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Mr01sam

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Everything posted by Mr01sam

  1. It is indeed still part of the config, its in there as "Move Items to Zombie". Set this to "false" if you do not want the items to move to the zombie (they will instead just stay in the backpack).
  2. As of v1.3.0 I added the entity that zombie hordes uses to the infliction entities list for Z13 Virus, I also added a new config option to specify that only melee damage will inflict it. So by default, it should be working with zombie hordes as of 1.3.0, if someone could confirm that though that would be awesome!
  3. Mr01sam

    Anti biotics

    Changed Status from Pending to Not a Bug
  4. Mr01sam

    how to add zombienpc

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  5. Mr01sam

    how to add zombienpc

    In v1.3.0 I added a config option for the Z13 Virus so that you can specify only melee damage will inflict it. I also added the entity for zombie hordes to the condition config so it should in theory work by default in v1.3.0. I'd love it if someone could confirm though!
  6. Mr01sam

    Raid Protection

    I just tested this, and it looks like you are correct in that it is not showing up automatically when you reconnect. Its actually not asleep, if you were to walk out of the building priv and then walk back in, it should update correctly (without having to reload). Regardless, I think I have a fix for it, I'll DM it to you and you can try it out if you would like 🙂
  7. Mr01sam

    Simple Status

    If its a bug report or feature request, I recommend opening a support ticket. If you are a developer that needs help using the API, feel free to DM me on codefling here! Otherwise you can shoot a message in my plugin dev discord in the Simple Status help channel: https://discord.gg/APDvpUq4Qs
  8. Mr01sam

    Raid Protection

    I'll keep that in mind for sure!
  9. Mr01sam

    Raid Protection

    Fantastic man!
  10. Mr01sam

    Simple Status

    Injuries and Diseases will support Simple Status soon, that's next on my agenda! 🙂
  11. Mr01sam

    Raid Protection

    @Robis I added the Notify type config in v3.4.2 for you! Also, if you're interested, Simple Status (the rewrite of Custom Status Framework) is available for download now. You can find it here: https://codefling.com/plugins/simple-status
  12. Version 1.2.11

    6,088 downloads

    Overview Provides an API for adding custom status messages that fit in with those of vanilla Rust. This plugin requires another plugin to utilize it, it does not do anything on its own. Check out the "Works With" list above for some plugins that utilize this API. Commands /ts Toggles the visibility of statuses for a player. This command can be changed in the config settings. Custom Status Framework This plugin is a sequel to Custom Status Framework and features much better performance. They do the same thing, but are NOT compatible with each other. Do not load both on your server or you may run into issues. Plugins that require Custom Status Framework will need to be updated to support Simple Status, it is not backwards compatible. If you are a plugin developer and need help writing your plugin to use Simple Status, please reach out to me! Advanced Status As of 1.2.0, this plugin can integrate with Advanced Status so that the statuses no longer overlap with each other. This means that all Simple Status plugins will work alongside Advanced Status plugins without developers having to explicitly support both. This is a new feature, if you find issues with this integration please report them! API void CreateStatus(Plugin plugin, string statusId, Dictionary<string, object> properties) // Registers a new status, should be called during plugin init within the OnSimpleStatusReady() hook. // See the properties section for a list of properties to set. void SetStatus(string userId, string statusId, int duration = int.MaxValue, bool pauseOffline = true) // Assigns a player a status with a duration. Set duration to int.MaxValue for an infinite status. Set to 0 to clear a status. void SetStatusProperty(string userId, string statusId, Dictionary<string, object> properties) // Set multiple properties for a player status with a single API call. Will minimize the number of redraws, so its better than individually setting properties. // See the properties section for a list of properties to set. int GetDuration(string userId, string statusId) // Returns the duration in seconds of a status that a player has. Returns 0 if the player does not have that status. Hooks void OnStatusSet(string userId, string statusId, int duration) // Called when a status is initially set for a player. void OnStatusEnd(string userId, string statusId, int duration) // Called when a status is removed for a player. (When the duration reaches 0). void OnStatusUpdate(string userId, string statusId, string property, string value) // Called when a status property is updated. // See the properties section for a list of properties to set. Properties // The following are valid property keys that are used in multiple API methods var properties = { ["color"] = "1 1 1 1", // Background color of the status ["title"] = "hello", // Message for the left hand side of the status. If this string is found in the localization for your plugin, that localization message will be used. ["titleColor"] = "0 0 0 1", // Color of the title message ["text"] = "subtext", // Message for the right hand side of the status. If this string is found in the localization for your plugin, that localization message will be used. If set to null, then this will be replaced with a duration counter (if there is a duration). ["textColor"] = "0 0 0 1", // Color of the text message ["icon"] = "star", // Icon used in the status. If using a non-sprite path, then it is expected that this image is already loaded into ImageLibrary. See ImageTypes section. ["iconColor"] = "0 0 0 1", // Color of the icon ["progress"] = 0.0, // Used to denote a status as a progress status. This value should be from between 0.0 and 1.0. Set this to null if you dont want it to be a progress status (otherwise it will be styled like one). ["progressColor"] = "0 0 0 0.5", // Color of the progress status bar. ["rank"] = 0 // Order in which this status will be drawn in respect to others. Statuses will a lower rank will be before those with a higher rank. } Image Types Using the API you can specify different image types with a prefix. For raw images, prefix the image with "raw:" for item icon ids prefix it with "itemid:". If you want to use a sprite asset path, the plugin will be expecting "assets/". If you just want to use a simple recolorable image then no prefix is required. Here are examples: Asset paths can be found here and item ids can be found here. Code Example This is an example of a plugin that utilizes Simple Status to produce the image in the thumbnail. For plugin developer reference. Download link below: SimpleStatusDemo.cs
    Free
  13. Mr01sam

    image faliled to load

    Working on a big rewrite for this!
  14. Mr01sam

    Raid Protection

    I'll make a post in the support area for you so I don't forget 🙂
  15. Mr01sam

    Raid Protection

    I'm sorry, I'm confused what the question is. What middle one are you talking about?
    This is an awesome, an extensive solution to chest sorting. If you're like me, you want to just dump all of your inventory into a chest and be done with it... but at the same time have everything organized when you're looking for it. There are other plugins that do sorting, but this adds an extra layer of customization for players to configure not only what's in their chests but where exactly those items are in the chests as well, and it is done with a pretty intuitive UI. I hope to see this running on more servers, as clearly a lot of thought has gone into it.
  16. Mr01sam

    doesn't work

    Changed Status from Pending to Not a Bug
  17. Mr01sam

    doesn't work

    I dont know of anyone who has published a plugin that does that with CSF. I of course have written one, and I could send it to you (even though I never intended it to be used on a server). Just curious, what is the benefit of a showing a player the time they have been online for? I'm only asking because there will be a performance hit updating a UI that often.
  18. Mr01sam

    doesn't work

    The screenshot shows an example of what a plugin can create with this plugin. I wrote a quick plugin that uses CSF to create those to produce the screenshot. It's just an example, it isn't published. It's very clear on the plugin page that is just a tool for other plugins, similar to ImageLibrary or Event Manager. What in particular from the screenshot were you hoping to achieve? Maybe I can point you to that plugin that uses CSF to do that.
  19. Just an update, the solution is currently being tested 🙂
  20. Mr01sam

    doesn't work

    I'm going to need some more info. As stated, this plugin doesn't do anything by itself, it needs to be paired with another plugin. Are you using another plugin?
  21. Changed Status from Pending to Not a Bug
  22. Sweet!
  23. Mr01sam

    TImed Permission

    Changed Status from Pending to Gremlins
  24. Mr01sam

    TImed Permission

    I think if I'm understanding what you're asking, raid protection would have to communicate with timed permissions. It currently doesn't do this, but it's a possible thing that could be added.
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