Jump to content

nivex

Creator
  • Posts

    5,628
  • Joined

  • Last visited

  • Days Won

    194

Everything posted by nivex

  1. nivex

    Raidable Bases

    @Ping Chun Chang show me the config there is no prevention if cooldowns are not configured
  2. nivex

    Raidable Bases

    @Chevelle no problem Friendly Fire will let them damage team mates "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.1, this is why some are PVE. it overrides all settings, and it should be 0, since you are using Convert PVE to PVP already.
  3. nivex

    Raidable Bases

    @Chevelle the issue with having all of your bases for every difficulty in 1 profile is that they all share the same settings if you put them into their own profiles then they can have independent settings for each as intended the zip file I gave you is your profile split into all 5 difficulties so you just need to adjust them
  4. nivex

    Raidable Bases

    @Chevelle no, they can use any name that you want I gave them these names so that they're easily understood put them in the profiles folder and delete the old profile oxide/data/RaidableBases/Profiles/ you don't edit the config. you edit the profiles
  5. nivex

    Raidable Bases

    @Chevelle I attached a zip that has separate files for each difficulty Commands To Run With Assign Rank After X Completions Commands To Run On Event Completion Murderer Items Dropped On Death Scientist Items Dropped On Death Amount Of Items To Spawn all of those settings need to be adjusted to the expected value for each difficulty chevelle.zip
  6. nivex

    Raidable Bases

    @Chevelle yes, separate profiles for each difficulty
  7. nivex

    Raidable Bases

    @Chevelle you have it configured to spawn both PVP and PVE with this setting. it overrides everything. either set it to 100.0 or to 0.0 "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.1, all of your bases spawn as nightmare because they're in a nightmare profile "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 4, difficulties are separated by profile using this setting, not by the name of the copypaste file
  8. nivex

    Raidable Bases

    @Craft the issue is that the dome spawns too soon but that bug shows which bases are not centered though @Kobani if you have this issue then your bases are not centered. update your tier package and install the copypaste files only all tier packages were centered in 1.0.8
  9. nivex

    Raidable Bases

    @Dead Nasty send me the base from your screenshot and it's profile and I'll check it myself
  10. nivex

    Raidable Bases

    @Chevelle config options such as Convert PVP to PVE will override Allow PVP settings in the profiles. disable Convert PVP to PVE and enable Convert PVE to PVP in the config @Dead Nasty autoheight is in the profiles. it's helpful, but it isn't needed if the base is copied properly, but it won't fix your issue of the base rotating into terrain when it spawns if recentering with Fortify doesn't work then you have to copy it using /copy and then use /paste to ensure that it spawns properly. I copy while clipped into the center foundation. it's a bit tricky but just keep trying and you'll figure it out. @original4d hi, no this wasn't removed. it's in the profiles, oxide/data/RaidableBases/Profiles/ @Senso-GR update to 2.8.2 if you still have issues then you can use these commands to figure out why. rb.config list to ensure all the bases exist rbe debug to see why bases aren't spawning. do not type it until the grid fully loads. type it a second time to turn it off
  11. nivex

    Raidable Bases

    2 issues 1. dome is bugged and I will fix it 2. your copypaste file is not centered to begin with it should be recopied from the center of the base using Fortify if using any of my tier packages then you need to update and install the latest copypaste files if the copypaste file for the base is not centered properly then it can rotate into terrain when CopyPaste spawns it
  12. nivex

    Raidable Bases

    @Kobani thats with /buyraid?
  13. nivex

    Raidable Bases

    @Namsaknoi it's in the .cs it's not the plugin it's a workaround to suppress the error the issue is something on your server I have said this already @Kobani ok I will look
  14. nivex

    Raidable Bases

    Allow Teleport (false) option in RB config will eject you whenever you teleport into the event ya I will add it here in a later update this requires 2 steps to work 1. conversion of your RB installation files using the Convert EN to RU tool. instructions in the below zip archive. 2. changing this value to false in the .cs private const bool en = true; Convert EN to RU.zip
  15. Changed Status from Pending to Closed
  16. for anyone else curious it's in the profiles, oxide/data/RaidableBases/Profiles/ enjoy
  17. nivex

    Raidable Bases

    public static bool IsKilled(this BaseNetworkable a) => (object)a == null || a.IsDestroyed; you can change that to this in .cs public static bool IsKilled(this BaseNetworkable a) { try { return (object)a == null || a.IsDestroyed || a.transform == null; } catch { return true; } } this is a workaround, and you should find the cause on your server so it can be fixed.
  18. nivex

    Raidable Bases

    @Namsaknoi heya, that isn't the plugin. player and entity are null checked correctly. if transform throws an error when IsDestroyed is false then that's the server.
  19. nivex

    Raidable Bases

    annoying bug use 2.8.2 if your custom spawn points stopped working
  20. nivex

    Raidable Bases

    2.8.0 released
  21. @Bear Grills hi, seconds, and it is the time between each spawn after the first.
  22. nivex

    Raidable Bases

    ya, update is nearly ready:)
  23. ok, no ETA, but I will note it down
  24. I'm not aware of anything if you had a plugin that could issue that as a console command from the player then maybe but the primary issue with this is the players would just exploit it in one of two ways 1. cause the heli to deal free damage to the base, in which case you'd have to enable Block Helicopter Damage To Bases 2. hide securely in the base while fighting the heli, essentially getting a free kill on it. if the base is immune to damage from the above option then there is no risk to the player I'm not opposed to either idea but 1 and 2 really take the fun out of the idea. what do you think?
  25. nivex

    Raidable Bases

    @QingNing heya, use the commands rb.config list rbe debug
2.1m

Downloads

Total number of downloads.

9.8k

Customers

Total customers served.

143.3k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.