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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    WarModeAdminPanel

    Changed Status from Pending to Not a Bug
  2. Mr01sam

    Zone Exit Delay

    I do have this on my suggestion board, and I did start to look into it. There are some complications to consider, like for example, if you enter a pvp zone, and then exit it (which starts the delay timer) and then you enter a different forced zone (say it forces you into "hardcore" mode or something) what happens? I would say, that surely it needs to force you into hardcore mode (even if you're on the delay) and then when you leave the hardcore zone, I guess it would just reset the delay timer, so you would stay in hardcore mode while on the delay. Another thing to consider is I know people will immediately want to be able to control the delay for each mode, or even for each specific zone. Because they might have an area that is forced pve that they dont want a delay for, but they might have another area that is forced pvp that they do want a delay. Combining this with the first scenario, you could potentially have an issue where people can avoid the pvp delay by traveling to a forced pve area (that doesnt have a delay) and then when they leave that area it would get rid of their pvp delay. So still a little bit of thinking to do on this one, happy to hear your thoughts on these issues as well.
  3. Mr01sam

    WarModeAdminPanel

    No problem, and sorry I was away this weekend - glad you were able to get it working!
  4. Mr01sam

    Quick Loot Outpost

    There is, there is a keybind that you can setup to enable/disable the quick loot UI.
  5. Mr01sam

    DynamicPVP zone names

    Awesome! Thank you for sharing your solution
  6. Mr01sam

    WarModeAdminPanel

    Did you get the updated version of WarMode AdminPanel? Whenever WarMode updates, you should get the latest version of all the extension plugins.
  7. Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.4
  8. Mr01sam

    Looting in PVP zones

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.4
  9. Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.4
  10. Changed Status from Pending to Work in Progress
  11. Changed Status from Pending to Closed
  12. Hey I think I have the modification you need - I will DM it to you. Going to close this ticket for now since its not a bug.
  13. Can you verify this by turning off vehicle protection for all modes and see if this allows you to attack those turrets?
  14. Mr01sam

    error carbon

    Do you know if this pops up when a player tries to harvest something?
  15. Mr01sam

    Looting in PVP zones

    Changed Status from Pending to Work in Progress
  16. Mr01sam

    error carbon

    Hey, do you have any more info on when this happens? It looks like it would occur when a player attempts to harvest a growable item (like pumpkins or hemp). Does this happen everytime?
  17. So can you confirm if I'm understanding this correctly - it sounds like the parts of the train that are within the building zone are acting as if they are part of the building of zone, and therefore being treated as whatever the mode of that building is. As in, if the train is parked within a PVE base, then the parts of the train that are within that base are being treated as PVE. Is that correct? If so, it sounds like WarMode needs to be able to detect that these entities (such as the turrets) belong to the train, and they should ignore any mode rules. Does that sound right?
  18. Hello, just so I understand - you want it so that the players will drop their backpacks (from the backpacks plugin) while they are in a PVP zone? Do you also want PVP players in general to drop their backpacks? Or only players that are in zones with forced pvp? Also I added the pvp delay thing to my suggestion board.
  19. Mr01sam

    zone manager error

    Do you have zone manager installed?
  20. Yeah, I would say ideally the train is either considered NPC or just isn't protected at all. Can you find out if its the entire train that is protected? Or just its turrets?
  21. Mr01sam

    War Mode PVP/PVE

    You can do that with oxide permissions. Modes are driven by their groups, so if you wanted to force everyone into pve you can simple do: o.usergroup addall warmodepve
  22. Mr01sam

    Dynamic PVP

    Yeah, I'd be interested to hear what others have done - to my knowledge there needs to be some portion of the ID or zone name that is constant.
  23. Mr01sam

    Dynamic PVP

    Changed Status from Pending to Not a Bug
  24. Mr01sam

    DynamicPVP zone names

    Changed Status from Pending to Not a Bug
  25. Mr01sam

    DynamicPVP zone names

    You might wanna move this to the discussion, just because you probably won't get a lot of answers from the users here. To my knowledge, what some users are doing is somehow getting it so that a portion of the zone name is the same every time. So you might have dynamic zones with the names pvp1234343, pvp343235, and pvp454354536 (just a rough example). These are all different names, but the contain the word "pvp" everytime. In WarMode you can do partial matches for zone names like this: In the config it would look like this: "ZoneManager": { "ForceModeInZone": { "name~pvp": "pvp" } }, Again, this is just how I am assuming its done, I'm hoping someone from the community can get back to you and share what they came up with. Going to close this for now.

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