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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Deicide hi, same response, that's caused by an outdated copypaste file. rust has changed horses to the new horse. you can remove the existing horse, or update it to the new prefab. oxide/data/copypaste/ change: assets/rust.ai/nextai/testridablehorse.prefab to: assets/content/vehicles/horse/ridablehorse2.prefab
  2. nivex

    Raidable Bases

    @miniMe_rust thanks, that's good info, and it makes sense why they can walk through in those conditions. i'll see what i can do @Hakkai hi, that's caused by an outdated copypaste file. rust has changed horses to the new horse. you can remove the existing horse, or update it to the new prefab. oxide/data/copypaste/perfecttower.json change: assets/rust.ai/nextai/testridablehorse.prefab to: assets/content/vehicles/horse/ridablehorse2.prefab @Vasilyi Yrupin hi, this is fixed in the next update, in .cs change: s to: if (!Has(entity) && !raid.BuiltList.Contains(entity))
  3. nivex

    Raidable Bases

    @miniMe_rust very strange that the debris spawned after death would have anything to do with physics before death. please let me know if it happens again. I think it is coincidence
  4. nivex

    Raidable Bases

    @miniMe_rust heya, what you're explaining is how it should work. if you disable Divide Rewards Among All Raiders then everyone should get the total reward, not a divided amount. Only Award Owner Of Raid will grant the reward to a single player, the owner, but this is not fair as no one else will get the ladder reward. I don't see a reason for that, so I'll make sure they get the ladder reward next update if that's enabled. you will need to disable Not The Owner under Event Messages or it will tell them they didn't get a reward because they're not the owner.
  5. nivex

    Turrets

    this is the most recent NoInterference.cs
  6. nivex

    Turrets

    yes, that version is very old. what is wrong with it?
  7. nivex

    Turrets

    RB has no interference integrated by default, by the way so a no interference plugin would only help with player turrets
  8. nivex

    Turrets

    i would have to see it chances are its outdated though
  9. nivex

    Turrets

    please let me know what you find out np
  10. nivex

    Raidable Bases

    @Deicide nah, I understand what is happening, but not how
  11. nivex

    Raidable Bases

    @Kaedence what do you mean? this can be configured for that already @Deicide if I could reproduce it then I could fix it but I do not have this issue and no servers I have access to do either
  12. nivex

    Raidable Bases

    @urbanviking i've got several reports of it, but nothing was changed that should cause this.. it could be debris as minime suggests, but that should have no affect @miniMe_rust hi, you can delete this from the .cs if you think it's causing it and let me know decay.debrisPrefab.guid = null; @TeaGuy Jordan hi, yes. use the Spawns Database File in the Expert and Nightmare profiles with the Spawns Database plugin.
  13. @ciri np, it won't be an issue. i was confused is all
  14. @ciri ah great! ya, it will show the message, but it will draw on your screen too the location of each RB event and the name
  15. /rb shows the name of the base. it draws it on your screen that one looks like raidmed17, so i'd just use the stability command in my last post
  16. @ciri maybe I misunderstand do you mean stability when you say floating? that screenshot looks like it's stability that you're asking about actually, not height rb.config stability true you can turn stability on with that
  17. which, type /rb and give me the name of the base @ciri
  18. @ciri yes, but that is the plugin file. you don't want to look there. changing that won't do anything its in the profiles oxide/data/RaidableBases/Profiles/ it is likely not an issue for every profile. just some. seems to be some Oxide bug causing it to be reset to 0 when it should be -1
  19. @ciri some height setting has changed in the profile then. there are multiple height settings, but you can find them all by searching for height forced height should be -1 height in paste options should be 1.0 adjusted paste height should be 0 oxide/data/RaidableBases/Profiles/
  20. @ciri hi floating? no bases float in my packages Force All Bases To Spawn At Height Level check your profiles for this and make sure its still -1
  21. nivex

    Turrets

    how is it now
  22. nivex

    quarrys

    heya, it is most likely in the Default_Loot file which should be deleted since that file is for demonstration if that doesn't resolve it then it's in the copypaste file or spawned by another plugin. but it's in the Default_Lloot if you haven't deleted it.
  23. nivex

    Turrets

    NivexTest.cs hi, load this on the server and report back what it says in RCON
  24. nivex

    Raidable Bases

    i'm aware of npcs chasing further than they should, and will be fixed next update as for npcs walking through high walls - that I don't know, but I will try an alternative method to spawn the walls. I don't understand why the physics is ignored.
  25. Changed Status from Pending to Closed
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