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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @llama edit the language file and put the size in the messages
  2. nivex

    Raidable Bases

    @CsaszyKJ hi, you have set a minimum of 8 and maximum of 18 for easy bases and random amount is enabled. while testing it spawned between 8 to 18 npcs for each base which shows it is working fine. if you want more to spawn then you will have to increase the minimum "Amount Of Murderers To Spawn": 10, "Minimum Amount Of Murderers To Spawn": 4, "Spawn Random Amount Of Murderers": true, "Amount Of Scientists To Spawn": 8, "Minimum Amount Of Scientists To Spawn": 4, "Spawn Random Amount Of Scientists": true, i do not recommend using so many npcs. npcs from any plugin can impact server performance
  3. nivex

    Raidable Bases

    ah ok good information. details are important so thanks. can you DM that profile and your config then ill check it out later tonight
  4. nivex

    Raidable Bases

    @CsaszyKJ show me those settings
  5. nivex

    Raidable Bases

    @Dr.D.Bugya, you can clean them up. if you have a script that removes files then include those during your wipe
  6. nivex

    Abandoned Bases

    @Rust Adminyes this is being implemented and the boat will be able to move with the event too
  7. nivex

    Raidable Bases

    @CsaszyKJ hi, they can use /buyraid reset buyable cooldowns are not player lockouts: - buyable cooldowns are for private raids - player lockouts are for public raids there is no setting to do this with player lockouts. you can add commands to your store where they can buy resets for both there too. players should not be given access to these commands so it should be done from your ingame store rbe expire steamid buyable rbe expire steamid lockout
  8. nivex

    Raidable Bases

    I have added `Kill These Prefabs After Paste` in the next update which will be in the profiles. you will be able to add guntrap or any other entity to that list and it will kill it after the base pastes @Sjd6795 it's better if the copypaste dev added an option to prevent it from spawning though
  9. nivex

    Raidable Bases

    ty @aimacak @Sjd6795 npcs cannot move inside the base amount of bases is in the config. Max Maintained Events and/or Max Scheduled Events should equal the total amount of these numbers
  10. nivex

    Raidable Bases

    ty trap box there's some changes to skins in the next update so please read the update notes regarding this when I release it =p
  11. nivex

    Raidable Bases

    click on my name and on that page click the message button discord.gg/rZNpCyf is my discord I will try reloading to see if that causes the issue for me but I'm going to bed now @Raiven_007
  12. nivex

    Raidable Bases

    @Raiven_007 ya I am not sure why this happens yet. you can remove the bases by going to each and using /rbe kill_cleanup if you can DM me the server log when this happened that would be helpful to next update will include more logs so I can hopefully track this down. very unusual to not see the high walls despawn though. if the dome is killed then everything should be killed so i don't understand why that isn't happening.
  13. nivex

    Abandoned Bases

    @BadLandsill consider it but there is a log specifically for this in the next update that will go to oxide/logs/AbandonedBases/ if Log To File is enabled in the next update
  14. nivex

    Raidable Bases

    kk ill have to add it to the plugin
  15. nivex

    Raidable Bases

    not currently. it is planned what is the item shortname
  16. nivex

    Raidable Bases

    @z.wellman09 if a block is stone it will turn into wood if you enable both options likewise with a door. if it is metal it will become wood and vis versa
  17. nivex

    Raidable Bases

    @z.wellman09the highest building tier will always be chosen first
  18. nivex

    Abandoned Bases

    @BadLands doubt I'll mess with webhooks. people keep saying they don't work when they do @Tomato_Jesus you can leave that enabled. if you enable purge then the scan will cause it to convert. purge is enabled with /sar purge it will not convert early unless /sar is used, or if /sar purge and a scan is used (automated or with /sab)
  19. nivex

    Abandoned Bases

    you must've ran the purge command. makes sense given you have the plugin set to automate the scan every 3600 seconds or hourly which would've caused it to convert at that time otherwise it's not going to convert until the time elapses
  20. nivex

    Abandoned Bases

    that's how long you must be inactive @Tomato_Jesus what perms do you have? that shouldnt be possible unless someone used /sar to manually convert it attach config too
  21. nivex

    Raidable Bases

    it lasts 1 wipe if the plugin isn't loaded during the wipe then it can't remove the titles when the server wipes /rb wipe will force it
  22. nivex

    Raidable Bases

    hi it will always spawn in a random box
  23. nivex

    Abandoned Bases

    np. I'll see about Raid Protection support in a future update then. I want to get this update out asap first
  24. nivex

    Abandoned Bases

    @Tomato_Jesus the plugin won't break with the Rust update. the plugin update will be soon though
  25. nivex

    Abandoned Bases

    it's planned but there's no way to currently do this. there are far too many issues to resolve before it can be implemented because the event can overlap other bases if players build too closely. those overlapped bases won't be raidable, but it is difficult to determine who should be ejected. in the next update there is a new option to prevent players from looting anything in the abandoned bases, and I will likely add a second Eject Enemies option to remove players when they step on a foundation unless I can find an elegant solution to eject them when they enter the dome instead. either way, it will serve the same purpose and be just as effective.

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