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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    added this is next update
  2. nivex

    Abandoned Bases

    i've included time periods in the next update. i'll consider days of the week options in a later update @KingSizeKevin "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "23:59", "End Time": "11:59" }, { "Enabled": false, "Start Time": "11:59", "End Time": "23:59" } ],
  3. nivex

    Abandoned Bases

    adjust the radius settings in the config
  4. nivex

    Raidable Bases

    the hooks provide much more than that. you can find them by searching CallHook in the .cs. i will add the basename to each though! private object[] hookObjects { get { return new object[] { Location, (int)Options.Mode, AllowPVP, ID, spawnTime, despawnTime, loadTime, ownerId, GetOwner(), GetRaiders(), GetIntruders(), Entities, BaseName }; } }
  5. nivex

    Raidable Bases

    thanks but I need more info like I said I have an idea of what the problem might be so I will try to get that tested and release an update that hopefully resolves this for you guys
  6. nivex

    Raidable Bases

    nope I'm going to need more info to figure out what's going on. first i've heard of this and i've had a few thousand raids spawn so far without this issue can you please look for errors above that message? [Raidable Bases] Error: No usable containers found for maybe an error like this? [Raidable Bases] SetupCollider ERROR: System.NullReferenceException
  7. nivex

    Raidable Bases

    @Bena better map is the only real solution. you should not set Elevation Level above 2.5 @Rubiks-Q-Bertnope this is not an option. the config controls it for all difficulties. "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true, "Maximum Water Depth Level Used For Float Above Water Option": 0.01 }, you can try this to reduce the amount of water spawns but it'll likely cause more problems than its worth and most certainly will if you have bad terrain
  8. nivex

    Raidable Bases

    @JessieJanedropChance means you need to update the plugin. dropsLoot means you need to update oxide. you have dropChance so that means you are not installing 2.4.1 as you think @NoxiousPluKyes sorry about this. I've fixed it in next update. you can replace (Definitions with (!Definitions to fix this yourself you will have to recopy any bases that do not spawn at the proper height. or adjust their height in their profile, though that is not a fix, just a bandaid. @chuck norrisimages are already saved and loaded by CopyPaste. I don't know what signals is though
  9. nivex

    Raidable Bases

    @MercedesCLA45AMG height was not modified so that is on your end. would need an error for walls not spawning
  10. nivex

    Raidable Bases

    just tested and this is working fine. if you're still getting skins applied then it's still enabled, your CopyPaste file has skins in it, or another plugin is skinning
  11. nivex

    Abandoned Bases

    @KingSizeKevinyour request for scheduled time ranges and availability on specific days of the week will have to wait since there was far too many things to do. I don't want to keep people waiting since the plugin is broken. You are not forgotten! 1.1.4 Update released
  12. nivex

    Raidable Bases

    @Lawnmorr yes it's intended to behave this way now. my npcs should never target another npc. and damage is blocked from all npcs to the base. i've changed it to only block damage to the base from my npcs in the next update, but i require a unique identifier for zombie npcs in order to allow my npcs to kill them
  13. nivex

    Raidable Bases

    everything is working fine. update your server and oxide. @Mr.NaughtySockrofl what map is that
  14. nivex

    Abandoned Bases

    ok will have it fixed shortly
  15. nivex

    Raidable Bases

    come on guys... download the update lol
  16. nivex

    Raidable Bases

    it works. download the update =p
  17. nivex

    Raidable Bases

    @NoxiousPluKno, they cannot be randomized except per raid @Neighighanswered your other question, ty!
  18. nivex

    Abandoned Bases

    @thepiercedweirdoah thanks i'll go ahead and include those as walls
  19. nivex

    Raidable Bases

    @Deadpoolthere are refund options in the config. players can despawn their own raid using /rbe despawn if they have the raidablebases.despawn.buyraid permission. they cannot despawn any raid other than their own
  20. nivex

    Raidable Bases

    @DeadpoolI dont understand. I think it's a bad translation
  21. nivex

    Raidable Bases

    @Deadpooledit the kit
  22. nivex

    Raidable Bases

    @Deadpoolremove all items from belt in the kit except a weapon that will also fix navmesh error @bobbybaker82it is the only way to toggle the UI on or off is with that or /rb ui status unless you disabled it in the config
  23. nivex

    Raidable Bases

    @bobbybaker82type /rb ui
  24. nivex

    Raidable Bases

    @Rubiks-Q-Bertit most certainly does not unless you have Drop Tool Cupboard Loot After Raid Is Completed enabled, or another plugin is dropping it
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