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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    the new spawn issues are fixed in next update =p I am trying to fix something else before updating but if I can't figure it out soon then I will just release it since this other issue I'm working on is not that important anyway.
  2. nivex

    Raidable Bases

    you are using outdated tier then. update and install copypaste files only. @romanulrichas @MON@H stated this is an option now. will add message
  3. nivex

    Raidable Bases

    @aimacak the base floating is because the foundation on far left should not be there. foundations must be same height everywhere. remove it and it will be ok
  4. nivex

    Raidable Bases

    @onehitterquitterthere shouldn't be many issues at all. this issue is because the game has the sunken ship layer sent to World so the plugin thinks its land since World = Land. idk why it didn't check if it was flat land though. I will figure it out @GamingHQnice glad to hear you like it @aimacakyes, it puts the files in the Editable_Lists directory so you can modify them and then copy them where you want them. it is explained in the documentation
  5. nivex

    Raidable Bases

    haha that is it i think. ok thanks. ill fix it in next update so just ignore it for now. will post a fix to edit cs later. im too tired to mess with it anymore now
  6. nivex

    Raidable Bases

    not sure, i'm blocking that floating plank collider so i don't know what it is spawning on. the image is not clear can you see what it is spawned on? despawn base and look nearest objects
  7. nivex

    Raidable Bases

    i dont know, i can't see the depth of the water there @aimacak
  8. nivex

    Raidable Bases

    once again please read the 2.6.0 update notes all spawn issues fixed. this does not mean you won't have issues if your map lacks flat terrain, or your config/profiles is setup wrong don't set bases to spawn too close together, or too far apart. distance should be 150-500 at most and 500 may not work on some maps that lack flat terrain bases will ALWAYS favor the beach and water areas because they have the most concentration of flat land. i will not make it easy to change this because you can break the plugin from working at all my advice for everyone is to quit changing so many settings and go back to the settings you had beforehand. most edits are going to break it even more if not done properly. if you need advice on what to adjust a setting to then please ask away I do not mind helping at all do not modify elevation level (now known as Land Level) it will not help unless you need to lower it slightly i assure you that i spent many hours into this 2.6.0 to make the spawns work as elegantly as possible and that you can do more now with the spawns than you ever could before. i spawned 96 bases on a map where previously only 16 would spawn. that is how massive this update is.
  9. nivex

    Raidable Bases

    @aimacakdownload it again. the first upload failed read the update notes, elevation is now land level and is in profiles. do not modify bases will spawn where they can at random too i've tested this for days now and it works great if they spawn in that area then it is what it is. they will eventually spawn elsewhere
  10. nivex

    Raidable Bases

    @aimacakprobably just buggy. set height back to 1.0 and do not adjust elevation level above 2.5. setting it to 6.5 means it can float off the ground. @byond1991ask again if it happens in 2.6.0 please yes that means 2.6.0 is released and many things are fixed. PLEASE READ THE NOTES I TOOK A LOT OF TIME FOR ALL OF THIS
  11. nivex

    Raidable Bases

    using the colors you posted for the buttons colors and the default white for the text colors, along with the alpha being set to 0.7 here i've swapped the text colors with the button colors, the panel and button alpha to 0.1 and the text alpha is 1.0 (no option to change it) but it is a bit hard to see. so i opted to use bold text instead for better readability either way itll be more configurable
  12. nivex

    Raidable Bases

    @aimacakthere aren't settings for each label text color unless you use contrast, otherwise only the button colors can be changed and Text Color is used for the labels. you're meant to only change the buttons color and have the contrast adjusted if necessary. i will see if i can add support for all labels to use their own color i've fixed the alpha in next update spawning issues are fixed next update. i'm just trying to work out one last issue with the elevation level. you definitely cannot use 4.0 next update.
  13. nivex

    Raidable Bases

    @Gordon Freemanyou can't remove anything from the queue and it would break the plugin if you did. it is fixed next update @aimacakyes sometimes the language API does not work. as far as I know this is an Oxide issue but deleting the language file or restarting the server will fix it.
  14. nivex

    Raidable Bases

    @BetterDeadThanZedthats the maximum for everyone
  15. that's not the default files. you put a profile in the base loot directory. =p loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn. they cannot be profiles - they must be loot tables. profiles belong in the profiles directory @Vengadorweb
  16. nivex

    Raidable Bases

    @exelonpt "Grids To Block Spawns At": ["A2", "AA1", "Z5"], etc=]
  17. nivex

    Raidable Bases

    @BeePssY yes, you can use the spawns database plugin and just set that filename under whatever event type in the config, "Spawns Database File (Optional)": "none", so if the filename is maintainedspawnpoints.jsosn then you would replace none with maintainedspawnpoints. don't include the .json extension
  18. nivex

    Raidable Bases

    np @Emigo @Tiddy oh so I gotta do it. lol. ok ill try
  19. nivex

    Raidable Bases

    @Tiddyit looks nice! can you have it scale down the size so it doesn't include lockouts with no time?
  20. nivex

    Raidable Bases

    @Emigono, but that is fixed next update which will be out soon @Tiddytoo many complaints about users accidentally turning it off. just sick of dealing with that. the ui class needs a rewrite anyway. I would use a better UI yes. I suck at UI. =P
  21. nivex

    Raidable Bases

    it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
  22. nivex

    Raidable Bases

    2.5.0 released you must wait until Rust releases the update! it will not compile until then if you have issues (including previously reported issues) then report them to me again
  23. nivex

    Raidable Bases

    lol no problem bud. im still recovering from a STEMI so I understand yea i'm no good at naming the options. they're long winded for sure, but they're meant to be self-explanatory so you don't have to look at the documentation repeatedly
  24. nivex

    Raidable Bases

    i'm saying I added this option in next update as a better solution. then you can set the despawn after looting to 5-15 minutes and not worry about it not being enough time, because it will reset if players are still active in the base. @Swedish Chef
  25. nivex

    Raidable Bases

    =p fyi
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