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Everything posted by nivex
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this is what you should see when the plugin loads.
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you need to update to 2.8.8 use rb.config list and rbe debug this will show you what is wrong with your setup.
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@NoxiousPluK if someone authorizes that doesn't have that permission then it could convert. the exclude permission does as the name implies, it is excludes you from the search and only includes people without the permission. however, if EVERYONE has it then it is safe, but still not recommended as that is prone to user error. if you are certain this won't happen then you can use exclude and ignore the comment below. it is intended to use abandonedbases.immune for full immunity. anyone with this permission will protect the entire base. it can be a problem if you have plugins which automatically grant authorization to TC though. @Dead Nasty
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@PistOffBastd yup, it's noted down. I just need to figure out how to implement it so that it's not repetitive or annoying. @Marty852 yes, it would prevent you from repairing the weapon. it will not break it in 1 hit though. it will simply put the durability back to what it was, and it could break per normal vanilla. breaking in one hit would be caused by a conflict with something else. @Dead Nasty under Marker Name, but that's for the Abandoned Bases plugin not this one
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Changed Status from Pending to Closed
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heya, per the update notes, this requires the Rust update to compile
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@Dr.D.Bug no worries. config has a setting for Spawns Database file. if the file is drdbug.json then put drdbug only. this will work for bases of that type (maintained, scheduled or buyable) alternatively this same setting is available in the profiles if you want to use it for a specific profile instead. spawn points still need to be unobstructed though.
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- 610 comments
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- 610 comments
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hi, these are not the same plugins. meaning that one has nothing to do with raid bases plugin.
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@buckaru that's always fun! you can set Convert PVE to PVP for each relevant category to true in the config. make sure that Convert PVP to PVE is set to false. there are many settings which change how the plugin functions. here are some that you might want to set false in the config. you can set these to true if so desired other than that you really need to take a look at each setting to configure everything to your liking. I have tried to make each setting name to be self-explanatory. my use of "Treasure" is a bit confusing, but it means loot and/or base.
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@buckaru heya. PVP is Player versus Player. like a Call of Duty match where everyone kills each other. PVP is closest to a vanilla experience where everyone fights to take control and raid each other. in raid bases the players would be allowed to counter-raid other players. you should enable Bypass Lock Treasure To First Attacker For PVP Bases in the config to prevent any conflicts with this. PVE is Player versus Environment. like a World of Warcraft dungeon. players would destroy the npc's and loot everything. there is no PVP in these. the exception is that Allow Friendly Fire is enabled in the profiles by default and will allow friendly fire among team mates. however the Clans plugin (and others) can still block this damage if configured, or if it allows the player to enable or disable a separate friendly fire (which will override my friendly fire if it the damage is disabled).
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yes. the loot is in the copypaste files. this option will delete it before rb spawns loot.
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hi, this wouldn't be from the plugin. the loot is in the copypaste files (most likely) or from another plugin (unlikely) "Empty All Containers Before Spawning Loot": true, oxide/data/RaidableBases/Profiles/ this should fix it. I would complain to whoever you bought the base pack from if the loot is in the copypaste file... I am constantly having to deal with this issue a lot from third party sellers
