

    Quality Crafting

    If you reload the plugin, does it resolve? Also, do you have the latest version of UiEngineFramework?
  6. Mr01sam

    Quality Crafting

    Yes, if you do not want players to be able to track skills on the hud. In the config, under the Tracking section, set MaxTrackedItems to 0. You can also move where the tracked items are if you want. Im not sure why your images are like that, are you using custom ones?
  7. Mr01sam

    Raid Protection

    Unfortunately raid protection does not have a method of detecting afk people. I think to achieve what you're asking, you'd have to use another plugin that kicks people after they are afk for a certain time - and then offline protection would take effect. If you want the statuses by the healthbar you just need to install the plugin Simple Status, and then in the raid protection config, there's a section to enable integration with SimpleStatus.
  8. Mr01sam

    Raid Protection

    If you dont want the "bleed" feature just make sure that "Cost per damage protected" is set to 0 for all your protection levels
  9. Changed Status from Pending to Closed Changed Fixed In to 3.4.8
  10. Should be fixed in v3.4.8, thanks for the heads up guys.
  11. Ah, did economics plugin get an update?
  12. Just setup a fresh server with the latest version of oxide and tried this out - I'm not getting this error. Can you provide your config so I can try that?
  13. Does this happen everytime?
  14. Version 1.0.0

    229 downloads

    Displays sleeping bags and beds that are on cooldown to the player as a status. This plugin requires simple status to work. PERMISSIONS: bagtimerstatus.show - Required to see the bag statuses. COMMANDS: /bags - Temporarily toggles the visibility of the bag statuses for the user. CONFIGURATION: MaxBagStatuses - Max number of bag statuses that will be shown to a user. StatusBackgroundColor - Color of the background for bag statuses. StatusTitleColor - Color of the title for bag statuses. StatusTextColor - Color of the text for bag statuses (the duration). ToggleBagStatusCommand - Command for toggling the bag statuses for a user. By default this is "bags". Leave blank if you do not want players to be able to toggle this.
    Free
  15. Mr01sam

    Error message

    Do you have any plugins that add NPCs that can attack players?
  16. Mr01sam

    Quality Crafting

    It's still in development, coming soon though! 🙂I'll post a link on this plugin page when it's available.
  17. Changed Status from Not a Bug to Closed Changed Fixed In from 3.0.1 to 3.02
  18. Turns out there was an issue afterall - its fixed now in 3.0.2!
  19. Changed Status from Not a Bug to Closed Changed Fixed In from 3.0.1 to 3.02
  20. Hey it turns out there was a problem with this calculation - this should be fixed now in 3.0.2!
  21. Mr01sam

    Raid Protection

    So unfortunately you cannot currently have "free" protection and also have a protection time limit. The protection time limit actually just limits the amount of balance that can be loaded in the toolcupboard, which is why if you set all the costs to 0, the 48 hours won't work. I think the best thing you can do is set the cost to be something really cheap. You could also try asking the question in my plugin discord, there might be other server owners who wanted to do something similar, and maybe they have a solution. Let me know if you have any other questions!
  22. Mr01sam

    Toggle off by default

    Changed Status from Pending to Gremlins
  23. Mr01sam

    Toggle off by default

    I can add that for you 🙂
  24. Mr01sam

    "Cost When Protected" = 0 Scrap

    Changed Status from Pending to Not a Bug
  25. Mr01sam

    "Cost When Protected" = 0 Scrap

    I think there's a misunderstanding of what the "Cost when protected" metric means. That value is tied directly to the "Cost per damage protected" setting in your config, which you do have set to 0. This setting means that when damage is inflicted on your structure, it will cost X amount of scrap per point of damage to keep it protected. So if you set this value to 10, and someone attempts to do 100 damage to the building. It will deduct 1000 scrap in order to keep the building protected. Hope that clears things up.
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