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Everything posted by nivex
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heya, 1. what turret is this? a normal turret or turret that you would see in a safe zone? 2. Entities Not Allowed To Be Picked Up in the config file there is Allow Players To Pickup Deployables if you want to block them all
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- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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- #rust
- #rust plugin
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hi, no.
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hi, /buyraid 0 pvp /buyraid 1 pvp etc
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you can also type in the game chat: /rb unban
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sure, oxide command: o.revoke group admin raidablebases.banned carbon command: c.revoke group admin raidablebases.banned
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heya thanks, ladder is showing but has a large delay. you have it configured so that messages are sent by the Notify plugin only, and shown after 10 seconds (up from the default of 1 second). I suggest you set this back to 1.0 "Notification Interval": 10.0, using the /rb wipe command cannot prevent users from entering the bubble someone has likely granted the raidablebases.banned permission which will eject you any time you try to enter.
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you appear busy so I have a friend providing the necessary files that I need. I should be able to resolve the issues with their files, and will get back to you
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@NoxiousPluK hi, this is blocked by TruePVE. when players use incendiary ammo and it spreads the fire the game isn't assigning the player as the initiator. so neither plugin can determine who caused the damage and it gets blocked (because I am explicitly blocking it in TruePVE). otherwise any player on the server could use incendiary ammo to kill another player. I have reported this to Facepunch but they haven't gotten around to addressing it yet I do have a harmony patch if you would like to use it, but you should be aware that harmony patches might prevent your server from booting if the patch breaks after a Rust update.
- 572 comments
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- 1
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- #rust
- #rust plugin
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@beetle glad you enjoy it here's the fix. on line 10592 in the .cs, change: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine; to: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)
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hi, if you need to reset the current wipe ladder then type: rb wipe this will not reset the lifetime ladder
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was thinking if you had a test server and wanted to give me access to it then I could reproduce the issue there and fix it it would need to use your current map,sav files, abandoned bases files (config and data), any relevant RaidProtection files too (i bought that plugin for this)
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@Kk the IQTurret author needs to modify his plugin. IQTurret needs to add the entities as a child or parent them. IQTurret is spawning those entities, so it is responsible for removing them too. if it adds them as a child or parents them then they will despawn when the turret is killed. which includes at the end of the event.
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I would need the oxide/data/Abandoned Bases.json file as well
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this plugin is such a royal pain to debug can you attach the map and sav files in a DM so I boot it locally? if the map is paid then you can't share it, but you can share the sav files and I can request the map developer to give me a copy
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where is the rest of the log? I need everything leading to 0 converted, 0 deleted, 1 skipped