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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. nivex

    Raidable Bases

    @Agricola sure, i'll add it rb.config stability true/false
  3. hi, i fixed this in the next update. thanks
  4. nivex

    Raidable Bases

    @WarisGG heya, TC is not required by default and Destroying The Cupboard Completes The Raid just ends the event when the TC is destroyed. if you want to require TC and boxes then you need to set this option to true, Require Cupboard To Be Looted Before Completion
  5. nivex

    Raidable Bases

    @phlex hi, there's no option to wait between each raid until the next event. bases spawn on a schedule with Scheduled Events, or they spawn immediately with Maintained Events. A schedule could have them spawn every so often instead Increase Minutes Until Despawn After Inactive from 45 to 180 so they spawn less often. this is only so bases rotate, so it's not necessary to be so low. enable Wait To Start Despawn Timer When Base Takes Damage From Player so they don't begin the despawn timer until attacked
  6. nivex

    Raidable Bases

    @norikazu And I've stated what it could be. I understand you wanting to improve performance, but that's an impossible task given most plugins aren't written with performance in mind. The only real solution is to delete the plugins that you do not need, and then optimize from there. I'm well aware that RB is very heavy on hook times and memory usage already. I know which methods take the most time, and which use the most memory as I use profiling too. I constantly strive to improve performance. SafelyKill is not an issue. Every plugin must implement similar, there is no other way. I will spread the load out to try and help you, but it's not going to fix your problem.
  7. nivex

    Raidable Bases

    @norikazu it is most certainly not limited to you. many server owners push the limits of their server beyond what it is capable of. the majority of modded servers use way too many plugins most plugins are not optimized for performance, or have very little performance in mind servers have excessive entity counts from not using plugins which reduce the entity count, or not using entity limits to slow its impact many servers experience degradation from not being restarted frequently enough because the owner incorrectly relies on FPS, memory usage and CPU usage need I go on? you've raised issues, I've stated it is not caused by the plugin, and you continue to push blame. it is not the plugins fault when the glass is overfilled. 7950X3D is not going to experience the issues as you've described them under normal conditions. it is a server issue.
  8. nivex

    Raidable Bases

    most common cause of server (RUST, not machine) performance issues is server degradation. either from being overloaded, or not being restarted frequently enough. server FPS, memory usage and CPU usage are not reliable indicators of server performance when it is experiencing degradation.
  9. nivex

    Raidable Bases

    @norikazu hi, async would cause server crashes from cross threading. it is not necessary either. spawn and despawn limits exist for load balancing and they work. 5800X3D handles a spawn and despawn limit of 500 where the FPS never dips below 50. it is a server issue if a 7950X3D cannot handle a despawn limit of 1.
  10. nivex

    Raidable Bases

    @norikazu heya, async is not necessary. frame rate drops are normal and unavoidable. everything in the game uses frames. if you are experiencing drastic drops then that is a server issue. servers operating under normal conditions have no issues with a limit set to 1.
  11. nivex

    Raidable Bases

    ok, I will check it out when I have some time. working on other changes atm
  12. nivex

    Raidable Bases

    @Hawkhill good to know! I noticed the same npc behavior. I will note it down to be fixed
  13. nivex

    support

    heya, there are a few options for this Do Not Destroy Base Unless All Cupboards Are Destroyed (any base) Do Not Destroy Base When Despawn Timer Expires (automatically converted bases) Do Not Destroy Manually Converted Base When Despawn Timer Expires (/sar bases) once it is flagged as abandoned it will continuously be converted until raided.
  14. hi, yes, in the profiles example to spawn 3 scientist inside, and 2 scientist outside (if there is enough space for them!) it is not possible for the npc to move inside of the base - they will attack only
  15. nivex

    Raidable Bases

    @Hawkhill np I will change the direction towards the center of the map so that it spawns on the beach, 5 meters from the event.
  16. nivex

    Raidable Bases

    @Hawkhill just you. if you want to apply it to all players then type: /rb setui status
  17. nivex

    Raidable Bases

    @Hawkhill you can move the raid ui by clicking the move arrows and put it above the xp bar
  18. nivex

    Raidable Bases

    @Hawkhill ok, thanks for update
  19. Changed Status from Pending to Closed
  20. you're welcome
  21. nivex

    Raidable Bases

    @Dead Nasty hi, TC is included in the boxes option. that's why it breaks. ill make the loot spawn on the ground instead. there is an issue with rocky cliffsides but that is fixed in next update otherwise, anything spawned on normal terrain should have its height increased so it can't clip { "Option": "height", "Value": "1.0" }
  22. nivex

    Raidable Bases

    @Hawkhill this is good information! thanks, we will see what they have to say then.
  23. nivex

    Raidable Bases

    @Hawkhill hi, I don't know how this could happen. you are using 2.9.9 ? I would need exact steps from your players in order to reproduce it. it's more likely that they moved it off screen and can't see it. type can type /rb resetui status
  24. no problem
  25. nivex

    Submarine / Torpedo abuse

    Changed Status from Pending to Closed
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