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nivex

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Everything posted by nivex

  1. nivex

    SUGGESTION

    hi. sure, I can add that
  2. nivex

    Raidable Bases

    @muhendisbeyhi, you need to update. @KingSizeKevinyes, you can set the stacksize in the loot table itself. { "shortname": "explosive.timed", "name": null, "blueprint": false, "skin": 0, "amount": 18, "amountMin": 18, "probability": 1.0, "stacksize": 6 },
  3. nivex

    Some bases not despawning

    hi, are you using linux? libgdiplus needs to be installed by the host
  4. nivex

    Raidable Bases

    @HunterZ the pvp delay will not expire until its duration has elapsed. that option has no bearing on it. it is there so that if the base despawns then the fight can continue until pvp delay expires. though as I mentioned it will not work if there are no events remaining after that despawn occurs I will go ahead and make it expire the pvp delay on despawn when that option is false even though its not what the option was initially for, but it is ideal that the pvp delay expire when the base despawns since it would have no functional use when that option is false
  5. nivex

    Raidable Bases

    ok, the new hooks look good then @HunterZ?
  6. nivex

    Raidable Bases

    @HunterZ ok, ya, you could use the exited hook, but I will add a hook when it resets the delay time. I just realized there is no hook when PVP delay starts, except from OnPlayerExitedRaidableBase like you suggested but it should have its own dedicated hook so ill add that too. lol no, it expired for me private void OnPlayerPvpDelayExpired(BasePlayer player, int mode, Vector3 v, bool pvp, string id, float a, float b, float c, ulong ownerid, string basename, DateTime spawn, DateTime despawn) { Puts(player.displayName + " delay expired"); } @Rustalia heya thanks for the compliment. it adds points: 1. when the event is completed which is when it is looted (and the amount of loot required is shown on the status UI inside of the event), or 2. if you change it to use Destroying The Cupboard Completes The Raid then it will add points at that time too, or 3. if you use Required Loot Percentage For Rewards and use Destroying The Cupboard Completes The Raid then it will add points once the required loot is met. winners are anyone that actively participated in the raid. Each Player Must Destroy An Entity For Reward Eligibility can further enforce this requirement. participants is anyone that uses explosives, fire, melee weapons, explosive ammo, anyone that loots a box, anyone that destroys an entity, and anyone that kills an npc.
  7. nivex

    Raidable Bases

    @HunterZ PVP delay was changed to prevent an exploit. players will get PVP delay when engaging in PVP, and when leaving the event now. I can implement something if you have a suggestion. OnPlayerPvpDelayEntry is called on entry as intended, but it's not checking AllowPVP is true which is not intended. I don't know why this hook exists as it's useless. it's only purpose is to inform you that PVP delay is enabled in the config which is odd at best. it's the same exact hook as OnPlayerEnteredRaidableBase otherwise. I am going to remove it unless you have a use for it. OnPlayerPvpDelayExpired won't get called until it expires. if you want it to expire immediately on despawn then that can be implemented. PVP Delay Between Zone Hopping Persists After Despawn allows anyone still with the pvp delay to continue fighting until it expires. it will not work if all events are despawned though, because the hooks are unsubscribed when there are no events. I am seeing an issue with the UI not displaying the PVP delay some times though, which I will fix
  8. Block Custom Loot Plugin true: block CustomLoot plugin false: this has no functionality I'm not sure why your loot is not spawning from CustomLoot because I'm not deleting it when the corpse spawns that I can see I'm not familiar with CustomLoot, but if you post your config then maybe I can figure it out
  9. nivex

    Raidable Bases

    @BetterDeadThanZed you can, configure profiles as PVE or PVP with the Allow PVP setting, but you have to set Convert PVE to PVP to false so it doesn't override it otherwise no. I can add the options next update
  10. nivex

    How to update + add Tier3 Pack

    heya, thanks for the support, and no worries.
  11. nivex

    Raidable Bases

    @BetterDeadThanZed heya, is this in the profiles not sufficient? they wouldn't be able to buy without the perm "Permission Required To Enter": { "Buyable Events": "", "Maintained Events": "", "Scheduled Events": "" },
  12. ya, I am actually using those settings myself and it is working for roam loot. could be a plugin like AlphaLoot or something else messing with it. I'd try with those unloaded.
  13. nivex

    Reset Ladder

    Changed Status from Pending to Closed
  14. nivex

    Not Spawning

    there were no changes that would break the profiles so I don't understand. if you don't see anything then it wouldn't be installed. reinstall or use a backup. block any updaters/managers/control panels/scripts/interfaces from installing the plugin. download it directly and manually installing is the safest option.
  15. nivex

    Reset Ladder

    heya. you can reset it with /rb wipe or you can type it in the server console/rcon too.
  16. nivex

    Raidable Bases

    @Vinni P. heya, that is because Allow Players To Build is set to false in the config file
  17. nivex

    Not Spawning

    this is what you should see when the plugin loads.
  18. nivex

    Raidable Bases

    ya. you need to update the plugin to 2.8.8 too [Info("Raidable Bases", "nivex", "2.8.8")] this is in the RaidableBases.cs file. if you see 2.8.7 then it's not updated
  19. nivex

    Not Spawning

    you need to update to 2.8.8 use rb.config list and rbe debug this will show you what is wrong with your setup.
  20. nivex

    Raidable Bases

    @Kaustic Rust, Oxide and the plugin all need to be updated for it to compile if steam isn't updating then use validate on it to force it.
  21. nivex

    Raidable Bases

    @stev61 hi, it requires the Rust update to compile. it is available now.
  22. nivex

    Abandoned Bases

    @NoxiousPluK if someone authorizes that doesn't have that permission then it could convert. the exclude permission does as the name implies, it is excludes you from the search and only includes people without the permission. however, if EVERYONE has it then it is safe, but still not recommended as that is prone to user error. if you are certain this won't happen then you can use exclude and ignore the comment below. it is intended to use abandonedbases.immune for full immunity. anyone with this permission will protect the entire base. it can be a problem if you have plugins which automatically grant authorization to TC though. @Dead Nasty
  23. nivex

    Raidable Bases

    @PistOffBastd yup, it's noted down. I just need to figure out how to implement it so that it's not repetitive or annoying. @Marty852 yes, it would prevent you from repairing the weapon. it will not break it in 1 hit though. it will simply put the durability back to what it was, and it could break per normal vanilla. breaking in one hit would be caused by a conflict with something else. @Dead Nasty under Marker Name, but that's for the Abandoned Bases plugin not this one
  24. nivex

    error on new version

    Changed Status from Pending to Closed
  25. nivex

    error on new version

    heya, per the update notes, this requires the Rust update to compile
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