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Everything posted by Mr01sam
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.1
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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All these issues are fixed in 1.0.1
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You probably did nothing wrong, but there is an important thing to note about PVE bases. PVE bases are only protected if ALL the players authed on the base are PVE. If there is even one player authed on the TC who is flagged for PVP then the base wont be protected. Could this possibly be the issue?
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Good, thats the correct version. Can you confirm that you have UiEngineFramework installed as well?
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Also, do you have UiEngineFramework installed? Its REQUIRED for Quality Crafting
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Hey what version of Quality Crafting are you running? It loads up without error on my server - I'm running carbon at the moment.
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Hey for this one, to help me narrow it down, how were you looting the player? Were they wounded, dead (body), dead (backpack) or sleeping?
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- 295 comments
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I will look into it!
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Yes! I designed this plugin with the idea that it can integrate with others. Allow me to address your questions: 1) Prevent Looting A nice clean way to remedy conflicts from two plugins that do a similar thing is to simply disable that feature in one of the plugins. It is true that War Mode can prevent PvE players from looting/being looted, but you can simply disable this feature in the config and have the other plugin handle it. 2) PVE Mode I'm not familiar with this plugin but I could see it fitting nicely together with War Mode. I'd have to get familiar with that plugin and would likely need some help testing it out and figuring out how we would want them to integrate together - but yeah it would be nice to do that! 3) Vehicles Currently War Mode does protect vehicles for PvE players but ONLY if ALL the players in the vehicle are in PvE mode. If there is at least one PvP'er riding along, then the vehicle can be targeted. Unpiloted vehicles currently are unprotected as well as in vanilla rust theres not really a good way to say "this vehicle belongs to X player". I'd like to expand this in the future if theres a demand for it - perhaps integration with the plugin you mentioned would be the way to go. 4) Raidable Bases War Mode currently has some support for Raidable Bases - as in - PVE players can participate in raiding Raidable Bases owned by NPCs. I'm not really familiar with the concept of "purchasing" a raid in that plugin, maybe its in a version I haven't used, but your request to make it so only PVE players have to buy PVE raids and PVP players have to buy PVP raids I think would be totally doable. Again its one of those things we'll just have to nail down and test. 5) Hostile Time Not familiar with this plugin - I'm assuming it just allows you to change the time you are "hostile" to safe zones? And I believe you are requesting that if you are in PVE mode you get the modified hostile time, and if you are in PVP mode you get the vanilla time? From what I can see, it seems that plugin globally adjusts the hostile time, so I'm not sure you can pick and choose who gets it. That being said, it does give me an idea to add restrictions to prevent players from changing their PVP/PVE mode while they're marked hostile. Thanks for the suggestions, I'd definitely be willing to pick one of these to start and if you're willing to help me test it we can get it added to this plugin down the road!
- 295 comments
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Changed Status from Pending to Work in Progress
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- 295 comments
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- 295 comments
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I'll address those issues as well, thank you!
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So the first two I think can be done with permissions already. 1) You can simply remove/add players to the "warmodepve" permission group to mark them as PVP or PVE. For example: // Force a player to be PVE o.usergroup add <player> warmodepve // Force a player to be PVP o.usergroup remove <player> warmodepve 2) With vanilla oxide/carbon you can't automatically assign players to a group (or mass remove them) but with plugins like permissions manager you can. Same concept, just add players to the warmodepve group if you want them to be pve and remove them if you want them to be pvp. https://codefling.com/plugins/permissions-manager 3) That is certainly something I can look into doing down the road, I would probably do it as a separate extension plugin to not bloat this too much. In either case, good idea I appreciate the feedback!! If the solutions for 1) and 2) are too cumbersome I can consider adding those as commands - I just want to avoid adding functionality that can already be achieved with free plugins if I can!
- 295 comments
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I haven't tested it myself but both TruePVE and WarMode allow you to turn on/off protection for certain things, if you configure them both to not overlap with each other then you shouldn't have an issue. Let me know if you need help configuring, I've done this sort of thing with some of my other plugins.
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I think that will be a pretty common use case and I thought about adding it. Since its permission driven, really any plugin could handle this, so I might include it as a free extension plugin that people can use, just so I don't have to try and stuff too many things into a single plugin. In the meantime, if this is something you'd like I can whip together a quick UI plugin that will do this for you.
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Check your DM, I sent you a fixed version for you to confirm!
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I will fix that right now for you
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- 295 comments
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So currently this plugin has a little bit of what you're asking. If you don't want players to be able to change their mode on the fly, you can do that, all you need to do is just not give them the warmode.flag permission and then they won't be able to change it themselves. As for setting the entire team/clan to PvP if one is PvP this plugin doesn't do that for the players themselves. However it does do that for buildings. If a TC has atleast one player authed on it that is PvP then the entire base is considered PvP and can be raided. That being said, if this system doesn't work out Im open to suggestions.
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Correct, by default, someone who is flagged as PVE cannot attack, raid, or loot other players and they also cannot have those things done to them. All of that is configurable under the PVE section of the config. Players can also type /rules to see a UI showing all these details (this UI is also configurable)
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