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Rockefeller

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Everything posted by Rockefeller

  1. NPCSpawn and all related event plugins still uninstalled. YAWN
  2. Rockefeller

    Skinner

    Still getting this on bootup all month: [Skinner] Processed 175/175 workshop skins (batch completed: 0 updated/added from API response). Navmesh Source Collecting took 256.34 seconds Starting Monument Navmesh Build with 6393 sources [Skinner] Finished processing workshop skin imports. Total processed: 175/175 [Skinner] Saved Workshop Skins Duplicate permission registered 'skinner.default' (by plugin 'Skinner') [Skinner] Saved Workshop Skins NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner.UpdateSkinKeys () [0x000b9] in <7f2363d476d34cb39ec024441638e397>:0 at Oxide.Plugins.Skinner.UpdateImportedSkins () [0x00196] in <7f2363d476d34cb39ec024441638e397>:0 at Oxide.Plugins.Skinner+<GetSteamWorkshopSkinData>d__192.MoveNext () [0x005fe] in <7f2363d476d34cb39ec024441638e397>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <90c589ebc24b486c9e5903521dacec9d>:0
  3. Why would you need to convince me? Youre not the plugin developer. I did not pay you. Its got nothing to do with you. Mind your business.
  4. Last time I ever buy a Kpuc plugin. Dev cant even be bothered to engage with his customers on the site where he makes his money.
  5. Im talking about the fact that NPCSpawn says Loot Manager is a dependency. What do you mean what am i talking abouit?
  6. Is loot manager going to continue to be a dependency for NPCSpawn?
  7. uninstalled
  8. Rockefeller

    Skinner

    FYI looking through my server logs and found this at boot up. Skinner is on newest version. "[Skinner] Processed 209/209 workshop skins (batch completed: 0 updated/added from API response). [Skinner] Finished processing workshop skin imports. Total processed: 209/209 [Skinner] Saved Workshop Skins Duplicate permission registered 'skinner.default' (by plugin 'Skinner') [Skinner] Saved Workshop Skins NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner.UpdateSkinKeys () [0x000b9] in <c1d68007eae84b73a89b8347f7f435b1>:0 at Oxide.Plugins.Skinner.UpdateImportedSkins () [0x00196] in <c1d68007eae84b73a89b8347f7f435b1>:0 at Oxide.Plugins.Skinner+<GetSteamWorkshopSkinData>d__192.MoveNext () [0x005fe] in <c1d68007eae84b73a89b8347f7f435b1>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <90c589ebc24b486c9e5903521dacec9d>:0 "
  9. Right on thanks, Just got this FYI\ "Failed to call hook 'OnLootEntity' on plugin 'SkillTree v1.7.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SkillTree.OnLootEntity (BasePlayer player, LootContainer entity) [0x0057c] in <c98210f628154579bdb84d9c4c7d622b>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0bd96] in <c98210f628154579bdb84d9c4c7d622b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 "
  10. Uninstalled NPCSpawn and all events dependent upon it. Maybe Ill transition over to this and redo all my loot tables for events. MAYBE NOT. Now my server spams this neverending: NullReferenceException: Object reference not set to an instance of an object
  11. About ready to dump all these events
  12. Is Loot Manager a hard requirement now? Do I now have to reconfigure all my events or can I NOT use Loot Manager?
  13. New version fails to load. Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44
  14. Also what does scale the exp based on scale of entity mean? Added with new update.
  15. Same issue Im having in the comment above you. You have to mouse scroll to see them. Id rather them all just fit in one frame.
  16. Good morning. I just updated to the latest version 1.7 and I noticed there is now mouse scrolling to show skills that are out of frame. IMO this looks janky, how do I set it so everything is show without having to scroll the mouse to see it?
  17. I have Primitive Expert skill learned and I am still taking durability damage with a Stone Spear. I checked the config and the perk is enabled and stone spear is added to the list of items to include.
  18. FYI: I am not seeing any grown Hemp come through as Plants Gathered
  19. Rockefeller

    Drug Business

    Really tempted to get this plugin but it doesnt seem to be updated regularly, esp when stuff is reported broken. Also i saw comments about all the various clicking that has to be done to craft/build/sell. Has sale quantities been increased to allow bulk sales instead of selling everything individually? I like the premise of the plugin but Im not trying to give my players 1000 things to click just to complete it.
  20. Hello! My players are reporting that Hemp is not registering as plants collected. I tested with planters both true and false
  21. Howdy! Had an issue today where one of my players, Lvl 35, could not spend points for a few levels. Reloading the plugin fixed the issue.
  22. What loot tables do Treasure Hunter and Shark Vet pull from in the new Underwater Skill Tree? I cant seem to find any reference to them
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