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Everything posted by nivex
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@Deicide hi, same response, that's caused by an outdated copypaste file. rust has changed horses to the new horse. you can remove the existing horse, or update it to the new prefab. oxide/data/copypaste/ change: assets/rust.ai/nextai/testridablehorse.prefab to: assets/content/vehicles/horse/ridablehorse2.prefab
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@miniMe_rust thanks, that's good info, and it makes sense why they can walk through in those conditions. i'll see what i can do @Hakkai hi, that's caused by an outdated copypaste file. rust has changed horses to the new horse. you can remove the existing horse, or update it to the new prefab. oxide/data/copypaste/perfecttower.json change: assets/rust.ai/nextai/testridablehorse.prefab to: assets/content/vehicles/horse/ridablehorse2.prefab @Vasilyi Yrupin hi, this is fixed in the next update, in .cs change: s to: if (!Has(entity) && !raid.BuiltList.Contains(entity))
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@miniMe_rust heya, what you're explaining is how it should work. if you disable Divide Rewards Among All Raiders then everyone should get the total reward, not a divided amount. Only Award Owner Of Raid will grant the reward to a single player, the owner, but this is not fair as no one else will get the ladder reward. I don't see a reason for that, so I'll make sure they get the ladder reward next update if that's enabled. you will need to disable Not The Owner under Event Messages or it will tell them they didn't get a reward because they're not the owner.
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this is the most recent NoInterference.cs
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yes, that version is very old. what is wrong with it?
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RB has no interference integrated by default, by the way so a no interference plugin would only help with player turrets
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i would have to see it chances are its outdated though
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please let me know what you find out np
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@urbanviking i've got several reports of it, but nothing was changed that should cause this.. it could be debris as minime suggests, but that should have no affect @miniMe_rust hi, you can delete this from the .cs if you think it's causing it and let me know decay.debrisPrefab.guid = null; @TeaGuy Jordan hi, yes. use the Spawns Database File in the Expert and Nightmare profiles with the Spawns Database plugin.
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heya, it is most likely in the Default_Loot file which should be deleted since that file is for demonstration if that doesn't resolve it then it's in the copypaste file or spawned by another plugin. but it's in the Default_Lloot if you haven't deleted it.
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NivexTest.cs hi, load this on the server and report back what it says in RCON
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Changed Status from Pending to Closed