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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @aimacakthere aren't settings for each label text color unless you use contrast, otherwise only the button colors can be changed and Text Color is used for the labels. you're meant to only change the buttons color and have the contrast adjusted if necessary. i will see if i can add support for all labels to use their own color i've fixed the alpha in next update spawning issues are fixed next update. i'm just trying to work out one last issue with the elevation level. you definitely cannot use 4.0 next update.
  2. nivex

    Raidable Bases

    @Gordon Freemanyou can't remove anything from the queue and it would break the plugin if you did. it is fixed next update @aimacakyes sometimes the language API does not work. as far as I know this is an Oxide issue but deleting the language file or restarting the server will fix it.
  3. nivex

    Raidable Bases

    @BetterDeadThanZedthats the maximum for everyone
  4. that's not the default files. you put a profile in the base loot directory. =p loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn. they cannot be profiles - they must be loot tables. profiles belong in the profiles directory @Vengadorweb
  5. nivex

    Raidable Bases

    @exelonpt "Grids To Block Spawns At": ["A2", "AA1", "Z5"], etc=]
  6. nivex

    Raidable Bases

    @BeePssY yes, you can use the spawns database plugin and just set that filename under whatever event type in the config, "Spawns Database File (Optional)": "none", so if the filename is maintainedspawnpoints.jsosn then you would replace none with maintainedspawnpoints. don't include the .json extension
  7. nivex

    Raidable Bases

    np @Emigo @Tiddy oh so I gotta do it. lol. ok ill try
  8. nivex

    Raidable Bases

    @Tiddyit looks nice! can you have it scale down the size so it doesn't include lockouts with no time?
  9. nivex

    Raidable Bases

    @Emigono, but that is fixed next update which will be out soon @Tiddytoo many complaints about users accidentally turning it off. just sick of dealing with that. the ui class needs a rewrite anyway. I would use a better UI yes. I suck at UI. =P
  10. nivex

    Raidable Bases

    it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
  11. nivex

    Raidable Bases

    2.5.0 released you must wait until Rust releases the update! it will not compile until then if you have issues (including previously reported issues) then report them to me again
  12. nivex

    Raidable Bases

    lol no problem bud. im still recovering from a STEMI so I understand yea i'm no good at naming the options. they're long winded for sure, but they're meant to be self-explanatory so you don't have to look at the documentation repeatedly
  13. nivex

    Raidable Bases

    i'm saying I added this option in next update as a better solution. then you can set the despawn after looting to 5-15 minutes and not worry about it not being enough time, because it will reset if players are still active in the base. @Swedish Chef
  14. nivex

    Raidable Bases

    =p fyi
  15. nivex

    Abandoned Bases

    @Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
  16. nivex

    Raidable Bases

    @Tabmorineits in the profiles, not the config
  17. nivex

    Raidable Bases

    @Hakkaiserver saves during `restart` command. what is a dirty restart
  18. nivex

    Raidable Bases

    I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
  19. nivex

    Raidable Bases

    @Razor14150can you post any errors ? DM me them. without them I don't see how to fix it atm
  20. nivex

    Abandoned Bases

    @Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
  21. nivex

    Abandoned Bases

    there are economic payments already and it will be a payment to cancel as well in next update i added rewards for Economics, IQEconomic, ServerRewards and SkillTree in next update for you just now. copypasta not hard =p
  22. nivex

    Abandoned Bases

    wait you want it as a reward or payment? @Neighigh
  23. nivex

    Raidable Bases

    @MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "rifle.lr300", "rifle.semiauto" ] }, @chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet. @Swedish Chefty for helping!
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