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Everything posted by nivex
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heya, per the update notes, this requires the Rust update to compile
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- 610 comments
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@Dr.D.Bug no worries. config has a setting for Spawns Database file. if the file is drdbug.json then put drdbug only. this will work for bases of that type (maintained, scheduled or buyable) alternatively this same setting is available in the profiles if you want to use it for a specific profile instead. spawn points still need to be unobstructed though.
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- 610 comments
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- 610 comments
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hi, these are not the same plugins. meaning that one has nothing to do with raid bases plugin.
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- 610 comments
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@buckaru that's always fun! you can set Convert PVE to PVP for each relevant category to true in the config. make sure that Convert PVP to PVE is set to false. there are many settings which change how the plugin functions. here are some that you might want to set false in the config. you can set these to true if so desired other than that you really need to take a look at each setting to configure everything to your liking. I have tried to make each setting name to be self-explanatory. my use of "Treasure" is a bit confusing, but it means loot and/or base.
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@buckaru heya. PVP is Player versus Player. like a Call of Duty match where everyone kills each other. PVP is closest to a vanilla experience where everyone fights to take control and raid each other. in raid bases the players would be allowed to counter-raid other players. you should enable Bypass Lock Treasure To First Attacker For PVP Bases in the config to prevent any conflicts with this. PVE is Player versus Environment. like a World of Warcraft dungeon. players would destroy the npc's and loot everything. there is no PVP in these. the exception is that Allow Friendly Fire is enabled in the profiles by default and will allow friendly fire among team mates. however the Clans plugin (and others) can still block this damage if configured, or if it allows the player to enable or disable a separate friendly fire (which will override my friendly fire if it the damage is disabled).
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yes. the loot is in the copypaste files. this option will delete it before rb spawns loot.
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hi, this wouldn't be from the plugin. the loot is in the copypaste files (most likely) or from another plugin (unlikely) "Empty All Containers Before Spawning Loot": true, oxide/data/RaidableBases/Profiles/ this should fix it. I would complain to whoever you bought the base pack from if the loot is in the copypaste file... I am constantly having to deal with this issue a lot from third party sellers
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Nightmare despawn causing rubberbanding
nivex replied to Castiel the Shield's Support Request in Support
heya, glad to see that you guys love it! yes, there exists a setting in the profiles for this, oxide/data/RaidableBases/Profiles/ "Amount Of Entities To Despawn Per Batch": 10, you can lower this value to reduce the impact on performance. though rubber banding would be because your server is overloaded by too many plugins, or the hardware is not capable of handling the load. the latter is typical of shared machines unfortunately. -
@Soller 2. I'm not sure about cheats 3. 10 minutes is the old default, and was changed to 20 because it is far too low and caused many issues like this one. no, it would not affect them if they were actively raiding again. 5. if the issue was present in 2.8.5 then this wouldn't be the cause. otherwise, it could be the fire game bug if the player is using only fire to raid. 7. no, this is specific when a player despawns their own purchased base using /rbe despawn yes, if you set those false then they cannot be the reason. there is no other reason that the plugin would not give them points. furthermore, they would receive a message if they were ineligible unless those messages were disabled in the config under Event Messages.
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- 610 comments
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heya, it could be that the difficulty setting was reset somehow. you can reconfigure it in the profiles, oxide/data/RaidableBases/Profiles/ "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 0,
