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Everything posted by nivex
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@Dead Nasty hi, if you didn't get any messages then ab.debug wasn't toggled on. it requires you to be an admin, and to have abandonedbases.admin permission there's so many reasons why bases won't be converted. namely permissions are not granted from config, or incorrect configuration values regarding anything with radius in the name. if an admin has abandonedbases.immune and you use another plugin that auto-auths on player bases then they would never be converted if you remained authed on their TC, or even built something at their base. it could be a bug too - but no bug that I'm aware of would prevent EVERY base from converting. I'd DM, but you aren't accepting messages.
- 583 comments
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- #rust
- #rust plugin
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hi, that is an issue with your language file.
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- 583 comments
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- #rust
- #rust plugin
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ya, not really sure unless an entity is dying by some unknown means.
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good to know! no idea why you'd see 50 then 28. you can set Amount Of Items To Spawn to 50 and it will spawn 50 items. this will show 50 items in the server console window. in-game however, the status UI will show what is required to complete the event only. which is often less than the amount that was spawned because items can move into other containers like BBQ, TC, Fridge, Oven's and Lockers. any containers which are not required to complete the event will not be included in the status UI. items which move into the tool cupboard are allowed to stack as well. so that would skew the number shown.
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yea TruePVE is all you need. type server.pve false into the server console it will return
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heya, server.pve will block this damage. set it to false and use a PVE plugin instead of that server convar.
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Damage blocked to players if another raid is active
nivex replied to Ghosthunter's Support Request in Support
hi. its impossible for your previous issue to persist with that permission granted. describe the new problem in complete detail. step by step. write it in your native language. DM your profiles and config too. in private message. -
Changed Status from Pending to Closed Changed Fixed In to Next Version
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hi, I've changed this in the next update to function as it did before, as well as when ab.debug is toggled on
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Changed Status from Pending to Closed
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no problem
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hi, you can disable this in the profiles. Block Plugins Which Prevent Item Durability Loss
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- 583 comments
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- #rust
- #rust plugin
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@Aeryn Sun yes, changing it to 1.0 will work for SkillTree.cs, XLevels.cs and XPerience.cs plugins. if the name doesn't match then it will not work. the issue would not be with RB unless using noclip, vanish, Remove Admins From Raiders List, etc. if (Options.Rewards.XP > 0 && Instance.XPerience.CanCall()) { double xp = config.Settings.Management.DivideRewards ? Options.Rewards.XP / (double)total : Options.Rewards.XP; QueueNotification(ri.player, "SkillTreeXP", xp); Instance.XPerience?.Call("GiveXPID", ri.userid, xp); }
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hi, you can't turn it off. thats how it is supposed to work. run it from the server console or let it run automatically.