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Mr01sam

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Everything posted by Mr01sam

  1. Changed Status from Pending to Closed
  2. Hello, can you post your config?
  3. Hello, this happens when your config is out of date or when you have an error in your config. When you load RaidProtection there should be a message in the server console letting you know this. Follow these steps to fix it: - Unload RaidProtection - Make a backup of your current config - Delete the RaidProtection.json config - Load RaidProtection, this will generate a fresh updated config - Edit the config manually to match your old one - Reload RaidProtection for your new config to take effect - watch the server console because it will tell you if you messed up something in your config. If this happens again, send me the config and I can tell you what the mistake is.
  4. Mr01sam

    War Mode PVP/PVE

    Yes that should be fixed now with the latest version - let me know if you are still seeing it.
  5. Changed Status from Pending to Closed
  6. Hey thanks for the suggestions, I wasn't aware of BetterChat's ability to add tags above player's heads - that sounds like a great way to display it, I will definitely add that to my board to look into. I originally had the same idea about the PVP bases, however, I'm not sure if I want to pursue it again - it can make a map very cluttered and based on my tester's feedback I think a lot of servers wont use it because they don't want player base locations revealed. The command to show player modes is definitely doable, I'm not sure how much that will help on moment to moment decisions though (like when you're out raiding or in a fight). These were great though and realistic ideas. As for the marker, it only refreshes every 0.5s for performance, I could make the interval configurable so that you can set it to update much faster if you have the hardware - if you set it to something like 0.1s it would appear almost instantly when you look at someone. Furthermore, under the "Marker" section of the config there is a "Distance" property that you can change so that it will appear when looking at a player from further away. I added your suggestions to my internal suggestion board, so I'm going to mark this as closed (since its not a bug). Thank you for the feedback!
  7. Ah okay, I see now, sorry for the misunderstanding. So yes, if a player has the ignore permission then it is expected that they will not be counted as an owner on any tool cupboards they are authed on. And yes, it will also ignore their online status. The plugin should not need to be reloaded in order for this to take effect - so it seems that is a bug. It looks like its failing to detect the group change for the admins in your situation, so there will need to be a fix for this.
  8. Mr01sam

    Raid Limits

    Will do, thank you for your understanding - I will add this to my suggestion board so its noted!
  9. I'll have to sit down and take a look at this - thank you for the documentation though, thats very helpful!
  10. Does this happen with every user you've ran this on, or just a specific user? My only guess is that they may be authed a on a tool cupboard that is in a bug stated, this can sometimes happen if it was placed unnaturally - like a custom map, raidable bases, abandoned bases, or a copy/paste plugin.
  11. Thanks for reporting this - the SimpleStatus x AdvancedStatus integration is still pretty fresh, so there may be some issues. I'll leave this ticket open so I can investigate this later.
  12. This certainly sounds like strange behavior, this is how it is supposed to work: If the admin built the structure originally (therefore they are the founder) then they will not be removed as founder when they deauth. If the admin did not build the structure (some other player did) then they should be removed from the owner list when they deauth. If it is not working like that, then it is indeed a bug.
  13. Thanks for documenting these issues. Raid Protection is a super large plugin with a lot of customization - so it will take some time to support WarMode for every situation. I'm also working on a big update for WarMode that will allow more granular control which would affect how this integration would work, so it will probably have to wait until that WarMode update is out, but I will put it on my board.
  14. Mr01sam

    Protect Legacy Shelters

    Changed Status from Pending to Gremlins
  15. Mr01sam

    Protect Legacy Shelters

    Hello! I unfortunately do not currently have plans to implement this for legacy shelters, however if the demand is there I may add it in the future. Sorry for the long reply!
  16. It looks like the base does not have a founder. The founder is loaded from whoever has the same OwnerID thats found attached to the tool cupboard. Do you have a plugin that lets you see what the OwnerID of the toolcupboard is?
  17. I think I found the issue - I'm going to DM you a version with it fixed to confirm.
  18. Oh interesting, I have been testing with spawned in horses - so that makes sense why it works. I'll try to test it with natural ones.
  19. I tested it and WarMode doesn't currently stop you from attacking a Horse that is within your own building priv area. Do you happen to have any other plugins that might be affecting this?
  20. I think I need a little more info. Perhaps your config? "Owned" vehicles that are spawned by the vehicle license plugin can have their own separate rules setup for them, but you need to enable the config option in order to see them. Did you happen to do this already?
  21. I can look into it for sure, no promises that I can get it to work though!
  22. Sorry for the confusion. What I meant was that RaidProtection and WarMode will play nicely together (will not have conflicts) as long as raiding protection is turned off for WarMode so that RaidProtection can solely handle it. Currently, RaidProtection does not take into account or respect and modes that you create in WarMode, I would have to update RaidProtection to have the functionality - I will gladly add it to my suggestion board!
  23. Mr01sam

    Looting permission

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  24. Mr01sam

    Vehicles in TC range bug

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  25. Mr01sam

    Cannot Attack Chinook

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
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