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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    true, and unloading raidable bases plugin before a restart with timed execute plugin is one way to ensure that the plugin shuts down gracefully and destroys the bases before the restart.
  2. nivex

    Raidable Bases

    @flysd I don't know then if the server isn't shutdown properly then it can definitely happen
  3. nivex

    Raidable Bases

    @flysd is host machine using linux?
  4. nivex

    Abandoned Bases

    @FreeManStars hi, there's no way to do that with this plugin. you might be able to do it with the timed permissions plugin
  5. nivex

    Raidable Bases

    @Balooga you can change the arena walls in each profile, enable Use Least Amount Of Walls why remove turrets? you can use this to remove interference from turrets. this won't be needed next update. NoInterference2.cs otherwise you can use Kill These Prefabs After Paste in the profiles. I'll probably remove the option, since it belongs in the CopyPaste plugin stability command is rb.config stability true/false
  6. nivex

    Raidable Bases

    @flysd have you updated TruePVE?
  7. nivex

    Raidable Bases

    are you still having an issue? @CsaszyKJ type: rb.config list
  8. nivex

    Abandoned Bases

    @FreeManStars hi. you are not supposed to be ejected when you enter the event you are ejected when you enter the base (unless owner, vanished, noclip or have abandonedbases.canbypass) options for this do not include PVP by default. if PVE with these settings then cannot enter. if you exploit then you will still be ejected when you try to loot or do damage.
  9. nivex

    Abandoned Bases

    @Dead Nasty heya. if this is a server rule that you enforce then you can give that player the abandonedbases.exclude permission, and the base will convert during the next scan if it's inactive the player is technically exploiting the plugin, and you'd be well within reason to do that, but I wouldn't if it's not an established rule yet. they might leave the server, and could claim admin abuse even though it isn't.
  10. nivex

    Raidable Bases

    @AaronL there are bugs in the plugin that cause this, but fixing TruePVE had fixed one of them you said your server is PVP so it's still another plugin or a bug causing the issue I implemented some changes that should help in the next update if it's a bug
  11. nivex

    Raidable Bases

    @AaronL did you witness the issue occurring in real-time when the problem initially happened, or did you discover the issue later at a different time? what you are describing is a despawn issue which is very different from a spawn issue some failed which is probably another plugin, but I can look anyway
  12. nivex

    Raidable Bases

    @AaronL that's not an error. what you described is called an issue errors are in the server console and logs.
  13. nivex

    Raidable Bases

    @AaronL any error?
  14. nivex

    Abandoned Bases

    @Soller glad to know that it helps you
  15. nivex

    Raidable Bases

    that is consistent with a plugin like TruePVE blocking step #3, #7 and #9 since these entities are protected while the others are not order of despawn: 1. loot from storage containers is removed 2. turret weapons and ammo are removed 3. turrets are killed so they don't kill players 4. locks are killed 5. npcs are killed 6. dome is killed 7. elevators are killed 8. map marker is killed 9. base is despawned in a prioritized order with highwalls first
  16. nivex

    Abandoned Bases

    @FreeManStars hi, this is normal. players will get rewards if you reload the plugin. there's no reward if the server restarts though since that is highly exploitable.
  17. nivex

    Raidable Bases

    I believe 2.7.7 will be ready to release soon I just gave it to 3 testers so we'll see how that goes
  18. nivex

    Raidable Bases

    seems that LockedBoxesImmortal and LockedDoorsImmortal flags in TruePVE were causing despawn issues. typically when there are no more events on the map, and when the server is restarting. big thanks to @NerdiBertifor finding this issue that I've been unable to fix for months! TruePVE 2.1.6 has been released to address this
  19. nivex

    Abandoned Bases

    2.1.0 released Fixed exit message Fixed issue where tugboat wouldn't convert Added `Show Raiders Name On Map Marker` (true) Added `Default Marker Color` (#FF00FF) Added `Changed Marker Color` (#800080)
  20. nivex

    Abandoned Bases

    @FreeManStars sure I can add that, but the range of hex codes is limited to Unity's color range. so if the hex code doesn't work then you must change it. messages/marker is fixed in next update
  21. nivex

    Raidable Bases

    @Stormgeald no problem
  22. nivex

    Raidable Bases

    @Stormgeald 2.7.6 is on umod only and is the free version which is why it says normal. 2.7.6 is not available on this site. it was reverted to 2.7.4
  23. nivex

    Raidable Bases

    @Stormgeald heya. same answer applies to you normal mode is available in the free version only. if you see normal version the paid plugin is not installed if you have an auto updater plugin that overwrote the paid version then you need to blacklist RaidableBases in that plugin config and reload that plugin then reinstall tier 3 and this plugin while you're at it, just blacklist nivex in that config too. there's no reason any of my plugins should ever be auto-updated if something auto-updates raidable bases it could cause the plugin to be reloaded which would destroy all the progress players have with the bases. that would be devastating
  24. nivex

    Abandoned Bases

    @FreeManStars read the update notes - it requires this permission now ok I will check out the messages/marker

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