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Everything posted by nivex
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ya I'm still trying but no issue yet
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@Hawkhill np. it picks everything randomly. if you enable Always Spawn Base Loot Table then it will spawn all 44 items from the base loot table, though you don't need to set everything to 1.0. you just need to have a scaling system that consistently allows an average of 150 items to spawn so an example would be: items 1 to 100 with 1.0 probability items 101 to 125 with 0.75 probability items 126 to 175 with 0.25 probability items 176 to 199 with 0.15 probability this allows an average of 150 items to spawn
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as I said to another person with this issue, I don't know what else to try rbe active:
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@Hawkhill heya, this is why you are not getting enough loot. base loot table is fine, but your probability for nightmare difficulty loot table does not allow for 150 items to consistently spawn. it is going to be a random amount each time. why did 2.7.4 spawn more loot? because it ignored probability beyond the first roll. this was never intended, and probability did not work properly because of it. if you have 20 items in a loot table, and require 100 items to spawn then it should roll probability a maximum of 5 times. 100/20 = 5. it rolled once, and picked it the other 4 times ignoring probability. 2.7.8 rolls it each time, and with 150 being less than 199+47 it will roll probability one time for your nightmare loot tables. 181 items in your nightmare difficulty loot table have 25% or less probability. so you need to set the probability values to be inline with the amount of loot that you want to spawn it is very simple to change those using notepad++ with the replace all feature CTRL+H to set it to a more realistic value
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I can't find out what it is if I can't reproduce it...
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did you update to 2.7.8? I don't have logs of you downloading that update I can't reproduce this either I spawned a manual raid, purchased a raid, let all 8 maintained events spawn and they continue to respawn
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ok ill check it out
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hi no, that is for skins, and it uses that list. I don't know where you can find a list online, but it has all skins. it will not and cannot use a skin on a grade unless it's compatible. so it will pool compatible skins from the list and use a random one 0 is the default skin. if you don't want the default being used then you should remove 0 from that list. Use Random Skin For Whole Base will pick 1 random skin for the base Use Random Skin On Every Block will pick random skins for the base Only Apply Skin When Material Is Enabled does not apply to those two options. it's for the individual skin settings only that should work, and does work for me. see below. sleeper and spawn inside options are all self explanatory
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