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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Hawkhill good to know! I noticed the same npc behavior. I will note it down to be fixed
  2. nivex

    support

    heya, there are a few options for this Do Not Destroy Base Unless All Cupboards Are Destroyed (any base) Do Not Destroy Base When Despawn Timer Expires (automatically converted bases) Do Not Destroy Manually Converted Base When Despawn Timer Expires (/sar bases) once it is flagged as abandoned it will continuously be converted until raided.
  3. hi, yes, in the profiles example to spawn 3 scientist inside, and 2 scientist outside (if there is enough space for them!) it is not possible for the npc to move inside of the base - they will attack only
  4. nivex

    Raidable Bases

    @Hawkhill np I will change the direction towards the center of the map so that it spawns on the beach, 5 meters from the event.
  5. nivex

    Raidable Bases

    @Hawkhill just you. if you want to apply it to all players then type: /rb setui status
  6. nivex

    Raidable Bases

    @Hawkhill you can move the raid ui by clicking the move arrows and put it above the xp bar
  7. nivex

    Raidable Bases

    @Hawkhill ok, thanks for update
  8. Changed Status from Pending to Closed
  9. you're welcome
  10. nivex

    Raidable Bases

    @Dead Nasty hi, TC is included in the boxes option. that's why it breaks. ill make the loot spawn on the ground instead. there is an issue with rocky cliffsides but that is fixed in next update otherwise, anything spawned on normal terrain should have its height increased so it can't clip { "Option": "height", "Value": "1.0" }
  11. nivex

    Raidable Bases

    @Hawkhill this is good information! thanks, we will see what they have to say then.
  12. nivex

    Raidable Bases

    @Hawkhill hi, I don't know how this could happen. you are using 2.9.9 ? I would need exact steps from your players in order to reproduce it. it's more likely that they moved it off screen and can't see it. type can type /rb resetui status
  13. no problem
  14. nivex

    Submarine / Torpedo abuse

    Changed Status from Pending to Closed
  15. nivex

    Submarine / Torpedo abuse

    np, yes it's always checked
  16. nivex

    Submarine / Torpedo abuse

    heya, you can disable torpedo damage by setting both to 0 or reducing it to something more reasonable. the defaults were reasonable at the time but doesn't appear to be the case now Torpedo Damage Multiplier (Min) Torpedo Damage Multiplier (Max) in the profiles
  17. hi, it is from the copypaste file or another plugin. likely another plugin given that the resources in the TC are the same resources required for upkeep! set Empty All Containers Before Spawning Loot to true in the profiles (oxide/data/RaidableBases/Profiles/) if your loot table does not spawn invalid json. attach the loot table. Base_Loot folder must have the filename of a profile, such as Easy Bases.json Difficulty_Loot folder must have the name of a Difficulty, such as Easy.json set Skip Treasure Loot And Use Loot In Base Only to false in the profiles (oxide/data/RaidableBases/Profiles/)
  18. hi, if its not configured in rb then it is in the copypaste file or from another plugin. Empty All Containers Before Spawning Loot enable this in the profiles, oxide/data/RaidableBases/Profiles/
  19. nivex

    Raidable Bases

    @norikazu that's copypaste plugin. this is what happens when spawning or despawning thousands of entities. modifying these settings and using bases with fewer entities will help some.
  20. nivex

    Raidable Bases

    @norikazu Amount Of Entities To Despawn Per Batch hi, this is in the profiles.
  21. nivex

    Sky Bases?

    Changed Status from Pending to Closed
  22. nivex

    Sky Bases?

    ahh, I see. no problem. enjoy!
  23. nivex

    Bright Nights

    I can finally see when not using admintime! A+ /settime 1 { "Max Night Brightness": 5.0, "Night Contrast (Lower = brighter, Default = 1.5f)": 1.0, "Update Transition Rate Seconds (Time taken between transition updates)": 0.2, "Update Amount (Amount to update by to reach target brightness)": 0.05, "Night Delay (Delay till transition after sunset in seconds)": 1.0, "Inverted Nights Mode (Makes nights very bright)": false, "Inverted Nights Sky Darkness (lower is darker)": 0.01, "Inverted Nights Environment Darkness (1 Dark, 0 Bright)": 0.9, "Inverted Nights Start Position 0-100 (increases the starting pos of the bright moon)": 0, "Use Night Light (Adds night vision to immediate proximity)": true, "Nightlight Brightness (Adds a night light around the player)": 0.1, "Nightlight Distance (Modifies the throw of the night light)": 7.0 }
  24. nivex

    Sky Bases?

    integrate with what? it uses the Difficulty setting in the top of the profile
  25. nivex

    Sky Bases?

    hi, there's support for custom profiles. you can do exactly what you said in your last reply. if you want arena1 spawning on a specific spawn point then: 1. create a spawns database file with that single spawn point 2. create a profile with arena1 as the only base 2. set the spawns database file repeat for each arena
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