Jump to content

nivex

Creator
  • Posts

    5,927
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by nivex

  1. nivex

    Abandoned Bases

    need to enable the automation on server startup, or every x seconds, in the config file you can do this by typing /sar at the base. check the documentation for the commands and required permissions
  2. nivex

    Raidable Bases

    @Covfefewhat is that from? it would need to use my hook OnPlayerExitedRaidableBase and check if they're dead, then use the BaseName variable for the discord messages void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 Location, bool AllowPVP, int mode, string ID, float spawnTime, float despawnTime, float loadTime, ulong ownerid, string BaseName)
  3. nivex

    Raidable Bases

    @beetlecan you clarify your question? I don't understand it completely. also thanks for answering! @BetterDeadThanZedah ok, i've added the permission raidablebases.setowner in the next update for these 2 commands
  4. nivex

    Abandoned Bases

    thanks @thepiercedweirdoim looking into it
  5. nivex

    Raidable Bases

    @BetterDeadThanZedthat's not what I said. I said it shouldn't be given to players. you can give it to whoever you trust of course.. but that's on you. it is admin permission to the plugin
  6. nivex

    Raidable Bases

    @Delltusthats a neat idea ill keep it in mind
  7. nivex

    Raidable Bases

    @BetterDeadThanZedthis doesn't require permission for admins. raidablebases.allow is the equivalent admin permission and should not be given to players
  8. that was very entertaining. well done
  9. nivex

    Raidable Bases

    @McCoy84@Swedish Chef boxes have always despawned after being fully looted and i have no plans to change this. this shouldn't be confused with Drop Container Loot X Seconds After It Is Looted either @Emigoenable it in the config under ui settings
  10. nivex

    Raidable Bases

    @dIMjIMzone manager would need to bypass any flags by using the EventTerritory API to allow exceptions for raidable bases
  11. nivex

    Abandoned Bases

    @KingSizeKevinthat would be a bug. i will check it when i can. very busy irl atm
  12. nivex

    Raidable Bases

    @bobbybaker82 if (position == Vector3.zero) { return null; } Vector3.zero is 0,0,0 and this plugin does not spawn npcs there. thats where the server sends entities to be destroyed. so you have another plugin interfering. as for code locks, those will be destroyed in next update during server shutdown
  13. nivex

    Abandoned Bases

    alright thanks @Pupsik@Neighigh I'll have to determine how I want to handle this as it's not intended lol
  14. nivex

    Raidable Bases

    we'll see. I'm going to try reimplementing it differently first
  15. nivex

    Raidable Bases

    @Swedish ChefI will likely remove it since I see no reason why it should be an issue in the first place. if I can't fix it then it should be removed
  16. nivex

    Raidable Bases

    @Emigodepends how you have rb configured for the zones in Allowed Zone Manager Zones other than that idk how that is possible that it just randomly breaks.
  17. nivex

    Raidable Bases

    @Deadpoolfixed in next update ty @Carvenoroh, you need to install libgdiplus. this will fix your issues. the install command is: sudo apt-get install -y libgdiplus
  18. nivex

    Raidable Bases

    can you post the error you had?
  19. nivex

    Raidable Bases

    sorry, but I have no plans to add anymore difficulties. there's no point for me to keep adding more difficulties, as it will continuously be requested, and some people don't use more than 3. so the only solution is to make it where the user can specify their own difficulties, however few or however many they want. but that would require a huge portion of the code be rewritten which i simply don't have the time for atm
  20. nivex

    Raidable Bases

    maybe in the future. it's a cool idea, but I don't know enough to implement it yet
  21. nivex

    Raidable Bases

    @Deadpoolthis is fixed in next update ty
  22. nivex

    Raidable Bases

    added this is next update
  23. nivex

    Abandoned Bases

    i've included time periods in the next update. i'll consider days of the week options in a later update @KingSizeKevin "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "23:59", "End Time": "11:59" }, { "Enabled": false, "Start Time": "11:59", "End Time": "23:59" } ],
  24. nivex

    Abandoned Bases

    adjust the radius settings in the config
  25. nivex

    Raidable Bases

    the hooks provide much more than that. you can find them by searching CallHook in the .cs. i will add the basename to each though! private object[] hookObjects { get { return new object[] { Location, (int)Options.Mode, AllowPVP, ID, spawnTime, despawnTime, loadTime, ownerId, GetOwner(), GetRaiders(), GetIntruders(), Entities, BaseName }; } }

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.6k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.