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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @ChardaZAR @CsaszyKJ hi, DM me a base this happens with and I can look into it late tonight
  2. nivex

    Raidable Bases

    @PhatBlinkie sure enough, it was changed from StorageContainer to Fridge/ContainerIOEntity it'll be fixed in next update=]
  3. nivex

    traps and turrets

    ok great, thank you
  4. nivex

    traps and turrets

    so you will add some?
  5. nivex

    traps and turrets

    traps and turrets are highly efficient entities and are not an issue for CPU or RAM traps and turrets are very much necessary
  6. nivex

    traps and turrets

    heya, this pack could really use traps and turrets in the bases. most of them are free loot once you get beyond the initial outer defense. i am using the latest updated copypaste files.
  7. nivex

    help....

    no problem, enjoy
  8. nivex

    help....

    "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 1.0, hi, this needs to be set to 100 if you want it to be PVP. this will override Convert PVE to PVP too there is no issue with damage to the base or npcs though.
  9. nivex

    UNABLE TO CONFIGURE

    Changed Status from Pending to Closed
  10. nivex

    rb.reloadconfig broken

    Changed Status from Pending to Closed
  11. nivex

    rb.reloadconfig broken

    looks like this is caused by a copypaste bug. I have a fix for copypaste plugin here: https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
  12. nivex

    Raidable Bases

    @Deadpool yes, cannot reload config with a paste issue the fix for copypaste plugin should fix that
  13. nivex

    Raidable Bases

    CopyPaste.cs here's a fix for copypaste plugin @Deadpool
  14. nivex

    Raidable Bases

    @Dead Nasty ok thank you
  15. nivex

    Raidable Bases

    @WarisGG hi you have some issue with your language file @Donald Varino hi, restore a backup. I do not reset the config under any circumstances
  16. nivex

    rb.reloadconfig broken

    hi, that is normal. you have to wait until its not on cooldown
  17. Changed Status from Pending to Closed
  18. no problem..enjoy
  19. nah, I do not use any third party plugins for that. you can add loot to Murderer Items Dropped On Death or Scientist Items Dropped On Death though
  20. nivex

    Raidable Bases

    @Hawkhill what chair? I tested it on a chair and worked fine
  21. nivex

    Raidable Bases

    @Acholon46 the plugin in the zip archive goes into the plugin folder on your server zip archive: /Plugin (English)/RaidableBases.cs your server: /oxide/plugins/
  22. hi, that is prefab loot spawned by the game. all npcs are heavy scientists so they drop heavy scientist loot. set Disable All Prefab Loot Spawns to true in the profiles and it won't spawn any of that prefab loot.
  23. nivex

    Raidable Bases

    @Acholon46 just update it when the Rust update comes out
  24. nivex

    Raidable Bases

    @Hawkhill Add torchholder.deployed to Empty All Containers (Exclusions) and it won't remove the torch from the torch holder's container. this is in the profiles next to Empty All Containers here's a (near) complete list of entities you can add to that:
  25. nivex

    Raidable Bases

    @Hawkhill heya, Spooky Speaker was changed to an IO entity so it needs to be fixed I don't know why torches are removed. I'll check it out set Ignore If Skinned Already to true under Deployables if you want to use skins from your copypaste file. yep added sprinklers, set Sprinkler Requires A Power Source to false in config
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