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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    3.0.0 has been released and requires the Rust update to compile. Enjoy Dynamic difficulties are here! See the documentation. I am very tired so I will not be responding for several hours!
  2. nivex

    no found

    hi, you need to reload the plugin and see what it says in rcon.
  3. nivex

    Console Error

    panels can certainly have issues where files are not uploaded, or changes are not saved. refreshing the panel or clearing your cache generally fixes that issue. however it's more likely that these issues are due to a misconfiguration with chmod, chown or umask. if misconfigured then new files might not have the proper permissions or ownership and files created by the server process can end up with restrictive permissions (like being read-only).
  4. nivex

    Console Error

    glad it is working! that is not a normal solution though. it should not require a restart if the host had it configured properly. which host is this?
  5. nivex

    Console Error

    hi, the plugin is trying to load those files. they do not exist, so Oxide is trying to create them, but your system is blocking access because it has insufficient permissions. your host does not have permissions setup properly on your operating system. they will need to fix that
  6. nivex

    Raidable Bases

    @Hawkhill that's high wall debris spawned by the server when a wall dies I can disable it
  7. nivex

    Abandoned Bases

    @Dead Nasty oh ok. well if players don't have the ability to see this then it should be no problem for you edit it. you could just remove all lines within the curly brackets except for return false;
  8. nivex

    Abandoned Bases

    @Dead Nasty hi, no. you would need to edit this line and reduce it from 10. I don't understand why you would want to do this though. players cannot travel that fast, and it will spam them more often
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. nivex

    Raidable Bases

    @Agricola sure, i'll add it rb.config stability true/false
  11. hi, i fixed this in the next update. thanks
  12. nivex

    Raidable Bases

    @WarisGG heya, TC is not required by default and Destroying The Cupboard Completes The Raid just ends the event when the TC is destroyed. if you want to require TC and boxes then you need to set this option to true, Require Cupboard To Be Looted Before Completion
  13. nivex

    Raidable Bases

    @phlex hi, there's no option to wait between each raid until the next event. bases spawn on a schedule with Scheduled Events, or they spawn immediately with Maintained Events. A schedule could have them spawn every so often instead Increase Minutes Until Despawn After Inactive from 45 to 180 so they spawn less often. this is only so bases rotate, so it's not necessary to be so low. enable Wait To Start Despawn Timer When Base Takes Damage From Player so they don't begin the despawn timer until attacked
  14. nivex

    Raidable Bases

    @norikazu And I've stated what it could be. I understand you wanting to improve performance, but that's an impossible task given most plugins aren't written with performance in mind. The only real solution is to delete the plugins that you do not need, and then optimize from there. I'm well aware that RB is very heavy on hook times and memory usage already. I know which methods take the most time, and which use the most memory as I use profiling too. I constantly strive to improve performance. SafelyKill is not an issue. Every plugin must implement similar, there is no other way. I will spread the load out to try and help you, but it's not going to fix your problem.
  15. nivex

    Raidable Bases

    @norikazu it is most certainly not limited to you. many server owners push the limits of their server beyond what it is capable of. the majority of modded servers use way too many plugins most plugins are not optimized for performance, or have very little performance in mind servers have excessive entity counts from not using plugins which reduce the entity count, or not using entity limits to slow its impact many servers experience degradation from not being restarted frequently enough because the owner incorrectly relies on FPS, memory usage and CPU usage need I go on? you've raised issues, I've stated it is not caused by the plugin, and you continue to push blame. it is not the plugins fault when the glass is overfilled. 7950X3D is not going to experience the issues as you've described them under normal conditions. it is a server issue.
  16. nivex

    Raidable Bases

    most common cause of server (RUST, not machine) performance issues is server degradation. either from being overloaded, or not being restarted frequently enough. server FPS, memory usage and CPU usage are not reliable indicators of server performance when it is experiencing degradation.
  17. nivex

    Raidable Bases

    @norikazu hi, async would cause server crashes from cross threading. it is not necessary either. spawn and despawn limits exist for load balancing and they work. 5800X3D handles a spawn and despawn limit of 500 where the FPS never dips below 50. it is a server issue if a 7950X3D cannot handle a despawn limit of 1.
  18. nivex

    Raidable Bases

    @norikazu heya, async is not necessary. frame rate drops are normal and unavoidable. everything in the game uses frames. if you are experiencing drastic drops then that is a server issue. servers operating under normal conditions have no issues with a limit set to 1.
  19. nivex

    Raidable Bases

    ok, I will check it out when I have some time. working on other changes atm
  20. nivex

    Raidable Bases

    @Hawkhill good to know! I noticed the same npc behavior. I will note it down to be fixed
  21. nivex

    support

    heya, there are a few options for this Do Not Destroy Base Unless All Cupboards Are Destroyed (any base) Do Not Destroy Base When Despawn Timer Expires (automatically converted bases) Do Not Destroy Manually Converted Base When Despawn Timer Expires (/sar bases) once it is flagged as abandoned it will continuously be converted until raided.
  22. hi, yes, in the profiles example to spawn 3 scientist inside, and 2 scientist outside (if there is enough space for them!) it is not possible for the npc to move inside of the base - they will attack only
  23. nivex

    Raidable Bases

    @Hawkhill np I will change the direction towards the center of the map so that it spawns on the beach, 5 meters from the event.
  24. nivex

    Raidable Bases

    @Hawkhill just you. if you want to apply it to all players then type: /rb setui status
  25. nivex

    Raidable Bases

    @Hawkhill you can move the raid ui by clicking the move arrows and put it above the xp bar
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