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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    it is a Unity bug that causes this to happen when it crashes, and it happens on Vanilla servers as well. all it takes is for one server on the machine to crash and every other one CAN crash as well. This can be caused by FindObjectsOfType being used in the code (which Raidable Bases does not use) and the corresponding error code is unity segment fault 0x01. This is often triggered when ANY server on the box restarts or a plugin unloads/reloads so it can be from any of the servers on the machine. Most often from a dev server, or a server that repeatedly reloads plugins for whatever reason. many plugins use this above code so without all of them being fixed it can be a huge problem for shared hosts glad you are hopeful. I hate these issues as much as anyone...
  2. nivex

    Raidable Bases

    @Swedish Chefyes the spawning on the train tracks is fixed in the next update. your second issue is also caused by this issue I am still trying to fix the performance issue, but it's being difficult. would be nice if I had access to a machine with the issue
  3. nivex

    Raidable Bases

    Server performance is my number one priority and I will continue to fix any performance issues. It is difficult when I can't reproduce them, and when so few people have the issue. Issues like this are much easier to fix when I have access to a machine in order to reproduce the issue. It is very difficult to fix something when you don't know the cause. It is intended and by design that npcs act erratically as it makes them difficult to kill. Collider issues can be fixed by updating CopyPaste and the tier packages. Otherwise it is caused by another plugin. I did ask the author of CopyPaste to remove unity scripts from being pasted in, and provided the fix, but have thus far been ignored. A plugin is not going to cause a server-node to crash. I don't know who told you this but they're wrong and if it was your host then find a different one that doesn't feed you nonsense. I apologize for the issues you're experiencing and you can rest assured that they will be fixed when I find a fix for them
  4. nivex

    Crazy amount of lag

    I am trying to get it fixed asap sorry for the wait
  5. nivex

    Raidable Bases

    @TwoShoesi am unable to reproduce issue with mini spamming players in 2.4.4. can anyone else confirm this is still happening? also I will not be replying to the closed thread regarding this simply because i'm asking others for more information here instead. also need step by step instructions to reproduce this. getting on a mini and flying in - nadda, getting on mini while already in - nadda
  6. nivex

    Raidable Bases

    @chuck norrisyour issue is fixed in the next update !
  7. nivex

    Raidable Bases

    @BatenkaIll have to remember this the next time someone mentions it isn't working. Oh fun oh fun =D Thanks guys for answering him
  8. nivex

    bases not despawning

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. nivex

    bases not despawning

    heya this is fixed in the next update. thanks
  10. nivex

    Crazy amount of lag

    heya. I am aware and working on a fix thanks
  11. @DiDreamerif you are still having this issue then it is because of your Kits plugin. it is bugged and needs to be fixed. [HookMethod("isKit")] public bool isKit(string kitName) { return kitsList.Exists(p => p.Name == kitName); } this is the fix for the Russian version Kits plugin
  12. nivex

    Raidable Bases

    @chuck norrisI also need error messages from you, the one above is from Oxide and doesn't tell me enough
  13. nivex

    Raidable Bases

    hi. I need error messages
  14. ok i found the issue if (!InRange(collider.transform.position, sac.position, sac.safeRadius)) { goto next; } the issue is the position of the train track on the server starts much further away than the specified radius, and is therefore excluded, regardless of a portion of the train track being contained within the specified radius. a mere oversight sac contains both safeRadius (Protection Radius) and buildRadius (Player Cupboard Detection Radius) which differ greatly. rather than checking each one individually I am attempting to check them both at the same time to save on server performance. I just need to figure out an elegant solution to this distance check float dist = (collider.transform.position - sac.position).magnitude; if (dist > sac.safeRadius && dist <= sac.buildRadius) { goto next; } i've come up with this but i'm uncertain if it will cause any other issues so i'll have to think on it
  15. they are lockouts and you can configure lockout in the config. just search for lockout to find all of the settings. all are showing because someone enabled global lockouts
  16. well that sneaky little shit how'd he get in there?! it should show train_track in place of the green X LOL idk why it's blocking every other one and not this one yet
  17. well as i said train_track is already blocked. you are using 2.4.4? I'll fix it =p
  18. im looking into this issue thanks guys would be great if you could give me the name of the prefab though. i only blocked train_track
  19. nivex

    Raidable Bases

    heya. no. this is disabled by design
  20. Changed Status from Pending to Closed
  21. nivex

    Abandoned Bases

    @Albonationit's an interesting combination of ideas. I'll consider it and I'm sure it'll appeal to many others too
  22. heya. aye, this is intended to function this way as it is technically 30 items. i can note this down to change later
  23. nivex

    Raidable Bases

    2.4.4 released with even more fixes, including players being spammed while mounted which I forgot to put in the update notes
  24. nivex

    Abandoned Bases

    guess I should have stated these issues were fixed when I released 1.1.9 on the 12th I am aware of the issues with guntraps and tesla coils not doing damage, and also with the exception being thrown from OnPlayerSleep. releasing update for this shortly @Albonationcan you provide details on what this option should do? the plugin already protects offline players so long as they haven't been offline more than the configured time @Rust AdminI've added the Allow Players To Use MLRS option in next update
  25. nivex

    update

    Changed Status from Pending to Closed
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