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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    C means its temporarily cached and will be available when its refreshed again. it's normal.
  2. kk ill note that too ty
  3. type rb.config list and post what it says if it is copied correctly then it will work just as it does on your other server
  4. nivex

    Raidable Bases

    @Swedish ChefIm not certain but I've heard no further reports of it causing issues for quite some time now. I just force that option so that everyone is made aware that it is a potential issue out of my control sure I can note that down for later
  5. hi, the bases need to go in the oxide/data/copypaste folder
  6. nivex

    Npc

    Changed Status from Pending to Closed
  7. nivex

    Raidable Bases

    it has been reversed in 2.6.6 simply enable the main copypaste option (Enable CopyPaste Stability) in the profiles
  8. revoke the raidablebases.block.fauxadmin permission
  9. this most definitely works. post your config
  10. nivex

    Npc

    this would be Rust limitation due to LOS issue. it sucks but only option is to disable those npcs for now. I will add an option to reduce their vision range which should solve this for short-range encounters only though, such as going into a room
  11. nivex

    Raidable Bases

    @chuck norrisI don't know but I doubt it, you would have to look with /radar
  12. i don't believe so. ill note it down and check again
  13. nivex

    Raidable Bases

    I feel like I missed someones comment, ask again if I did =p
  14. nivex

    Raidable Bases

    @Xandragood @RoxyGalwhich base is that
  15. nivex

    Sphere spawn wrong

    ok thanks will check it out
  16. are you sure you're using the newest version 2.6.6? I fixed this and it was confirmed to be working
  17. nivex

    Raidable Bases

    2.6.6 released
  18. nivex

    Raidable Bases

    @RepeatPeteit is, that is what the conditional (ternary) operator is
  19. nivex

    Raidable Bases

    lockout timers don't reset. it is given either when it ends or when it despawns depending on when they were flagged as a raider but not both. I've attempted to fix this but short of overriding the override for OverrideCorpseName there is no guaranteed fix, and there's simply no reason to do this as it would break a lot of other code to accomplish that. hopefully my workaround is enough for you.
  20. Changed Status from Pending to Closed Changed Fixed In to Next Version
  21. nivex

    Raidable Bases

    @gamaonly the person who purchased may download the update you can fix it yourself: Senses.Init( owner: GetEntity(), memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true ); change that to this (you are just adding a line) Senses.Init( owner: GetEntity(), brain: this, memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true );
  22. heya, im aware of the issue and its fixed in the next update
  23. nivex

    Raidable Bases

    I may have a fix just waiting on it to be confirmed
  24. nivex

    Raidable Bases

    good suggestion @Zoreenoit appears the rng is generating in sequence for some reason suddenly @Sveervooxya but that error means you need to update since that was what the Rust update broke, and I fixed that
  25. thank you guys and this is good info. should help narrow it down @frostyty1
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