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Everything posted by nivex
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I have no answer. the plugin does not assign a value to Mode unless it's done manually. it can't be a config issue. this setting is in the profile. I'll see what I can do. I just rewrite everything in these cases, and I see that I can condense some code instead so I will do that for this issue.
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hm, couldn't tell you. there's nothing that allows the plugin to change the difficultly once it has been set. it must be changed manually
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Loot still accessable Prior to taking tc
nivex replied to drippytip2022's Support Request in Support
yes, this is intended. they're technically looting the bag the box drops and not the box itself. you would have to use an option to make the box invulnerable. I can add an option to make them invulnerable until the TC is destroyed your other option isn't viable unless the boxes have no locks at all, and Add Locks To Boxes is disabled, then you can just enable Boxes Are Invulnerable instead. -
it's not a bug. it can't spawn a base unless its in that profile, or your player bought the wrong difficulty by mistake.
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ok, but make sure you don't use bases that are too big unless you have custom spawns for them. the plugin will have a hard time with large bases and may not be able to find a position for them. bases should be around 25 radius for the best outcome. that's half of the protection radius so the base should take up half of the dome. anything larger and the plugin will start to have issues finding a spot. i recommend building taller bases instead of wider bases. this isn't a concern if using custom spawn points though.
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I would recommend removing extra boxes until you can get it to spawn 4+ in each container. like if a room had 4+ boxes I reduce mine to 2 boxes, sometimes 1. or i just remove them and wall off that area if necessary, since there's still plenty of boxes elsewhere. I wouldn't increase the amount of loot unless you feel it needs increased, because ya, players will complain. sometimes those complaints are valid though especially if quite a few players are saying so. a lot of servers handle this themselves by estimating the costs to raid each base and only using bases that fit within that average raid cost for that difficulty
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Dax you would need to increase the amount of loot to spawn if you want more items to spawn. you can count the amount of items in the boxes, TC and lockers to verify it is spawning the correct amount. the TC will stack items so the amount will appear to be slightly lower in this case, and that is intended to happen with the TC only. so if its configured to spawn 30 items and you find 27 then the other 3 are stacked in the TC. you can disable Move Items To Cupboard if you don't believe it's working. also, having too many boxes will definitely cause issues where loot does not appear to be distributed properly. the amount of boxes should be reasonable to the amount of loot being spawned, so that at least 4 items spawn in each box. lockers will pose a problem when you are not spawning enough items, since lockers will horde a lot of items as they are not boxes and therefore do not divide loot evenly in them. boxes will have far less loot in them as a result. this is intended and can be disabled. I would disable Move Items To Ovens as it seems to not work properly since the furnace changes. I will take a look and fix it. that could cause this issue, too
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I just tried it and can confirm it does work. admins using noclip, in vanish or with raidablebases.canbypass permission can still enter.
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@aimacakI see you must translate the English file for the map, yes, unless you change the servers default language in Oxide to Russian by typing: o.lang ru otherwise, you cannot select a language for the map mesage without specifying a player steam id, and you cannot specify a player steam id for the map. you can only specify player steam id for UI elements and chat messages. this is not a bug, more specifically, the vending machine shop name on the map is one entity and it will show the same text for all players on the server. whereas with UI elements and chat messages this is not the case. these messages can be sent individually to each client, using their player steam id to specify which language is used for the messages. buy raid is not translated in your language file, so it's not going to be in Russian until you translate it. many of them are not translated, nor were they translated to begin with. only select messages were. "Buy Raids": "Buy Raids",
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to note, there's nothing wrong with how my tier package bases are copied. if you have this issue with those bases specifically then you've modified something that is causing this to happen such as adjusting the Height setting too high in the profiles, or changing "Height Adjustment Applied To This Paste": 0.0, "Force All Bases To Spawn At Height Level (0 = Water)": -1.0, all of my tests are done using my own bases so I know that they spawn properly.
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@CryEngine I don't see how it's just going to randomly start spawning bases in the air. which bases does this happen to? a tier package base or something else? this should only happen if the base is not copied properly. try using this in the config file. "Experimental [* = everything]": { "Apply Custom Auto Height To": [ "*" ], "Bunker Bases Or Profiles": [], "Multi Foundation Bases Or Profiles": [] }, @Wolfbases will despawn if they are not copied properly and the boxes get deleted. you can try the same above option, too.
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@aimacak 1. I did not ignore this. I told you that I fixed this in the next update 2. I do not see how this is possible. CryEngine has shown you that it works 2.2 fixed in next update 3. I'll ask friend to help 4. this is a client-side issue as I've said before. there's nothing I can do about a client bug. I set the skin once and that's it. I do not remove it
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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i've fixed it next update. below this line of code: raid.ProfileName = rb.Profile.Name; add: raid.IsLoading = true; so it looks like this: raid.ProfileName = rb.Profile.Name; raid.IsLoading = true; and it'll work
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sounds like you need to update. this is not possible in 2.6.4 unless you modified the Protection Radius.
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@aimacak 1. what spawn problem? I have already answered this 2. edit the language file. all of that is there, PVPFlag, PVEFlag, ModeEasy, ModeMedium, Buy Raids, etc as CryEngine said. it does work. you must also reload the plugin after editing. if it does not work then it's Oxide bug. copy lang file to PC, delete lang file from server, reload, reupload lang file and reload plugin again. 3. what fix? "Use Difficulty Colors For Buttons": true, you can't set this true. this must be false if you want to use the hex codes for the buttons and text @Vengadorwebput the item in their kit. you cannot spawn bradley with this plugin. your question is very confusing. you're asking for more items to spawn but you are increasing the item amounts instead. if you want more items then you must enable Allow Duplicate Items in the profile. multiplier and amounts modify the amount the item will spawn with only, not the number of items that will spawn in total. you should have no less than 150 items per difficulty loot table
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@aimacak it's not going to show those colors with that configuration. this is what it shows after I loaded your configuration. you need to reload the plugin after you edit the config, and you need to make sure you're using 2.6.4 buyraid is fixed in next update it is possible that your changes aren't saved if you are editing them from a control panel. some control panels bug out and do not update, even though it appears that they have. update using a reliable FTP client instead. WinSCP preferred but FileZilla is ok
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doc is not updated. not really sure how else to explain that option. it means what it says. the distance it will spawn bases away from the center of the map