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nivex

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Everything posted by nivex

  1. i'm off for now. I will be back tonight. edit the files using FTP or your hosts web panel, and search for each option instead of scrolling through them all trying to find it. there are too many options to be scrolling through them all
  2. hi, I don't use any in-game editing or viewing tool. edit the files from your hosts web panel if you can't find it using the tools provided by carbon. Use Random Codes On Code Locks is in the config, around line 262, in carbon/configs/RaidableBases.json npcs have multiple items they can drop in the profiles, with each setting in the profiles, carbon/data/RaidableBases/Profiles Spawn Kit In Corpses Inventory will spawn the kit they're wearing if spawned with the Kits plugin using Scientist Kits / Murderer Kits Spawn Loadout In Corpses Inventory will spawn the loadout they're wearing if you configure Murderer Loadout / Scientist Loadout instead items spawned by the game use the heavy scientist loot since all RB npcs are heavy scientists. you can change this with Spawn Alternate Default Scientist Loot Scientist Items Dropped On Death / Murderer Items Dropped On Death is what they spawn when they die.
  3. nivex

    Raidable Bases

    @007_Anomaly hi, all copypaste files go into the oxide/data/copypaste/ folder this folder must be all lowercase then you add the filename for each file into the profiles using the example commands I gave you
  4. heya, codes are generated randomly and cannot use specific codes. if the player knows the code then they can simply unlock it and avoid having to raid the base with explosives except to kill traps and turrets. codes for each lock are random in the copypaste file. you can edit the copypaste files in notepad and look for "code" then change to it to whatever you like. disable Use Random Codes On Code Locks in the config if you do this. you could also add additional items to be automatically skinned or manually skinned to your loot tables so they spawn in the boxes.
  5. nivex

    Raidable Bases

    @007_Anomaly heya. this in the documentation near the top with step by step instructions
  6. nivex

    Raidable Bases

    happy holidays. stay safe out there.
  7. nivex

    Raidable Bases

    that should be inserted on a new line above line 11850 if (colName.Contains("rock_") || colName.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) @HunterZ that will fix the spawn point from being created. those formations in your screenshot are part of the cliff itself, which is why checking "rock_" or "formation_" does not work for them.
  8. nivex

    Raidable Bases

    .
  9. nivex

    Raidable Bases

    @jinryangcheol yes, the packages work out of the box. just install and reload. you can edit anything to your servers specific needs at any other point
  10. nivex

    Raidable Bases

    @jinryangcheol hi, it's nivex on discord too. please, ask your questions here instead. then others can read the answers. no question is dumb, so don't be shy.
  11. nivex

    Raidable Bases

    @laodu hi, that is a game bug. you can use rb ignore_restart to bypass. the game properly cancels the restart when you type -1, but it starts the coroutine again anyway with the negative value (-1), which causes ServerMgr.Instance.Restarting to return true when it shouldn't.
  12. i tried this without editing the height in any file and it works this is because RB increases the height by 1.0 by default for every base already. so this is all you need to do. nothing will spawn underground using this method. it might be a bit high so you can always change that in the profile it would be better if copypaste plugin allowed you to do this when copying but that's not my plugin. I did request it though
  13. hi, this is an issue with copypaste. you must edit the height in the copypaste file until the copypaste devs fix it. stand in the center of the base, look directly at the foundation beneath you, and /copy the base. edit the copypaste file and increase "y" by 1 { "default": { "position": { "x": "1454.884", "y": "3.722595", "z": "-545.9016" }, "rotationdiff": "2.391532", "rotationy": "6.848931" },
  14. nivex

    loot stack sizes

    Changed Status from Pending to Closed
  15. nivex

    loot stack sizes

    no problem glad its sorted thanks:)
  16. nivex

    loot stack sizes

    you should read my last response and form your own opinion on what you want to do. it must be the split counting towards the total that was confusing you.
  17. nivex

    loot stack sizes

    it's not less items though. if you split a single item into 2 stacks then that single item becomes 2 items. which are counted towards the total. if you don't want splits to count towards the total then you should enable Amount Of Items To Spawn Increased By Item Splits
  18. nivex

    loot stack sizes

    no, Use Stack Size Limit For Spawning Items is set false so this is going to spawn a single stack. { "shortname": "fuse", "name": null, "text": null, "blueprint": false, "skin": 0, "amount": 9, "amountMin": 9, "probability": 1.0, "stacksize": -1 }, if you enable that setting and have the servers stacksize set to 3 then it will spawn this if you change the loot amount multiplier to 4x then you will get this
  19. nivex

    loot stack sizes

    "Loot Amount Multiplier": 4.0, you have the multiplier set to 4x so if fuse is 2 min and 10 max then it can be 8 min and 40 max with that multiplier
  20. nivex

    loot stack sizes

    hi, explain abnormally for a specific weapon given a specific requirement. your config doesn't have "Use Stack Size Limit For Spawning Items" enabled either
  21. nivex

    loot stack sizes

    hi yes, that is how Use Stack Size Limit For Spawning Items functions the remaining 8k would be in the TC. it will always spawn what it is supposed to spawn. otherwise that wood was from another loot table, or another plugin is conflicting. if Move Resources Into Tool Cupboard is enabled then it can horde wood as intended Resources Not Moved To Cupboards can prevent specific resources from going into TC if you want to DM your config and loot table then I can take a look.
  22. nivex

    Raidable Bases

    @Senso-GR Allow Players To Use Ladders is false if you see this. Require Cupboard Access To Place Ladders is true if you see this
  23. @oldmenrust hi, no. there's something wrong with your copypaste plugin. try reloading version 4.2.0 otherwise you'd see errors in the server console and those would be caused by something else.
  24. nivex

    Raidable Bases

    @Senso-GR what does it say when you try to place ladder? ladders are always allowed when Require Cupboard Access To Place Ladders is false, and Allow Players To Use Ladders is true.
  25. Changed Status from Pending to Closed
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