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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @OldRusty yes, now that oxide has added the hooks it will be in the next update. you can use the plugin above until then. @chuck norris I tried for you and they are spawning for me on Carbon. type rb.config list
  2. nivex

    Turret not working.

    NoInterference.cs hi, you can use this until oxide adds the hooks required this works for raid base turrets only by default it has a config
  3. Changed Status from Pending to Closed
  4. no problem!
  5. ya, they're the same. official and unofficial skins are still workshop skins. unofficial skins need to be added manually. you can add them manually to the ImportedWorkshopSkins file in oxide/data/RaidableBases/ folder if you have SkinBox then you can copy from that file into the RB file instead
  6. nivex

    random spawn

    hi, it is random. Require All Bases To Spawn Before Respawning An Existing Base enable that and it will randomly rotate between each base until all of them have spawned, and then start over again.
  7. "Use Workshop Skins": false, those items have workshop skins only. so with this set false it will not apply a skin. here's a complete list of every item that has workshop skins only: attire.hide.boots, attire.hide.helterneck, attire.hide.pants, attire.hide.poncho, attire.hide.skirt, attire.hide.vest, barricade.concrete, barricade.sandbags, bone.club, bow.hunting, box.wooden, burlap.headwrap, burlap.shoes, burlap.trousers, coffeecan.helmet, crossbow, deer.skull.mask, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.toptier, door.hinged.wood, explosive.satchel, fridge, fun.guitar, furnace, grenade.f1, hammer, hat.miner, icepick.salvaged, jackhammer, knife.bone, knife.combat, lmg.m249, locker, longsword, pants.shorts, pistol.eoka, pistol.python, rifle.l96, rifle.lr300, rifle.m39, rifle.semiauto, riot.helmet, roadsign.gloves, roadsign.jacket, roadsign.kilt, rocket.launcher, rug, rug.bear, salvaged.sword, shirt.collared, shirt.tanktop, shotgun.double, smg.2, smg.mp5, smg.thompson, table, target.reactive, vending.machine, wall.frame.garagedoor, water.purifier
  8. hi, post your config and loot table with the m249, l96, etc
  9. hi, set the forced height setting back to -1.0 in every profile
  10. nivex

    Raid bases not always despawning

    nah, only the /rbe despawn command says that /rbe kill_cleanup does not require that. yes I hope the update fixes it. I am so frustrated with this issue lol
  11. nivex

    Abandoned Bases

    @FreeManStars its probably the game bug. you will know this is the case if you see the map marker in the center of your map or elsewhere instead. could be a tug plugin breaking it too.
  12. Changed Status from Pending to Closed
  13. np
  14. nivex

    Abandoned Bases

    @FreeManStars ya, that's how claim works. it's good so that someone can take over the base as their own. the reward is bugged when you claim you do not receive it. fixed next update. I can add a message the boxes (large box, small box, and coffin only) and TC are required only. you can enable Only Cupboards Are Required To Cancel An Event if you want TC only. yes, the base will convert until there is no TC left based on how you have it configured as I've said before advanced alerts is a plugin here on codefling https://codefling.com/plugins/advanced-alerts remove ownership sets the owner to 0 (ent who) to bypass the prevent looting plugin. it restores it when the event ends.
  15. nivex

    Raidable Bases

    @KayKay yes, the base needs to be owned with these options Lock Treasure To First Attacker Lock Raid To Buyer And Friends there are bypass options for pve and pvp.
  16. nivex

    Abandoned Bases

    I think you should disable those options in PreventLooting config. UseCupboard to false UseOnlyInCupboardRange to false if someone leaves their TC unlocked then players will be able to loot their entire base =/
  17. nivex

    Abandoned Bases

    prevent looting is bugged, too. if there are no players authed then everyone can loot. it is not checking bprev.AnyAuthed() && bprev.IsAuthed(player) so it will always return true when no one is authed. so yes, destroying the TC will prevent him from looting anymore. clearing auth will not. this is very bad for normal game play when a player forgets to lock their TC
  18. nivex

    Abandoned Bases

    @FreeManStars they cannot claim without abandonedbases.convert.claim permission oh, yes, that is why. prevent looting can allow looting with cupboard auth. this is not a bug though. if he gets auth he should be able to loot it.
  19. nivex

    Abandoned Bases

    if you use /sar claim then you can loot everything if the raid ends from the timer expiring, or from /sar cancel, then you cannot loot unless you or an ally owned it to start with edit: you must check with ent who in your f1 game console. the only way he can loot is if he is the owner, his ally is the owner, or there is no owner (ent who showing 0). otherwise prevent looting plugin will block him
  20. nivex

    Abandoned Bases

    I did answer you. if it has a steamid as owner then it cannot be looted unless he is ally with that steamid. prevent looting will block it. how did the raid end? /sar claim, or /sar cancel?
  21. nivex

    Abandoned Bases

    config is good, but max dynamic radius might need increase if the dome is too small. you should not disable the sphere until this radius is configured properly for your server you have not showed me the ent who for this box. prevent looting is responsible to block this looting. when the event is over the plugin has no control of the base anymore.
  22. nivex

    Abandoned Bases

    when the event is over it will not block the looting anymore. you must use a plugin like Prevent Looting for that
  23. nivex

    Abandoned Bases

    @FreeManStars use ent who on this box they are looting.
  24. nivex

    Abandoned Bases

    @FreeManStars no, the bug is when you loot it ejects you. post your config when it's ready. if I keep finding bugs then it won't be ready until I fix that bug too
  25. nivex

    Abandoned Bases

    @FreeManStars I think the new changes from 2.0.8 have broken this option yes, setting it to false will use sphere radius. dynamic is configured by default to work for smaller bases. if it's too close then increase Min Custom Sphere Radius to 50, or increase Padding Added Onto Dynamic Radius to 25 Cooldown Between Events will eject you, and there is a bug when looting that is fixed next update
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