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Mr01sam

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Everything posted by Mr01sam

  1. Ah okay, I see now, sorry for the misunderstanding. So yes, if a player has the ignore permission then it is expected that they will not be counted as an owner on any tool cupboards they are authed on. And yes, it will also ignore their online status. The plugin should not need to be reloaded in order for this to take effect - so it seems that is a bug. It looks like its failing to detect the group change for the admins in your situation, so there will need to be a fix for this.
  2. Mr01sam

    Raid Limits

    Will do, thank you for your understanding - I will add this to my suggestion board so its noted!
  3. I'll have to sit down and take a look at this - thank you for the documentation though, thats very helpful!
  4. Does this happen with every user you've ran this on, or just a specific user? My only guess is that they may be authed a on a tool cupboard that is in a bug stated, this can sometimes happen if it was placed unnaturally - like a custom map, raidable bases, abandoned bases, or a copy/paste plugin.
  5. Thanks for reporting this - the SimpleStatus x AdvancedStatus integration is still pretty fresh, so there may be some issues. I'll leave this ticket open so I can investigate this later.
  6. This certainly sounds like strange behavior, this is how it is supposed to work: If the admin built the structure originally (therefore they are the founder) then they will not be removed as founder when they deauth. If the admin did not build the structure (some other player did) then they should be removed from the owner list when they deauth. If it is not working like that, then it is indeed a bug.
  7. Thanks for documenting these issues. Raid Protection is a super large plugin with a lot of customization - so it will take some time to support WarMode for every situation. I'm also working on a big update for WarMode that will allow more granular control which would affect how this integration would work, so it will probably have to wait until that WarMode update is out, but I will put it on my board.
  8. Mr01sam

    Protect Legacy Shelters

    Changed Status from Pending to Gremlins
  9. Mr01sam

    Protect Legacy Shelters

    Hello! I unfortunately do not currently have plans to implement this for legacy shelters, however if the demand is there I may add it in the future. Sorry for the long reply!
  10. It looks like the base does not have a founder. The founder is loaded from whoever has the same OwnerID thats found attached to the tool cupboard. Do you have a plugin that lets you see what the OwnerID of the toolcupboard is?
  11. I think I found the issue - I'm going to DM you a version with it fixed to confirm.
  12. Oh interesting, I have been testing with spawned in horses - so that makes sense why it works. I'll try to test it with natural ones.
  13. I tested it and WarMode doesn't currently stop you from attacking a Horse that is within your own building priv area. Do you happen to have any other plugins that might be affecting this?
  14. I think I need a little more info. Perhaps your config? "Owned" vehicles that are spawned by the vehicle license plugin can have their own separate rules setup for them, but you need to enable the config option in order to see them. Did you happen to do this already?
  15. I can look into it for sure, no promises that I can get it to work though!
  16. Sorry for the confusion. What I meant was that RaidProtection and WarMode will play nicely together (will not have conflicts) as long as raiding protection is turned off for WarMode so that RaidProtection can solely handle it. Currently, RaidProtection does not take into account or respect and modes that you create in WarMode, I would have to update RaidProtection to have the functionality - I will gladly add it to my suggestion board!
  17. Mr01sam

    Looting permission

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  18. Mr01sam

    Vehicles in TC range bug

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  19. Mr01sam

    Cannot Attack Chinook

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  20. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  21. Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.1
  22. Changed Status from Pending to Not a Bug
  23. It should work with Raid Protection already, but you would need to turn off Raid Protection for WarMode so that it doesnt conflict with Raid Protection.
  24. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  25. Mr01sam

    Setup with ZoneManager

    Changed Status from Pending to Closed
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