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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @KingSizeKevinthat would be a bug. i will check it when i can. very busy irl atm
  2. nivex

    Raidable Bases

    @bobbybaker82 if (position == Vector3.zero) { return null; } Vector3.zero is 0,0,0 and this plugin does not spawn npcs there. thats where the server sends entities to be destroyed. so you have another plugin interfering. as for code locks, those will be destroyed in next update during server shutdown
  3. nivex

    Abandoned Bases

    alright thanks @Pupsik@Neighigh I'll have to determine how I want to handle this as it's not intended lol
  4. nivex

    Raidable Bases

    we'll see. I'm going to try reimplementing it differently first
  5. nivex

    Raidable Bases

    @Swedish ChefI will likely remove it since I see no reason why it should be an issue in the first place. if I can't fix it then it should be removed
  6. nivex

    Raidable Bases

    @Emigodepends how you have rb configured for the zones in Allowed Zone Manager Zones other than that idk how that is possible that it just randomly breaks.
  7. nivex

    Raidable Bases

    @Deadpoolfixed in next update ty @Carvenoroh, you need to install libgdiplus. this will fix your issues. the install command is: sudo apt-get install -y libgdiplus
  8. nivex

    Raidable Bases

    can you post the error you had?
  9. nivex

    Raidable Bases

    sorry, but I have no plans to add anymore difficulties. there's no point for me to keep adding more difficulties, as it will continuously be requested, and some people don't use more than 3. so the only solution is to make it where the user can specify their own difficulties, however few or however many they want. but that would require a huge portion of the code be rewritten which i simply don't have the time for atm
  10. nivex

    Raidable Bases

    maybe in the future. it's a cool idea, but I don't know enough to implement it yet
  11. nivex

    Raidable Bases

    @Deadpoolthis is fixed in next update ty
  12. nivex

    Raidable Bases

    added this is next update
  13. nivex

    Abandoned Bases

    i've included time periods in the next update. i'll consider days of the week options in a later update @KingSizeKevin "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "23:59", "End Time": "11:59" }, { "Enabled": false, "Start Time": "11:59", "End Time": "23:59" } ],
  14. nivex

    Abandoned Bases

    adjust the radius settings in the config
  15. nivex

    Raidable Bases

    the hooks provide much more than that. you can find them by searching CallHook in the .cs. i will add the basename to each though! private object[] hookObjects { get { return new object[] { Location, (int)Options.Mode, AllowPVP, ID, spawnTime, despawnTime, loadTime, ownerId, GetOwner(), GetRaiders(), GetIntruders(), Entities, BaseName }; } }
  16. nivex

    Raidable Bases

    thanks but I need more info like I said I have an idea of what the problem might be so I will try to get that tested and release an update that hopefully resolves this for you guys
  17. nivex

    Raidable Bases

    nope I'm going to need more info to figure out what's going on. first i've heard of this and i've had a few thousand raids spawn so far without this issue can you please look for errors above that message? [Raidable Bases] Error: No usable containers found for maybe an error like this? [Raidable Bases] SetupCollider ERROR: System.NullReferenceException
  18. nivex

    Raidable Bases

    @Bena better map is the only real solution. you should not set Elevation Level above 2.5 @Rubiks-Q-Bertnope this is not an option. the config controls it for all difficulties. "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true, "Maximum Water Depth Level Used For Float Above Water Option": 0.01 }, you can try this to reduce the amount of water spawns but it'll likely cause more problems than its worth and most certainly will if you have bad terrain
  19. nivex

    Raidable Bases

    @JessieJanedropChance means you need to update the plugin. dropsLoot means you need to update oxide. you have dropChance so that means you are not installing 2.4.1 as you think @NoxiousPluKyes sorry about this. I've fixed it in next update. you can replace (Definitions with (!Definitions to fix this yourself you will have to recopy any bases that do not spawn at the proper height. or adjust their height in their profile, though that is not a fix, just a bandaid. @chuck norrisimages are already saved and loaded by CopyPaste. I don't know what signals is though
  20. nivex

    Raidable Bases

    @MercedesCLA45AMG height was not modified so that is on your end. would need an error for walls not spawning
  21. nivex

    Raidable Bases

    just tested and this is working fine. if you're still getting skins applied then it's still enabled, your CopyPaste file has skins in it, or another plugin is skinning
  22. nivex

    Abandoned Bases

    @KingSizeKevinyour request for scheduled time ranges and availability on specific days of the week will have to wait since there was far too many things to do. I don't want to keep people waiting since the plugin is broken. You are not forgotten! 1.1.4 Update released
  23. nivex

    Raidable Bases

    @Lawnmorr yes it's intended to behave this way now. my npcs should never target another npc. and damage is blocked from all npcs to the base. i've changed it to only block damage to the base from my npcs in the next update, but i require a unique identifier for zombie npcs in order to allow my npcs to kill them
  24. nivex

    Raidable Bases

    everything is working fine. update your server and oxide. @Mr.NaughtySockrofl what map is that

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