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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    yep I am working on it for abandoned bases, raidable bases, and nteleportation
  2. nivex

    Raidable Bases

    hi, Use Grid Locations In Allowed Zone Manager Zones Only
  3. nivex

    Raidable Bases

    @Dr.D.Bugyep set it true
  4. hi thanks, you can use rb.config stability true|false
  5. nivex

    Raidable Bases

    hi, this is intended so the items can stack. though it doesn't check if the item can stack so I will add that I've made it optional in the next update too (Use Identical Skins For All Stackable Items, in config)
  6. nivex

    Raidable Bases

    @treasureisland1234 attach your config if you can't enter then you probably gave your raidablebases.banned perm
  7. nivex

    Raidable Bases

    @MeinRustthank you Mein @Commo if you're going to change it in the config then you should unload the plugin and delete the UI data file. this is because each players offsets are stored so changing config will apply to new offsets or unchanged offsets only. you can use the arrow to move each ui window too to make this easy oxide/data/RaidableBasesUI.json - be careful to not delete the wrong data file.
  8. hi, tier 3 does not include the bases from tier 1 or tier 2. each tier has its own unique bases. that is the only difference between each tier.
  9. nivex

    Raidable Bases

    Amount Of Items To Spawn in the profiles, oxide/data/RaidableBases/Profiles/
  10. nivex

    Raidable Bases

    I gave you multiple answers what does it say when the plugin loads you need to show me what it says
  11. nivex

    Raidable Bases

    rbe debug command is there to help you with issues. most common reason is not enough players online. Minimum Required Players Online is under Maintained Events and Scheduled Events in the config make sure the plugin loads without any errors. make sure the copypaste files exist. you can check by typing rb.config list make sure you see the loot files being loaded after the plugin loads
  12. nivex

    Raidable Bases

    @Tomato_Jesus not yet, busy with other priorities. send me the config in DM and I'll check when I can
  13. nivex

    Raidable Bases

    @Yaruani I use the native method from the game to get the grid. whether it's from the game or my own code it will never be 100% accurate you can disable Prevent Players From Hogging Raids in the config
  14. nivex

    Raidable Bases

    no. GongJiLi should fix several issues 1. it should ignore entities not owned by a player 2. it should not modify rocket damage until explosion 3. fix exploit in OnEntityTakeDamage with GetActiveItem 4. damage is not scaled if the item is the last in the stack nice plugin but those issues are going to be difficult to fix unless he knows exactly how already. #1 sounds easy until you realize #2 has to be fixed for it to work for rockets. #3 seems very difficult since you can't use WeaponPrefab as that's often the prefab and not the entity itself (so the skinID will be 0 in this case) exploit: 1. configure skinid and attack power for rocket launcher 2. throw a grenade 3. equip the rocket launcher 4. wait for explosion 5. damage of grenade will be scaled by 300 { "skinid And attack power": { "1839729563": 300.0 } }
  15. nivex

    Radial Menu

    nteleportation allows characters a-z and 0-9 for sethome so passing underscore in the argument doesn't work (e.g: V3_2). I would change it, but it's been this way for over 4 years
  16. nivex

    Raidable Bases

    I had mine set to 0 when I used that plugin
  17. nivex

    Raidable Bases

    @Tomato_Jesus I'll check it out. was either raid purchased?
  18. nivex

    Raidable Bases

    oxide/data/RaidableBases.json file contains the both ladders and RIP =(
  19. nivex

    Raidable Bases

    you will never need to remove your config during an update you should always back it up though. sometimes files can become corrupt and will reset but this is very rare.
  20. nivex

    Raidable Bases

    2.7.3 released Despawn Dropped Loot Bags From Raid Boxes When Base Despawns - please enable this in ALL of your profiles if having despawn issues This requires the Rust update There's some very useful fixes and additions in this plugin update Such as this, found in the profiles: - Permission Required To Enter Players cannot buy an event they do not have permission for Players cannot enter an event they do not have permission for If no permission is assigned then all players may enter that event You can specify any permission from any plugin, or create your own here. Do not use groups. Assign the permission to a group if you need to use a group instead. This is useful so you can create profiles with specific bases that you require permission for. All other bases they can enter freely. You can create a new profile by using the command rb.config add "Secret Bases" SecretA SecretB SecretC 4 Where 4 is the difficulty Nightmare. You can then add permission to the file, or use any existing profile instead if you prefer that. Enjoy
  21. nivex

    Raidable Bases

    the despawn time appears when the despawn timer begins. there is up to a 30 second delay once the despawn timer begins if you enable Wait To Start Despawn Timer When Base Takes Damage From Player then it will not be shown until a player attacks the base if you set Minutes Until Despawn After Inactive to 0 then it will be permanently hidden
  22. nivex

    Raidable Bases

    yes. you can change stability with rb.config stability true|false
  23. nivex

    Raidable Bases

    I'll think about the silent option but on the fence about it I really dislike redundant options that further bloat the files There has to be a better way to implement it
  24. nivex

    Raidable Bases

    commands are added in next update
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