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nivex

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Everything posted by nivex

  1. that's not the default files. you put a profile in the base loot directory. =p loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn. they cannot be profiles - they must be loot tables. profiles belong in the profiles directory @Vengadorweb
  2. nivex

    Raidable Bases

    @exelonpt "Grids To Block Spawns At": ["A2", "AA1", "Z5"], etc=]
  3. nivex

    Raidable Bases

    @BeePssY yes, you can use the spawns database plugin and just set that filename under whatever event type in the config, "Spawns Database File (Optional)": "none", so if the filename is maintainedspawnpoints.jsosn then you would replace none with maintainedspawnpoints. don't include the .json extension
  4. nivex

    Raidable Bases

    np @Emigo @Tiddy oh so I gotta do it. lol. ok ill try
  5. nivex

    Raidable Bases

    @Tiddyit looks nice! can you have it scale down the size so it doesn't include lockouts with no time?
  6. nivex

    Raidable Bases

    @Emigono, but that is fixed next update which will be out soon @Tiddytoo many complaints about users accidentally turning it off. just sick of dealing with that. the ui class needs a rewrite anyway. I would use a better UI yes. I suck at UI. =P
  7. nivex

    Raidable Bases

    it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
  8. nivex

    Raidable Bases

    2.5.0 released you must wait until Rust releases the update! it will not compile until then if you have issues (including previously reported issues) then report them to me again
  9. nivex

    Raidable Bases

    lol no problem bud. im still recovering from a STEMI so I understand yea i'm no good at naming the options. they're long winded for sure, but they're meant to be self-explanatory so you don't have to look at the documentation repeatedly
  10. nivex

    Raidable Bases

    i'm saying I added this option in next update as a better solution. then you can set the despawn after looting to 5-15 minutes and not worry about it not being enough time, because it will reset if players are still active in the base. @Swedish Chef
  11. nivex

    Raidable Bases

    =p fyi
  12. nivex

    Abandoned Bases

    @Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
  13. nivex

    Raidable Bases

    @Tabmorineits in the profiles, not the config
  14. nivex

    Raidable Bases

    @Hakkaiserver saves during `restart` command. what is a dirty restart
  15. nivex

    Raidable Bases

    I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
  16. nivex

    Raidable Bases

    @Razor14150can you post any errors ? DM me them. without them I don't see how to fix it atm
  17. nivex

    Abandoned Bases

    @Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
  18. nivex

    Abandoned Bases

    there are economic payments already and it will be a payment to cancel as well in next update i added rewards for Economics, IQEconomic, ServerRewards and SkillTree in next update for you just now. copypasta not hard =p
  19. nivex

    Abandoned Bases

    wait you want it as a reward or payment? @Neighigh
  20. nivex

    Raidable Bases

    @MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "rifle.lr300", "rifle.semiauto" ] }, @chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet. @Swedish Chefty for helping!
  21. nivex

    Abandoned Bases

    ya restart doesn't affect it i doubt i will add npcs or loot boxes but we'll see i am however moving sleeper loot into boxes via an option with next update when Kill Inactive Sleepers is set true
  22. nivex

    Raidable Bases

    I cannot support Death Notes until the dev adds the necessary API last but not least, @XyberviriGUIAnnouncements doesn't cause that to happen. it's something else with your config, or you have it toggled off with /rb ui which I am going to remove because this is constantly a problem
  23. nivex

    Raidable Bases

    @chuck norris raid bases is not going to prevent a TC from spawning. that would be a CopyPaste issue, another plugin interfering, or some unforeseen issue as for loot... 1. its not set true - i've had people insist it was only to not be, or realize they were looking at the wrong file 2. a plugin is destroying the boxes - not likely but it's happened 3. the copypaste file of the base is corrupted and needs removed - this is very often the case 4. server load - usually from way too many plugins or the server's machine is a potato 5. unstable server / server not restarted often enough - once a day at minimum and high-end servers are never excluded from being susceptible to bugs or memory leaks. restart. it is not uncommon for memory leaks to cause the server to fuction differently No usable containers found means the base did not spawn with boxes or they could not be found for any of the above reasons otherwise, I don't know. I do not see a bug, but I also have no idea why bases don't despawn (or is it spawn???) for some people. so I cannot say with any certainty what it is.
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