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Everything posted by nivex
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Changed Status from Pending to Closed
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no problem
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pvp events don't eject players by default. "Convert PVP To PVE": false, this is true by default which is why it's not working, under buyable events
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heya you need to enable eject settings, oxide/data/RaidableBases/Profiles/ for buyable events: Eject Enemies From Purchased PVE Raids Eject Enemies From Purchased PVP Raids for public events: Eject Enemies From Locked PVE Raids Eject Enemies From Locked PVP Raids
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server.fps to see the fps fps.limit to see the limit server.fps needs to be over 15 show me where it says free
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once you fix the FPS issue it will load everything including copypaste
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oh ok. well it says the reason in your image it won't load when your FPS is under 15
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heya, use rbe debug to see why
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@RusticHaven heya 1. Eject Corpses From Enemy Raids, in the profiles. this should never be done on a PVE server (yours is PVP so its fine) 2. all messages can be edited in the language file. if there is no message then it won't be displayed. to disable it should be this PVP servers should disable these too (config) Lock Treasure To First Attacker => false, this is for public raids Lock Raid To Buyer And Friends, this is for private /buyraid
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I like to look at the counts in the boxes using radar to make sure that the placement of the boxes is good and that I have a specific amount of loot per box it should be noted that lockers, ovens, TC and such can hold items too so factor those in too the amount shown on the UI is the amount required for players to complete the event. the amount shown in the server console is the total amount of items spawned. @OlRandal thanks as always @aimacak
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Changed Status from Pending to Closed
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yes no problem. check before the cast if (!entity || info == null) return; BasePlayer player = info.InitiatorPlayer; you should use entity.ShortPrefabName instead of entity.name too
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that's close, but you need to use what I suggested void OnEntityDeath(BaseCombatEntity entity, HitInfo info) { if (!entity || info == null) return; if (!entity.name.Contains("barrel")) return; if (UnityEngine.Random.Range(0f, 1f) <= ConfigFile.chanceOfBear) { SpawnBear(entity.transform.position); BasePlayer player = info.InitiatorPlayer; if (player != null) PrintToChat(player, msg("Bearrel", player.UserIDString)); } }
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you need to null check your code then
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yea, would be nice if CopyPaste had an option to prevent specific entities from spawning to avoid this issue until it's fixed RB has an option to despawn it after it spawns but that might not fix your issue from what you said... Kill These Prefabs After Paste, in the profiles use the entity shortname (not item shortname) in that list: wall.frame.cell TruePVE can give you the name by using /tpve_prod
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@COSMO ya in the profiles as aimacak stated also, players won't be able to buy from any profile that has Allow PVP set to true, oxide/data/RaidableBases/Profiles/ if you set Allow PVP to false in the profiles then it's not a problem. otherwise the below option will block the purchase. costs are not configured and players won't be able to buy until at least one is set in the config file
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heya, line of sight issues are with the game. the issue was reported to Facepunch, so they're aware, but seems they haven't been able to fix it yet. there was an exploit where those bars were immune to damage but I think Facepunch fixed that since it was on YouTube too.
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the diffrent clolours for the different levels are not showing up on my map only green
nivex replied to kingtezzer's Support Request in Support
the free version has no premium features you must install the plugin from this site tier packages do not contain the plugin install the tier package and then the premium plugin from this site last -
the diffrent clolours for the different levels are not showing up on my map only green
nivex replied to kingtezzer's Support Request in Support
heya. yes sometimes Oxide (or Newtonsoft) resets this but it's unknown why since I never reset it. just fix the difficulty setting in your profiles, oxide/data/RaidableBases/Profiles/