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nivex

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Everything posted by nivex

  1. nivex

    Force WIpe Major Issue

    yea, in the next update it'll work regardless of sentry.interferenceradius - the only limit will be how many turrets you deploy.
  2. nivex

    Force WIpe Major Issue

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. nivex

    Force WIpe Major Issue

    Ill disable this in the next update, but atm yes convar is the only way.
  4. nice thanks
  5. nivex

    Raidable Bases

    I will disable it on raid bases when a hook exists for it
  6. nivex

    Buy raid difficulty unavailable

    Changed Status from Pending to Closed
  7. nivex

    Buy raid difficulty unavailable

    no problem, enjoy
  8. nivex

    Buy raid difficulty unavailable

    heya, the allow option is for those who have profiles with Allow PVP false and true. if you set it to false then you won't be able to buy any raids with Allow PVP set true only. Convert PVP to PVE does not override this for the first reason set both to true and all PVP base will spawn for buyable events as PVE, or set Allow PVP to false in relevant profiles.
  9. Icedhost has performed exceptional on my test server. 12gb still isn't enough, but will hold you over until you get a player base. I can add the RAM requirement but that requirement isn't specific to this plugin, but Rust in general shouldn't be under 16gb. the performance hit and potential crash issues are too risky. 16gb won't be completely stable for a player base over 20 either. that's when you'd move to 32gb or higher. server donations would help cover costs at that point
  10. nivex

    No Reward (Economics)

    ah, Notify should show you the message then. I missed that
  11. nivex

    No Reward (Economics)

    you aren't getting a reward because of 2 things: "Move Resources Into Tool Cupboard": false, "Destroying The Cupboard Completes The Raid": true, it's ending the raid immediately because there's no loot in the TC and the second option requires the TC be destroyed or fully looted you should disable one of those options until the next update, or you can edit the .cs and fix it now. nice bug find. that was probably causing issues for a few others too return IsCompleted = IsPrivDestroyed || priv.IsKilled() || priv.inventory.IsEmpty(); to return IsCompleted = IsPrivDestroyed || priv.IsKilled() || config.Settings.Management.Cupboard && priv.inventory.IsEmpty(); you have Send Messages To Players false so you won't see the reward message when you do fix this
  12. nivex

    No Reward (Economics)

    there's no reason to set Lock Treasure To First Attacker to false... partial settings isn't enough. i'd need the config and profile but attach the files instead of pasting them
  13. nivex

    No Reward (Economics)

    "Lock Treasure To First Attacker": true, why do you want to disable that? I didn't suggest this I stated why they might not be getting a reward. if that's true then it won't prevent them from getting one.
  14. let me know if you need help finding another server/host. I absolutely would not upgrade that machine with more memory after your prior issues either way, you need more than 8gb for a Rust server. once your entity count goes up your server will have serious performance issues and eventually crash, as you have seen. it will happen whether CopyPaste spawns bases or players build them. anything less than 16gb is too risky. if you can afford 32gb or higher it is your best bet
  15. nivex

    No Reward (Economics)

    heya this is for Economics plugin on uMod and IQEconomic try reloading that economic plugin otherwise they weren't eligible or your oxide/carbon didn't send the call you can't use noclip or vanish and can't be admin for rewards if Remove Admin is enabled in the config if you lock rewards to the owner only but don't use owners then it will never reward too
  16. ya...spiking your memory when you have 8gb is going to crash it. that's too little memory for a Rust server. I don't know why 8gb is an option. I have seen spikes which started a few months back with a Rust update when an entity spawns, from plugin or by the game I can reply more later I have an appointment
  17. Changed Status from Pending to Closed
  18. ya, but that's not a plugin issue. 8gb memory isn't enough for a server. player entities will eventually cause a crash loop too. you want at least 16gb. I'll continue in this thread https://codefling.com/files/sc/9817-question-memory-consumption-during-base-spawns/?tab=comments#comment-48315
  19. it's not going to be causing crashes without others experiencing the same issue.
  20. I'd never hear the end of it if it were crashing servers=p Harmony mods are the first thing I unload. I wouldn't add anything back in until you're sure the crashing stopped. if server is stalling (stalling is not crashing - just hangs up and doesn't respond) then disable AI on the server (ai.think)
  21. I suggest trying roam or roamtethered. I know one of those 12 in that list has some basic loot and I think its one of these otherwise I did add a new option for you in the next update, Disable All Prefab Loot Spawns
  22. yes, my npcs drop heavy scientist loot by default because they are heavy scientists. that can include rifle ammo so it wouldn't matter if it's in the Items Dropped On Death. this is why Prefab ID List exists so you can specify loot spawns that have different items that may not include rifle ammo, such as roam or roamtethered yes, you can only change what the game drops and add to it with Items Dropped On Death. why, is this a problem?
  23. it's disabled by default. you can't disable the npc loot spawn slots. yes, you can only change what it drops
  24. hunting bows don't work for npcs it's exchanged with the compound bow since that does work. those other items are what the game adds to the npcs when they die. Spawn Alternate Default Scientist Loot can change what those items are if you enable it.
  25. Changed Status from Pending to Closed
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