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nivex

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Everything posted by nivex

  1. hi, you can't. easy will always be easy
  2. hi, lines 212 to 246 are disabling easy medium hard and expert, and youve removed nightmare
  3. Hi, 3.1.3 works fine. You have no profiles, so you need to create them again. Either restore a backup, or remove all of the old files and install the plugin from Codefling only
  4. nivex

    Raidable Bases 3.1.3

    Hi, The plugin is not broken. This is why it's stated to contact me first, but you shouldn't try to install free over paid anyway. The free version contains no paid features, that is exclusive to the paid version only, and only the paid version supports both the English and Russian languages. Installing free over paid will erase anything else as it does not exist, as expected. You have the paid version, install the plugin from Codefling only, and do not install the free version from uMod.
  5. Changed Status from Pending to Closed
  6. hi, answered in DM. administration will be able to assist with this
  7. nivex

    Raidable Bases

    @MortuusVivensX hi, same question, can you spawn it manually? if you can spawn manually then set Allow Players To Buy PVP Raids to true and set Convert PVP to PVE to true. if you can't spawn manually then the plugin is not configured. there is a guide in the documentation under "a few steps"
  8. nivex

    Raidable Bases

    @illknownheya, can you spawn easy manually?
  9. hi, it says where it is missing. someone has removed it. post the config
  10. nivex

    Raidable Bases

    @Ianheya its optional next update. you can remove line 6947 for now
  11. nivex

    Raidable Bases

    heya yes, in the profiles or you cqn add 10430 to Random Building Skin List
  12. nivex

    stability 100%

    heya you can enable stability by command: rb.config stability true
  13. nivex

    Wall paper

    heya, all walls and floors take damage by default there is an option to block this in the profiles, which is false by default, Building Blocks Are Immune To Damage otherwise it is another plugin or server.pve true convar which is not supported
  14. nivex

    Raidable Bases

    @deal heya, there is no "Enabled" option to disable them in the profiles. it's intended that they be replaced with static elevators as they've never worked in CopyPaste until recently. it will be optional in the next RB update
  15. nivex

    Raidable Bases

    @Ham Hinkleman heya, no, that is for all event types
  16. nivex

    Raidable Bases

    @maxalt hi, do they not work when you paste the base? they could open a door with a keycard instead of destroying it?
  17. maybe so. ill check it out.
  18. heya, I think it's a game issue. I've had the same issue with bases in the jungle, but I can't reproduce. when I go to the same spot on the same server and spawn the same base the issue doesn't happen again. if you can find a way to reproduce then I might be able to do something. I've already tried raycasts, checking physics in the areas reported and everything looks normal to me so it's unknown. however, if you can /rbe that same base and it still floats each time then that's not the same issue. in that case, height would be modified in the profile or the base's copypaste file.
  19. Changed Status from Pending to Closed
  20. haha no worries, enjoy
  21. heya, ya the quotes were missing from the commands that you used. you can copy the above commands next time and rename the bases in those instead curly quotes are not supported though. it needs to use straight quotes like in the above commands
  22. nivex

    rasta

    Changed Status from Pending to Closed
  23. nivex

    rasta

    hi, it's not installed, answered here already: https://codefling.com/files/support/28380-rasta/
  24. nivex

    rasta

    heya, Oxide is telling you that there is no plugin with that name in your plugins folder so you'll need to install it
  25. heya, it would be another plugin such as your PVE plugin if not using TruePVE or some other. there are no options in RB to block samsite damage, only to prevent it from targeting to begin with. Range (350.0 = Rust default) and plugin default is 75 so if you're shot then RB will always allow the damage, but another plugin can still block it

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