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Everything posted by nivex
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heya, it's difficult to say generally this issue is caused by one of three things 1. blocked by zonemanager zones. you would have to look at how many points are available on the grid when the plugin fully loads the grid 2. lack of points available on the grid due to too many player entities 3. changing the config, such as blocking beach or inland spawns, or only allowing spawns in zone manager zones you can look at how many points are available on the grid. if there isn't at least 1500 then you're likely to run into this issue due to #1 or #2 if this number looks good then use the rbe debug command (it's a toggle) to see what's going on. this includes negative and position debug. each debug message has a number next to it indicating how many times it has occurred. this makes it easier to discern what the issue might be.
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weird. maybe report that to oxide. any error messages?
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- 583 comments
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- #rust
- #rust plugin
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ya, it likes a lottery. everything is pooled together and then rolled on based on the probability. glad you figured it out.
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heya profiles can have any name and the names they have are simply for your convenience so if you had a profile named iiiakaeasy then your base loot table would be named iiiakaeasy as well, and that loot table would be for that specific profile. whereas difficulty loot tables would be based on whatever difficulty is set in each profile
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Changed Status from Pending to Closed
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np. those items always drop. might be some other plugin breaking it.
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the prefab loot is from the game the pistol loot is from the profiles, items dropped on death.
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Changed Status from Pending to Closed
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no problem! let me know if you need anymore help.
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heya. set Allow Players To Buy PVP Raids to true and Convert PVP to PVE to true
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- 583 comments
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- 1
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- #rust
- #rust plugin
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@Yac Vaguer heya I know people were having this issue when turrets shot through prison cell but that's an issue with the game. a plugin might be able to cause it but I doubt it your issue could be the same but I can't tell from your screenshot. if its not a prison cell then another plugin is blocking the damage to the player, or there's some game or plugin issue I'm unaware of
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heya. that plugin will need to exclude them ownerid for each entity is 0 so simple enough
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@Yac Vaguer heya it won't spawn more than configured. so if it's not in the base loot or difficulty loot tables then it will be in your copypaste files. third party packs are bad about this. there are no items in my packages. Empty All Containers Before Spawning Loot is in the profiles and will help with any copypaste files that contain loot.
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your question is not clear. I do not understand what you are asking because the English translation is bad. if you want abandoned bases to become raidable after 7 days then grant abandonedbases.vip permission to your default group. waiting 7 days is a very long time though. if you want bases to stay raidable for 7 days after they become abandoned then you can't. you can set Despawn Timer to 0, and they'll continuously be converted into raidable until no TC is available anymore. but the plugin will not despawn the base with Despawn Timer set to 0. in which case the server (NOT the plugin) would decay the base when the TC is not protecting the base anymore.
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@Dead Nasty heya, Include Twig Structures setting is for counting Foundations Required and Walls Required it isn't for converting bases which are made out of twig, and it isn't for use with the abandonedbases.attack permission. I can make it work with all 3 but it will be very annoying for anyone attacking twig the foundation limit cannot be set to 0. I can remove the limit, but why?
- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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heya, you will need to use the commands rb.config list - this will list all files in your profiles and whether each exists or not rbe debug - this will tell you the debug. that is good and bad information on what is happening with the plugin. type the command a second time to toggle it off.