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nivex

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Everything posted by nivex

  1. nivex

    Crazy amount of lag

    also have raid bases set to kill these entities immediately if any spawn in the next update (2.4.8) too
  2. nivex

    Crazy amount of lag

    attached it below np CopyPaste.cs
  3. nivex

    Raidable Bases

    @chuck norrisyes
  4. nivex

    Raidable Bases

    despawn issue during server restarts is fixed in the next update! woo! private void OnServerShutdown() { IsUnloading = true; SaveData(); RaidableBase.Unload(Raids.ToList(), true); Scheduled.StopCoroutine(); Maintained.StopCoroutine(); SpawnManager.StopCoroutine(); GridController.StopCoroutine(); DestroyAll(); } SaveData(); was missing from this method. RIP. so sorry that I overlooked this!
  5. nivex

    CUSTOM SPAWNS

    Changed Status from Pending to Closed
  6. nivex

    CUSTOM SPAWNS

    well damn that is news to me. nice find. glad its sorted
  7. nivex

    Crazy amount of lag

    this issue was fixed already. the issue you're experiencing is with the saddletest and fuel_storage being leaked by CopyPaste. downloading tier 3 update and replacing the copypaste files will fix it. this can easily take up an excessive amount of memory. I can share CopyPaste fix as well if you like
  8. nivex

    Loot & Corpse Timers

    Ill look into it regardless
  9. nivex

    Entity 1000000

    heya, this was fixed last December. you can download the tier 3 update and replace the copypaste files with the fixed ones. this happens because CopyPaste copies Unity scripts (saddletest and fuel_storage) when it should skip them. I have contacted the CopyPaste author to fix this but was ignored.
  10. nivex

    CUSTOM SPAWNS

    you would rename it to the name of the file generated by Spawns Database without the file extension. so if the filename was spawns1.json then you'd replace none with spawns1
  11. nivex

    Raidable Bases

    which bug since March? @MercedesCLA45AMG
  12. nivex

    Raidable Bases

    just found the bug that's causing some servers to not spawn any bases. this is a unity bug and has been reported to Facepunch. i've also implemented a workaround for it in the next update. private static bool IsSafeZone(Vector3 a) { for (int i = 0; i < TriggerSafeZone.allSafeZones.Count; i++) { var triggerSafeZone = TriggerSafeZone.allSafeZones[i]; try { if (InRange2D(triggerSafeZone.transform.position, a, triggerSafeZone.triggerCollider.GetRadius(triggerSafeZone.transform.localScale) + config.Settings.Management.MonumentDistance)) { return true; } } catch { return true; } } return false; } here is the workaround if any want to use it. just replace the existing code block for the IsSafeZone method with this code. or if that sounds too difficult for you then rename the existing IsSafeZone method to anything else such as IsSafeZoneBROKEN, and put this workaround code above that
  13. nivex

    Raidable Bases

    thanks guys I will try to fix these issues. sorry some are frustrated but bugs are just a part of all software. it sucks but all I can do is try my best. I wish I could do more but my health isn't so good atm
  14. nivex

    Loot & Corpse Timers

    hm ill look into this but I see no reason it would happen unless a plugin is interfering and I don't believe Backpacks plugin could. corpses that turn into backpacks when ejected are not related even though they share the same name however the two options for corpse and backpack are related in some cases but that's not an issue just a distinction
  15. nivex

    Help

    heya. the command is /sar
  16. nivex

    Raidable Bases

    @thepiercedweirdoheya sorry about this issue. I have not been able to reproduce it but I will figure it out. good suggestion but I already do this by recording all entity unique identifiers to find and kill them after a restart. I will try to reproduce during a restart. good info ty and let me know of any other details regardless of how important you think they are.
  17. nivex

    entity

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. nivex

    entity

    hi thanks I've fixed this in next update
  19. nivex

    Despawn Issues Still

    I am trying to narrow the issue down. thank you
  20. nivex

    Clans/Teams Lockout Issue

    oh. so they're exploiting. they should be banned then. I can prevent it but its getting ridiculous when it's not even a bug
  21. nivex

    Raidable Bases

    I can try @MooDDang
  22. nivex

    raidnightmare9

    hi. I'm not sure what would cause an issue specific to one base and not others. I've also not received another report for this base. so I think the issue is elsewhere. ill try to find it
  23. nivex

    Clans/Teams Lockout Issue

    hi. sounds like they have permissions that they shouldn't have. you can find them in the documentation
  24. nivex

    Raidable Bases

    @MooDDangyou would need to place cupboards there
  25. Changed Status from Pending to Closed
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