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nivex

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Everything posted by nivex

  1. nivex

    loot stack sizes

    hi yes, that is how Use Stack Size Limit For Spawning Items functions the remaining 8k would be in the TC. it will always spawn what it is supposed to spawn. otherwise that wood was from another loot table, or another plugin is conflicting. if Move Resources Into Tool Cupboard is enabled then it can horde wood as intended Resources Not Moved To Cupboards can prevent specific resources from going into TC if you want to DM your config and loot table then I can take a look.
  2. nivex

    Raidable Bases

    @Senso-GR Allow Players To Use Ladders is false if you see this. Require Cupboard Access To Place Ladders is true if you see this
  3. @oldmenrust hi, no. there's something wrong with your copypaste plugin. try reloading version 4.2.0 otherwise you'd see errors in the server console and those would be caused by something else.
  4. nivex

    Raidable Bases

    @Senso-GR what does it say when you try to place ladder? ladders are always allowed when Require Cupboard Access To Place Ladders is false, and Allow Players To Use Ladders is true.
  5. Changed Status from Pending to Closed
  6. nivex

    Raidable Bases

    @Senso-GR hi, check Require Cupboard Access To Place Ladders in the profiles
  7. heya, you should create a separate ticket for this since it is not related to the issue this ticket was created for you can see how many points there are when the plugin finishes loading. if you have less than 1000 points then the plugin might not be able to find enough space to use. otherwise its a configuration issue and I can help you further in a separate ticket or DM me if you cannot create a ticket. I would not create a ticket in this forum since I likely won't see it. instead, create one on the raidable bases support page. https://codefling.com/plugins/raidable-bases?tab=support
  8. nivex

    Raidable Bases

    @aimacak it must set a skin/ownerid so it can be checked and ignored. I will not check API or the entity parent. it is not efficient for such heavy hooks.
  9. nivex

    Raidable Bases

    @Dead Nasty a convoy turret is trying to target a player within the raid base event. it's not allowed. only my turrets can target players within my events. if he wants to set a skin/ownerid on the turrets then I can ignore it
  10. @CsaszyKJ hi, I don't think any update is necessary.
  11. I wouldn't be able to help with that. you can ask k1lly0u in his discord if he is not responding on his support forum. I would give him at least 2 weeks to respond, and then bump the thread. sometimes we get busy and forget to respond.
  12. hi, change MountObject to SetMounted
  13. nivex

    Abandoned Bases

    @PhatBlinkie ya, it was always intended for it to spawn on the land i've adjusted it to pick the highest land mass now, which includes rocks/cliffs/formations
  14. nivex

    Raidable Bases

    hi, you need to update
  15. nivex

    Error since wipe

    Changed Status from Pending to Closed
  16. nivex

    Error since wipe

    hi. glad its sorted!
  17. nivex

    Raidable Bases

    you can't install RU over the top of EN or it would wipe everything from the config and profiles
  18. nivex

    Decemeber Update

    Changed Status from Pending to Closed
  19. nivex

    Decemeber Update

    yes. it requires the Rust update for December which hasn't been released yet. it will compile when Facepunch releases that update, and Oxide releases its update to work with the new Rust update
  20. nivex

    Decemeber Update

    hi, the Rust update has not been released for December yet
  21. nivex

    Decemeber Update

    hi, see the update notes. it requires the Rust update
  22. nivex

    Abandoned Bases

    2.1.9 has been released and requires the Rust update to compile. Enjoy
  23. nivex

    Abandoned Bases

    should be fixed in next update @PhatBlinkie
  24. nivex

    Raidable Bases

    @Grumpy_old_man hi, it's under Event Command in the config you only need to revoke their permission to use the command though oxide.revoke group default raidablebases.allow that permission for admin/staff/moderators but not regular players
  25. nivex

    Abandoned Bases

    @PhatBlinkie heya 1. yes if a player is inside of the event then they can be killed in PVP. there's no mechanic that can prevent this without being exploitable. so lets say that I don't allow PVP until the player takes some specified action against the event - then they can just walk in, do nothing, and stalk their target until they are ready to attack. it's just unavoidable, and players should not build so closely together. you can reduce the event radius as well. 2. I would need to see a screenshot of this as being on a rock should not matter
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