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nivex

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Everything posted by nivex

  1. nivex

    Bug with Jackhammer

    you can change Stab under Player Damage To Base Multipliers to 0.0 for min/max to disable jackhammers. set this thread private and list your plugins
  2. nivex

    Raidable Bases

    @Zindel RaidableBases.json is in oxide/config/ install the config from the package into that folder then reload the plugin use the command rbe debug if you have more problems after installing the config and reloading @Nstahg8r you can increase Create Dome Around Event Using Spheres but no, there is not a way to do that. there will always be some form of visibility inside of the event. rust would have to add something to make that possible afaik
  3. yes, the Rust update was released on the 4th along with 2.8.2 no, there's no further documentation. most options are self explanatory if you have further questions you can create your own thread or ask in discussions and I can help you there
  4. you need to update edit: the above fix was for December the new fix requires a different signature which is already patched
  5. nivex

    copy paste

    no problem enjoy
  6. nivex

    Bug with Jackhammer

    hi, eco raid is not related. if you're destroying parts in 2 or 3 hits then another plugin is causing that or you've configured Player Damage To Base Multipliers within the profiles surely you'd know if you did that so the issue is another plugin then.
  7. nivex

    copy paste

    "Allow Players To Buy PVP Raids": false, this is not false in the tier package all profiles have Allow PVP set to true so you won't be able to buy any raids "Convert PVP To PVE": true, this is sufficient to prevent them from buying pvp.
  8. nivex

    copy paste

    can you set this thread private
  9. nivex

    Raidable Bases

    no problem raidablebases.allow permission in an admin permission to allow your staff to use admin commands it should not be given to normal players unless you want them to be able to spawn bases with /rbe and /rbevent and such
  10. nivex

    copy paste

    attach your config from your server (not from the tier package)
  11. nivex

    copy paste

    install the config file too and reload then when grid is fully loaded you can type rbe debug type again to turn it off. (12:09:22) | [RaidableBases] Grid initialization completed in 16 seconds and 593 milliseconds on a 4600 size map with 4945 potential points.
  12. nivex

    copy paste

    yes that's fine. all of the relevant files exist.
  13. nivex

    Raidable Bases

    your config excludes admins and those with raidablebases.allow permission those using vanish or flying can bypass this too. if you leave your clan then you both can buy. this is exploiting, and there is no solid way to detect it
  14. nivex

    copy paste

    copy the profiles to oxide/data/RaidableBases/Profiles/ reload the plugin rb.config list
  15. nivex

    copy paste

    it's not fully installed. the profiles are missing which is why it's showing you default files instead of the copypaste files which you did install
  16. nivex

    copy paste

    hi, type rb.config list
  17. nivex

    Raidable Bases

    @Kobani I will explain it again 1. the dome spawning in the wrong spot is a bug and will be fixed 2. this bug inadvertently shows you which copypaste files are not centered. so when I fix this bug, you will no longer notice that your bases are not centered. everything will appear normal until your bases start rotating into the terrain. this has never changed. if the base is not centered then it can rotate into the terrain. this is the entire reason that the bases were re-centered in my tier packages in 1.0.8 furthermore, the dome being in the wrong spot is nothing more than a visual bug. it has zero impact on the plugin
  18. nivex

    Raidable Bases

    @Chevelle yes, that is why. Chance To Randomly Spawn PVP Bases needs to be set to 0.0 or 100.0
  19. nivex

    Raidable Bases

    @Ping Chun Chang show me the config there is no prevention if cooldowns are not configured
  20. nivex

    Raidable Bases

    @Chevelle no problem Friendly Fire will let them damage team mates "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.1, this is why some are PVE. it overrides all settings, and it should be 0, since you are using Convert PVE to PVP already.
  21. nivex

    Raidable Bases

    @Chevelle the issue with having all of your bases for every difficulty in 1 profile is that they all share the same settings if you put them into their own profiles then they can have independent settings for each as intended the zip file I gave you is your profile split into all 5 difficulties so you just need to adjust them
  22. nivex

    Raidable Bases

    @Chevelle no, they can use any name that you want I gave them these names so that they're easily understood put them in the profiles folder and delete the old profile oxide/data/RaidableBases/Profiles/ you don't edit the config. you edit the profiles
  23. nivex

    Raidable Bases

    @Chevelle I attached a zip that has separate files for each difficulty Commands To Run With Assign Rank After X Completions Commands To Run On Event Completion Murderer Items Dropped On Death Scientist Items Dropped On Death Amount Of Items To Spawn all of those settings need to be adjusted to the expected value for each difficulty chevelle.zip
  24. nivex

    Raidable Bases

    @Chevelle yes, separate profiles for each difficulty
  25. nivex

    Raidable Bases

    @Chevelle you have it configured to spawn both PVP and PVE with this setting. it overrides everything. either set it to 100.0 or to 0.0 "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.1, all of your bases spawn as nightmare because they're in a nightmare profile "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 4, difficulties are separated by profile using this setting, not by the name of the copypaste file
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