Jump to content

nivex

Creator
  • Posts

    5,573
  • Joined

  • Last visited

  • Days Won

    194

Everything posted by nivex

  1. nivex

    NPC Loots

    hi, no, if you change one area then you have to change it in every file. the config, loot tables and so forth use the rb.difficulty command if you want to remove or create a new difficulty. it does all of that for you, but it cannot edit/rename a difficulty
  2. nivex

    NPC Loots

    yes, it is immune with that option.
  3. nivex

    Raidable Bases

    @laodu Despawn Dropped Loot Bags From Npc When Base Despawns Despawn Dropped Loot Bags From Raid Boxes When Base Despawns these are in the profiles, not the config it works
  4. nivex

    Raidable Bases

    @laodu hi, there is no option for the time. the game sets that, but you can despawn them with the raid using the option @Grumpy Old Manmentioned, ty grumpy!
  5. hi, I get this without any plugin loaded so I am not sure
  6. Changed Status from Pending to Closed
  7. nice, have fun!
  8. Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. hi, in the config. they refresh after 45 minutes by default already. "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,
  10. nivex

    Refunds

    hi, raid damage isn't blocked by default. some other plugin or the server.pve convar has to block it
  11. hi, it will be in the next update
  12. hi, I said line 16463, not 16464, and you deleted a line. my screenshot shows exactly how it should be it's very simple. go to the line 16463, press enter, paste in the line I gave you. compare screenshots. save and you're done.
  13. nivex

    Wounded NPC Compatibility

    Changed Status from Pending to Closed
  14. nivex

    Wounded NPC Compatibility

    np, to be clear, he will need to fix his bug. my changes are simply performance improvements. have fun
  15. hi, wait for an update or add the fix now if you don't want to wait. if (e is BaseCombatEntity b) b.spawnDeployableCorpseOnDeath = false; online 16463, make a new line and insert that code on it. it will look like this.
  16. hi, that's not a plugin option. that is a server convar
  17. nivex

    Wounded NPC Compatibility

    I just bought that plugin and it's working with my npcs. some of them do stop moving and responding for several seconds afterwards which has always happened. not sure why, but they continue to move and respond whenever that freeze breaks. I found a bug in his plugin. BasePlayer.BecomeWounded is called, but BasePlayer.woundedDuration isn't set afterwards. nor is BasePlayer.WoundingTick canceled. so the game still overrides his timer periodically. reproduce by giving them a 100% chance to revive, they will die periodically when the game kills them in the BasePlayer.WoundingTick method. I'll add a few wounded checks to my plugin which will save a little resources when they're wounded.
  18. nivex

    Wounded NPC Compatibility

    .
  19. hi, that's because you have storagecontainer.dropcorpseondeath set to true I will bypass it in the next update.
  20. nivex

    Raidable Bases

    @norikazu no idea what a route table is. do you mean loot table? if it isn't in the loot table then it isn't from this plugin. that would be from another plugin or your copypaste file(s). enable this option to empty all the containers from the copypaste files after it spawns, Empty All Containers Before Spawning Loot in every profile. oxide/data/RaidableBases/Profiles/
  21. nivex

    NPC Loots

    hi, no, you can make them immune with Building Blocks Are Immune To Damage but that's about it
  22. nivex

    Wounded NPC Compatibility

    hi, just edit the plugin. it'll be in the next update too
  23. nivex

    Wounded NPC Compatibility

    hi, no. if they're being stripped then that means the death hook was called already. that hook is explicitly for deaths, and trying to cancel it will not work for my npcs. player.inventory.SafelyStrip(); you can delete that from the .cs but it's silly to use a death hook as a non-death hook. that makes no sense to me
  24. nivex

    Invalid Packet: Client Ready

    hi, you need to update copypaste plugin
  25. nivex

    Raidable Bases

    @chilakhsingh gotcha, I'm not interested in looking up what skin belongs to what item via code. very redundant when it can be manually entered one time in to the imported file and be good to go
2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

141k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.