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nivex

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Everything posted by nivex

  1. nivex

    Loot tables multiplicative?

    lol no problem and wow that's set high
  2. nivex

    Raidable Bases

    @tempest heya, set Always Maintained Max Events to false in the config file
  3. nivex

    Raidable Bases

    @Kk I need to know what is conflicting. npcs, heli, etc.
  4. nivex

    Players can change walls

    heya. I've tested 2.8.5 for you and it works events cannot change from PVP to PVE so you can't see PVP when you enter and PVE when you exit noclip and vanish will bypass triggering PVP delay to start, and many other features. attacking an NPC or a base doesn't trigger it PVP Delay Triggers When Entity Destroyed From Outside Zone can trigger when you kill a building block outside of the zone (disabled by default)
  5. nivex

    Raidable Bases

    @Oldbtchsgaming heya, not related, but it does look like you have a profile in the copypaste folder. Hard_Bases
  6. check permissions and make sure that players do not have raidablebases.canbypass or raidablebases.allow permissions. those are for admins and staff only. zip everything and DM it to me if that's not it. Convert PVP to PVE is in the config.
  7. no problem. Event Messages section of the config. that one is Opened Message
  8. heya. scheduled events section in the config. set Enabled to true Every Min Seconds to 1800 Every Max Seconds to 3600 Max To Spawn At Once set to 1, or stagger them with Time To Wait Between Spawns
  9. heya. if you configure it this way then no enemy can enter the event the eject settings need to be configured in every profile, oxide/data/RaidableBases/Profiles/ the events need to be PVE (Convert PVP to PVP in config file can do this) Lock Raid To Buyer And Friends needs to be true (in config file) for /buyraid
  10. nivex

    Critical issue!

    no problem
  11. nivex

    Critical issue!

    just looking for PasteLoop and libgdiplus should be enough yes, that could cause the issue you can use /rbe kill_cleanup at each of the bases
  12. Changed Status from Pending to Closed
  13. duplicate thread, answered here https://codefling.com/files/support/11896-extremly-weird-error-with-scientist-loot/
  14. nivex

    Critical issue!

    yea it looks like something is conflicting with the despawn of the base since everything else is destroyed. it could be that some bases are corrupted and don't fully paste with CopyPaste. you can look through the past few days of logs to see if there are any PasteLoop errors in them. just open the logs and search for PasteLoop. on your Linux machine search for libgdiplus. libgdiplus is required on Linux machines but not Windows
  15. nivex

    Players can change walls

    no problem. the pvp delay starts whenever you exit the event. you don't need to interact with anything. simply enter then leave the bubble
  16. nivex

    Raidable Bases

    @HunterZ yes. it is after the first one spawns, thus "between" spawns:)
  17. heya. you can't disable their loot or they'll be naked. Scientist Loadout and Scientist Kits is what the npc spawns with (hazmut suit + ak) I will fix that bug with one-time use. change this code in the .cs (line 9884) from AddTemporary(e); to if (!brain.isSleeper) AddTemporary(e);
  18. nivex

    Raidable Bases

    @HunterZ ya they're to be interpreted literally. every min seconds and every max seconds is how often it will spawn an event. if you put 1800 min and 3600 max then it will be random between every 1800 to 3600 seconds. Time To Wait Between Spawns is in seconds too.
  19. nivex

    Critical issue!

    what operating system Ive had one other complaint in almost 2 months. this must be an issue with the server or a plugin breaking it.
  20. nivex

    Raidable Bases

    @mendoza that's how Maintained Events works. use Scheduled Events for that. Time To Wait Between Spawns can stagger them after one spawns too
  21. nivex

    Players can change walls

    np. PVP Delay is in the config.
  22. hi. that is exactly how you do it for pve
  23. nivex

    Players can change walls

    youll have to add this to line 12880 too Subscribe(nameof(OnActiveItemChanged));
  24. nivex

    Players can change walls

    add this to line 8958 in the .cs StopUsingWeapon(player, "toolgun"); i'll have it configurable in next update
  25. nivex

    Players can change walls

    ill implement a list for next update
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