Jump to content

nivex

Creator
  • Posts

    4,846
  • Joined

  • Last visited

Everything posted by nivex

  1. nivex

    Wall damage

    ya, not really sure unless an entity is dying by some unknown means.
  2. nivex

    Wall damage

    good to know! no idea why you'd see 50 then 28. you can set Amount Of Items To Spawn to 50 and it will spawn 50 items. this will show 50 items in the server console window. in-game however, the status UI will show what is required to complete the event only. which is often less than the amount that was spawned because items can move into other containers like BBQ, TC, Fridge, Oven's and Lockers. any containers which are not required to complete the event will not be included in the status UI. items which move into the tool cupboard are allowed to stack as well. so that would skew the number shown.
  3. nivex

    Wall damage

    yea TruePVE is all you need. type server.pve false into the server console it will return
  4. nivex

    Wall damage

    heya, server.pve will block this damage. set it to false and use a PVE plugin instead of that server convar.
  5. hi. its impossible for your previous issue to persist with that permission granted. describe the new problem in complete detail. step by step. write it in your native language. DM your profiles and config too. in private message.
  6. Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. hi, I've changed this in the next update to function as it did before, as well as when ab.debug is toggled on
  8. Changed Status from Pending to Closed
  9. no problem
  10. hi, you can disable this in the profiles. Block Plugins Which Prevent Item Durability Loss
  11. nivex

    Abandoned Bases

    @RoxyGalheya, it just needs to be excluded under Ignored Prefabs in the config. perhaps it has a name that I'm not aware of though.
  12. nivex

    Raidable Bases

    @Aeryn Sun yes, changing it to 1.0 will work for SkillTree.cs, XLevels.cs and XPerience.cs plugins. if the name doesn't match then it will not work. the issue would not be with RB unless using noclip, vanish, Remove Admins From Raiders List, etc. if (Options.Rewards.XP > 0 && Instance.XPerience.CanCall()) { double xp = config.Settings.Management.DivideRewards ? Options.Rewards.XP / (double)total : Options.Rewards.XP; QueueNotification(ri.player, "SkillTreeXP", xp); Instance.XPerience?.Call("GiveXPID", ri.userid, xp); }
  13. nivex

    Raidable Bases

    @Aeryn Sun hi, the setting for SkillTree XP is shared with that plugin too.
  14. hi, you can't turn it off. thats how it is supposed to work. run it from the server console or let it run automatically.
  15. nivex

    Raidable Bases

    @wolvern9 hi. upload it again. there's no error
  16. nivex

    LOOT

    Changed Status from Pending to Closed
  17. nivex

    LOOT

    ya, default loot serves as an example that should be deleted it might get recreated as an empty file so ignore that if it happens.
  18. nivex

    rror aditional text

    Changed Status from Pending to Closed
  19. nivex

    rror aditional text

    no problem, enjoy!
  20. nivex

    Raidable Bases

    @S0TR heya. I can add weapon racks, sure. I don't have the Skinner plugin. I can add Skins by misticos.
  21. nivex

    help pls

    Heli Signals and Bradley Drops were causing this for one user of mine so make sure those are updated since they were fixed already.
  22. heya. I tested this for you in Abandoned Bases, and it is working on my server. any plugin could tell TruePVE to not allow it, but it won't block it in the event otherwise so it would be some other plugin blocking it then.
  23. nivex

    rror aditional text

    hi, that is an issue with your language file. you have a json error in it. attach it here from your oxide/lang/ folder then delete it and reload plugin
  24. nivex

    bases going underground

    hi, if the whole base is too far underground then it was not copied properly, or a height setting was modified but you would know if you modified that. if there are little areas of the base that clip a bit too far then that is inevitable, but can be mitigated by copying the base properly. that is, from the center of the base, where exactly half of the foundation is below ground. you can increase spawn bases x distance apart but don't set it too high. i wouldn't set higher than 200
  25. nivex

    bases going underground

    Changed Status from Pending to Closed
1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

117.4k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.