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Everything posted by nivex
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- 3 comments
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- 1
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2.7.9 should resolve the latest issues. enjoy Sphere Colors are limited by Rust but are still very cool. yes, the dome will respawn if the colors change. you need to configure the colors yourself. there are several options to choose from but you can only choose 2 at any given time. options are When Inactive, When Active, When Locked, When Unlocked, When PVE, and When PVP these options can work with Create Dome Around Event Using Spheres being set to 0 too. sphere colors can bug out around water so if you don't see them that's why. that is a game bug
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heya Lock Raid To Buyer And Friends needs to be set true as well if it doesn't work then it's not configured as such
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Added `Show Direction To Coordinates` (false) this is the new option. just enable it in the next update!:)
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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no problem next update it will divide the loot so the locker will not have anymore loot than a box will
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hi, disable Move Items Into Lockers in the config file I'm working on a solution so they don't swallow up all the items since they can hold over 40 items
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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hi, I can make this an option
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heya, that's good. you need to set the eject settings in the profiles too, oxide/data/RaidableBases/Profiles "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false,
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@FreeManStars heya. you're in the Raidable Bases forum, and Raidable Bases has no such message. that information is in the Status UI. Abandoned Bases requires abandonedbases.attack and abandonedbases.attack.time. it will not show if 1) you are an ally, 2) for ignored prefabs, 3) when in a zone, 4) too close to an event, or 5) the player is immune. TruePVE or NextGenPVE is also required to be installed and loaded
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Changed Status from Pending to Closed
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hi, you can edit Prefix in the language file
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no problem
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ok. requirements have minimums too. in this case it's either 2 foundations or a foundation + 1 high wall. it has been this way, but I don't mind changing it. keep foundations required to 1 compound.Count is in the .cs file change < 2 to < 1 I can change it in next update too, but I won't set it below < 1
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it does work. it says < 1 0 is less than 1 you cannot set it to 0 why are you trolling me?
