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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    War Mode PVP/PVE

    Yes - you can have it so PVE players can only use X command and PVP players cannot use that command. Each mode has its own oxide group that gets generated. For example, the PVE mode group is called "warmodepve" you can assign permissions to this group like you would with any other oxide group. So yes, you can control if a player can use a command based on the mode they have.
  2. I'll add it to my suggestion board! Would probably make it a global optional setting. Closing this since its not a bug (I have it recorded for a suggestion still though)
  3. Are either of you using SimpleStatus natively or are you using SimpleStatus + AdvancedStatus?
  4. Mr01sam

    cannot add fuel to vehicle

    Changed Status from Pending to Not a Bug
  5. Mr01sam

    Vending machines

    Changed Status from Pending to Not a Bug
  6. Mr01sam

    Vending machines

    The front part of vending machines fall under the category of "public containers", in the admin panel under the looting category, make sure publiccontainers is set to TRUE for all modes.
  7. Mr01sam

    error

    It's likely an issue from BalanceStatus then - from the error it sounds like balance status provided some text that it expected to be a number but wasn't.
  8. Mr01sam

    War Mode PVP/PVE

    Hey, thats for when the mode is mentioned in chat by one of the built in messages. Like for example when it says "You cannot loot the containers that belong to PVP players." The pvp part will be the color you set it to.
  9. Mr01sam

    Raid Protection

    fixed now!
  10. Mr01sam

    Error after update.

    Changed Status from Pending to Closed Changed Fixed In to 3.4.13
  11. Mr01sam

    Team ideas

    If you want players to keep their mode when they join a team, you can just turn off team syncing. You're correct in that it doesnt work properly if you set multiple modes to the same priority - this is because the sole purpose of the priority property is to break ties between modes and have the plugin pick one for team syncing.
  12. Changed Status from Pending to Closed
  13. I'm considering adding a global config option to allow deployables to retain their placer's mode when existing outside of a building area. This would make it so that if a PVE player places a deployable in an area that doesn't have any building priv - that deployable will have the same mode as the player that placed it. Would this option help? Going to close this ticket for now (since its not a bug) but I added this to my suggestion board - feel free to keep responding here though.
  14. Mr01sam

    Zone Exit Delay

    Changed Status from Pending to Closed
  15. Mr01sam

    Zone Exit Delay

    Fair enough, I appreciate the input. I'm going to close this ticket, but I'm adding this to my suggestion board.
  16. Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.5
  17. Mr01sam

    Sputnik

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.5
  18. In general, deployables inherit the mode of the building zone they are placed within, and anything placed outside a building zone has no mode, which means it doesnt have protection and whatnot. One of the reasons for this is it makes it clear if a trap is dangerous or if a container can be looted, because if its not in a building zone its free game. The other reason is because if everything was protected, then no one would be able to destroy things and things would linger for a long time. Now in your case, you have a plugin that lets people claim areas without a TC priv. Does the plugin that provides this feature have an API? If so, I could maybe pull that info instead of TC info in your case. Also, can you share on more info on "all other extensions are throwing errors"? Do you have WarMode installed and do you have the latest version of all of the extensions?
  19. Mr01sam

    Raid time

    Changed Status from Pending to Not a Bug
  20. Mr01sam

    Raid time

    Hey, currently the raid is allowed until the next raidlimits wipe.
  21. Mr01sam

    Sputnik

    Changed Status from Pending to Work in Progress
  22. Changed Status from Pending to Work in Progress
  23. I dont think you can as of right now, let me look into this and see if I can come up with a solution.
  24. I'm not sure if there is - but perhaps as a stopgap you could disable the heli's ability to deal damage to PVE players bases? In the recent patch I added a setting to turn off fire damage for each mode, is that setting on or off for your pve players?
  25. Mr01sam

    Sputnik

    Hello, I have a potential fix in the works. I will DM you

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