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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    there is no way to despawn the npcs. you can respawn them afterwards using Level 2 option though.
  2. nivex

    Raidable Bases

    thanks. fixed in next update
  3. nivex

    Raidable Bases

    its a typo that both are created. you can ignore it. Use Imported Workshop Skins File option must be enabled to use the ImportedWorkshopSkins file. yes, they are separate from skinbox plugin
  4. nivex

    Raidable Bases

    use config option: Do Not Duplicate Base Loot
  5. nivex

    Raidable Bases

    @olajmuvekhi sorry this is intended and has always functioned this way where looted items stay on the ground. it is not possible to remove as there is no elegant way to determine what belongs to the player and what belongs to the base
  6. @Grodonoff@RunNGunhi guys you need to update the plugin. also please post plugin issues on the plugin page
  7. nivex

    Raidable Bases

    @Myescapeyou need to read the messages that you posted. It says you have a json error so you must fix it. json validators suck so look for yourself at any changes that you made. it cannot corrupt itself so someone modified it
  8. nivex

    Raidable Bases

    as i stated, edit the config and enable it on every day of the week.
  9. nivex

    Raidable Bases

    edit the config and enable it on every day of the week @nashslash@Dr. BoomStick@TwoShoesknown issue with loot. looking into it now @Niko31no please do not give players any permissions. let the plugin do it
  10. nivex

    Abandoned Bases

    @KingSizeKevinno problem, and Ill add your suggestions to the TODO list
  11. nivex

    Raidable Bases

    @恶sure
  12. nivex

    Raidable Bases

    autoheight should always be false. it does not work for every base. the building must be copied from eye level of the foundation. would you like a video to demonstrate? @恶
  13. nivex

    Abandoned Bases

    ya I will add the message @KingSizeKevin
  14. nivex

    Raidable Bases

    Don't use AutoHeight option
  15. nivex

    Raidable Bases

    @chuck norrisI've added a delay to prevent this issue in the next update
  16. nivex

    Raidable Bases

    It's implemented. If it's not spawning then something is blocking it
  17. nivex

    Raidable Bases

    type rbe debug i mightve forgotten to implement this fully actually
  18. nivex

    Raidable Bases

    @Swedish Chefcan you post a screenshot?
  19. nivex

    Abandoned Bases

    @thepiercedweirdo thanks, fixed the display messages placing a TC does not claim a base typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default EDIT: also, I added additional messages for your players to clarify such things when they place a TC in the next update as well if they do not have permissions, then they'll be told: if Require Event Be Finished Before It Can Be Canceled is true, then they'll be told: otherwise, they'll be told: I may automate this when they place a TC in the future, but for now no. I have to make sure that it will work first.
  20. nivex

    Raidable Bases

    Fixed in 2.2.1 sorry about that @恶@nashslash
  21. nivex

    Abandoned Bases

    @Wolfsorry I missed your comment. did you figure it out?
  22. nivex

    Abandoned Bases

    Ill add option to not bypass twig then
  23. nivex

    Abandoned Bases

    heya @thepiercedweirdo it is intentional that twig is ignored and controlled by decay instead the min requirements are at your discretion. i believe a min of 1 would prevent that issue, but create others where abandoned bases pop up that have no profit at all (such as a few cloth or a pickaxe, etc)
  24. nivex

    Raidable Bases

    run out off the wall? @Ateszahun
  25. nivex

    Raidable Bases

    @Swedish Chefvery well, I will note this for you and implement it after I fix the current issues
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