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Everything posted by nivex
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heya, there are a few options for this Do Not Destroy Base Unless All Cupboards Are Destroyed (any base) Do Not Destroy Base When Despawn Timer Expires (automatically converted bases) Do Not Destroy Manually Converted Base When Despawn Timer Expires (/sar bases) once it is flagged as abandoned it will continuously be converted until raided.
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hi, yes, in the profiles example to spawn 3 scientist inside, and 2 scientist outside (if there is enough space for them!) it is not possible for the npc to move inside of the base - they will attack only
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Changed Status from Pending to Closed
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you're welcome
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@Dead Nasty hi, TC is included in the boxes option. that's why it breaks. ill make the loot spawn on the ground instead. there is an issue with rocky cliffsides but that is fixed in next update otherwise, anything spawned on normal terrain should have its height increased so it can't clip { "Option": "height", "Value": "1.0" }
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no problem
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Changed Status from Pending to Closed
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np, yes it's always checked
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heya, you can disable torpedo damage by setting both to 0 or reducing it to something more reasonable. the defaults were reasonable at the time but doesn't appear to be the case now Torpedo Damage Multiplier (Min) Torpedo Damage Multiplier (Max) in the profiles
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hi, it is from the copypaste file or another plugin. likely another plugin given that the resources in the TC are the same resources required for upkeep! set Empty All Containers Before Spawning Loot to true in the profiles (oxide/data/RaidableBases/Profiles/) if your loot table does not spawn invalid json. attach the loot table. Base_Loot folder must have the filename of a profile, such as Easy Bases.json Difficulty_Loot folder must have the name of a Difficulty, such as Easy.json set Skip Treasure Loot And Use Loot In Base Only to false in the profiles (oxide/data/RaidableBases/Profiles/)
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hi, if its not configured in rb then it is in the copypaste file or from another plugin. Empty All Containers Before Spawning Loot enable this in the profiles, oxide/data/RaidableBases/Profiles/
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Changed Status from Pending to Closed
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ahh, I see. no problem. enjoy!
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I can finally see when not using admintime! A+ /settime 1 { "Max Night Brightness": 5.0, "Night Contrast (Lower = brighter, Default = 1.5f)": 1.0, "Update Transition Rate Seconds (Time taken between transition updates)": 0.2, "Update Amount (Amount to update by to reach target brightness)": 0.05, "Night Delay (Delay till transition after sunset in seconds)": 1.0, "Inverted Nights Mode (Makes nights very bright)": false, "Inverted Nights Sky Darkness (lower is darker)": 0.01, "Inverted Nights Environment Darkness (1 Dark, 0 Bright)": 0.9, "Inverted Nights Start Position 0-100 (increases the starting pos of the bright moon)": 0, "Use Night Light (Adds night vision to immediate proximity)": true, "Nightlight Brightness (Adds a night light around the player)": 0.1, "Nightlight Distance (Modifies the throw of the night light)": 7.0 }
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- #brightnights
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- #whipsers88
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integrate with what? it uses the Difficulty setting in the top of the profile
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hi, there's support for custom profiles. you can do exactly what you said in your last reply. if you want arena1 spawning on a specific spawn point then: 1. create a spawns database file with that single spawn point 2. create a profile with arena1 as the only base 2. set the spawns database file repeat for each arena