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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    come on guys... download the update lol
  2. nivex

    Raidable Bases

    it works. download the update =p
  3. nivex

    Raidable Bases

    @NoxiousPluKno, they cannot be randomized except per raid @Neighighanswered your other question, ty!
  4. nivex

    Abandoned Bases

    @thepiercedweirdoah thanks i'll go ahead and include those as walls
  5. nivex

    Raidable Bases

    @Deadpoolthere are refund options in the config. players can despawn their own raid using /rbe despawn if they have the raidablebases.despawn.buyraid permission. they cannot despawn any raid other than their own
  6. nivex

    Raidable Bases

    @DeadpoolI dont understand. I think it's a bad translation
  7. nivex

    Raidable Bases

    @Deadpooledit the kit
  8. nivex

    Raidable Bases

    @Deadpoolremove all items from belt in the kit except a weapon that will also fix navmesh error @bobbybaker82it is the only way to toggle the UI on or off is with that or /rb ui status unless you disabled it in the config
  9. nivex

    Raidable Bases

    @bobbybaker82type /rb ui
  10. nivex

    Raidable Bases

    @Rubiks-Q-Bertit most certainly does not unless you have Drop Tool Cupboard Loot After Raid Is Completed enabled, or another plugin is dropping it
  11. nivex

    Raidable Bases

    @Rubiks-Q-Bertloot does not drop unless a player has looted or killed the box/tc first. there is no way to despawn the grey loot bags elegantly, either @RezanowDT doesn't spawn npcs on the roof or inside the base. Just raidable bases. there's probably a way to do it in 2.4.0, but I know the next update fixes it for sure
  12. nivex

    Raidable Bases

    @chuck norrisill have it fixed in next update
  13. nivex

    Raidable Bases

    @Rust Adminthat arrow is to show the player where the purchased raid spawned at. no idea why this is an issue for anyone but it's removed in next update @chuck norrisinclude them in the list "Additional Containers To Include As Boxes": [ "locker", "vendingmachine" ],
  14. nivex

    Raidable Bases

    @Rezanow@Lawnmorr@thepiercedweirdoyour issues are fixed next update. use kits that have 1 item in the belt, the weapon you want them to use. they'll spawn properly above base/roofcamp next update as well. DT integration in no way influences npcs spawning inside or outside or above the base. "Spawn Inside Bases": { "Spawn On Floors": true, "Spawn On Beds": true, "Spawn On Rugs": true, "Spawn On Rugs With Skin Only": 1, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 2 }, "Allow Npcs To Roofcamp": true, this is how you get them to spawn inside the base, and next update, to get them above the base roofcamping as well
  15. nivex

    Raidable Bases

    @Rezanowlol i'm not removing that. i'm removing support to use dangerous treasures if its not going to work properly. your issue is an intended feature of that plugin and i won't be changing it. so the only option is to remove it
  16. nivex

    Raidable Bases

    @Rezanowjust disable the feature. I'll be removing it most likely
  17. nivex

    Raidable Bases

    @bobbybaker82 yes, it would spawn it in stacks of 50 and count each stack as 1 item. so you would need to increase the Treasure Amount accordingly. shortname - the items shortname you want to spawn name - the name that appears on the item in the inventory window amount and amountMin - max and min amount to be randomly spawned skin - the skin id from the game or workship to skin the item with probability - the chance the item can spawn. valid values are 0.0 through 1.0 (eg: 0.005 would be extremely rare) stacksize - ignores server stack size and uses this setting instead
  18. nivex

    Raidable Bases

    @chuck norrisjust ignore it. copypaste has the same issue. it's because the entity isn't destroyed on the client before its killed by the server. i've addressed it in the next update thanks to bmgjet's help
  19. nivex

    Raidable Bases

    @Clockwurkcan you interact with the door? @Light Hammerinteresting. thanks
  20. nivex

    Abandoned Bases

    ok I will take a look at this when I can. swamped atm
  21. nivex

    Abandoned Bases

    Do Not Destroy Base When Despawn Timer Expires if you set this true then it won't destroy any bases
  22. nivex

    Raidable Bases

    @Kevin Coe Destroying The Cupboard Completes The Raid, in the config, will start the final despawn timer when this is set true
  23. nivex

    Raidable Bases

    @Delltus the name field - what the item name will be when you view it in your inventory probability - 0.0 to 1.0 stacksize - when set above -1 it ignores server stack size so you can configure it separately from the rest of the server nice tool, but did you know about the rb.populate command? then you can just edit all items instead of adding individually feature responses: 1. so you want Move Cookables Into Ovens moved into the profiles? 2. so randomly wood, and sometimes randomly stone? for the same base? 3. i will pass on alphaloot compability 4. i like this. noted for later 5. you can have as many profiles as you want but they must be 0-4 in difficulty. this is nice when you want to mix / match your PVE and PVP bases @Razor14150you can add many weapons to that list already example...: "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "smg.thompson" ] @God@Delltus fixed in next update should be done with testing very soon as it seems no more issues atm
  24. nivex

    Raidable Bases

    @LockJawI have no issue with you using it on servers that you're the owner of
  25. nivex

    Raidable Bases

    @Y2kcavy @TheAdmin @IanHendry80 this should be fixed in the next update
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