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Everything posted by nivex
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ok great, thank you
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so you will add some?
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traps and turrets are highly efficient entities and are not an issue for CPU or RAM traps and turrets are very much necessary
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heya, this pack could really use traps and turrets in the bases. most of them are free loot once you get beyond the initial outer defense. i am using the latest updated copypaste files.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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looks like this is caused by a copypaste bug. I have a fix for copypaste plugin here: https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
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hi, that is normal. you have to wait until its not on cooldown
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Changed Status from Pending to Closed
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no problem..enjoy
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nah, I do not use any third party plugins for that. you can add loot to Murderer Items Dropped On Death or Scientist Items Dropped On Death though
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hi, that is prefab loot spawned by the game. all npcs are heavy scientists so they drop heavy scientist loot. set Disable All Prefab Loot Spawns to true in the profiles and it won't spawn any of that prefab loot.
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@Hawkhill heya, Spooky Speaker was changed to an IO entity so it needs to be fixed I don't know why torches are removed. I'll check it out set Ignore If Skinned Already to true under Deployables if you want to use skins from your copypaste file. yep added sprinklers, set Sprinkler Requires A Power Source to false in config
