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Everything posted by nivex
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hi, that is prefab loot spawned by the game. all npcs are heavy scientists so they drop heavy scientist loot. set Disable All Prefab Loot Spawns to true in the profiles and it won't spawn any of that prefab loot.
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@Hawkhill heya, Spooky Speaker was changed to an IO entity so it needs to be fixed I don't know why torches are removed. I'll check it out set Ignore If Skinned Already to true under Deployables if you want to use skins from your copypaste file. yep added sprinklers, set Sprinkler Requires A Power Source to false in config
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hi, Max Buyable Events is how many can be purchased at any given time. there is no limit per player. you would have to use buyable cooldowns to limit that, and that does not give a cooldown to admins by default np
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Changed Status from Pending to Closed
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good. hopefully no more prefabs change for a while
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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3.0.1 doesn't like spaces in the difficulty names it will be fixed next update
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hi, there is no issue with the config. it would be your profiles or copypaste files then. you can DM the profiles in a zip file
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hi, sure post your config "Allow Players To Buy PVP Raids": true, usually that problem is when people set this option to false. it should be true if your profiles have Allow PVP set to true.
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hi, modify the base files to remove that prefab or change it to the new prefab
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hi, both issues are from testridablehorse in your copypaste files. you can remove the old prefab or change it to the new prefab. oxide/data/copypaste/ old: assets/rust.ai/nextai/testridablehorse.prefab new: assets/content/vehicles/horse/ridablehorse2.prefab
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hi, you need permissions to see that. abandonedbases.attack abandonedbases.attack.lastseen abandonedbases.attack.time
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hi, it's a known issue and is fixed in the next update. you can mitigate it by increasing Stacks to 2 under Arena Walls in the profiles, oxide/data/RaidableBases/Profiles/
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@WarisGG hi, your config looks fine the plugin will destroy those bases when the event has ended. it ends when the spheres/domes disappear. so event starts, the players complete the event and then the despawn timer starts which will end the event after that time. if you reload the plugin then it won't destroy anything though. it will just cancel everything so the event lasts 30 minutes, "Despawn Timer": 1800.0, when the event is completed, it will be despawned after this time: "Seconds Until Despawn After Looting": 600.0, if someone interacts with the event it will reset that time back to 600. "Seconds Until Despawn After Looting Resets When Damaged": true,
- 610 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 610 comments
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- #rust
- #rust plugin
- (and 6 more)
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Changed Status from Pending to Closed
