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nivex

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Everything posted by nivex

  1. nivex

    SUGGESTION

    hi, I added Permission To Ignore With Players Online Limit if you didn't notice. enjoy.
  2. nivex

    Not Spawning

    Changed Status from Pending to Closed
  3. hi, did you sort this?
  4. nivex

    zone pvx info

    I see that Zone PVX Info has no maintainer. here is a fix that you can use to fix the hooks for Abandoned Bases. ZonePVxInfo.cs
  5. nivex

    PvP Delay hooks

    Changed Status from Pending to Closed
  6. nivex

    Bug when placing ladders

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. nivex

    raidable bases and skill tree

    Changed Status from Pending to Closed
  8. nivex

    raidable bases and skill tree

    no problem, enjoy!
  9. nivex

    raidable bases and skill tree

    hi, good to know that! well, if you are playing as an admin then several things can prevent rewards. 1. rewards are set within the profiles, oxide/data/RaidableBases/Profiles/, so I'd make sure it is configured as expected 2. Remove Admins From Raiders List will have you removed from everything 3. you cannot use noclip or vanish. these abilities are intended to bypass much of the functionality so you do not interfere with players
  10. nivex

    Bug when placing ladders

    alright, may have a solution. change: to
  11. nivex

    Bug when placing ladders

    many things in this plugin aren't in default rust, but I did say I'd try to block it =p
  12. nivex

    Bug when placing ladders

    true, but you can deploy them normally to obstruct entry too I will see if I can block it though
  13. nivex

    Bug when placing ladders

    @Snaplatack I just got a chance to look at the video you sent me. you can disregard everything I said above. I was mistaken in what you were telling me I thought you meant the ladders were rotating on walls horizontally, rather than being able to deploy them horizontally such as on roofs or ceilings. ya, I think this is fine, unless you see it as a problem?
  14. nivex

    Bug when placing ladders

    ok. load up Raidable bases and copypaste only and try it out there
  15. Changed Status from Pending to Closed
  16. hi thanks for letting me know the cause. good luck
  17. nivex

    Bug when placing ladders

    not necessarily, a plugin can modify the rotation by multiple means such as on spawn. do you have a test server
  18. nivex

    Bug when placing ladders

    I dont see how that is possible. surely it is a plugin or mod breaking it
  19. nivex

    Bug when placing ladders

    ok, let's try this then. edit the .cs change line 2365 from to and line 2375 from to
  20. nivex

    Bug when placing ladders

    I'm not sure how you are able to do this then. is there some new ladder that I'm not aware of?
  21. nivex

    Bug when placing ladders

    heya. ladders are placed vertically in raidable bases (up and down) which is how the game does it. it should not be possible to place them horizonally (left and right). I tested for you and it functions normally. perhaps you have a plugin altering this
  22. nivex

    Raidable Bases

    @0g.Ghost.7373 hi, you can click the arrows to move it to where you want it to be type /rb setui status this will save the new position to the config, and update it for every player
  23. nivex

    PvP Delay hooks

    if you want to know how much delay a user has then you can use float GetPVPDelay(player.userID.Get()) and the maximum time is float GetMaxPVPDelay() OnPlayerPvpDelayStart is triggered when they leave the event, or when they engage in PVP OnPlayerPvpDelayReset is triggered the same way, but the time is reset instead of the above hook being called OnPlayerPvpDelayExpired is called when it expires the parameters 0, 0, ID are old parameters and I left them in so I would not break plugins using my hooks loadTime is how long the raid took to setup ownerId is who owns the event BaseName is the copypaste file used spawnDateTime is the time when the raid completed setup despawnDateTime is the time when the raid will despawn GetLootAmountRemaining() is how much loot is required to complete the raid (the same amount is shown in the game status UI)
  24. @bluelite73 I did find a separate issue in TruePVE and have released TruePVE 2.2.1 it might be related to this issue too. so please let me know if this fixes your issue. I don't think it will help since RB handles the behavior of TruePVE, but it is still beneficial to update TruePVE
  25. I tried this on Linux server using Oxide, Windows server using Oxide, and Windows server using Carbon with the same results using molotovs and incendiary rockets spawned in via F1 game console and default TruePVE config with your RB files. server.pve was set to false
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