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Everything posted by nivex
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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hi, this is fixed next update it happens during a server restart. you can avoid it by unloading the plugin before the restart happens
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it really just varies map to map and what that map can handle. proc gen maps are usually pretty good about being able to spawn a lot of bases, but usually does not mean always the substation monuments really eat a lot of space you'll just have to wait for the next update for that fix, or add it in yourself case "Launch Site": case "Arctic Research Base": return 300f; change to case "Launch Site": case "Arctic Research Base": return 300f; case "Substation": return 35f; also you have the rbe debug command to see why its not spawning
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@BeePssY yes, you can use the spawns database plugin and just set that filename under whatever event type in the config, "Spawns Database File (Optional)": "none", so if the filename is maintainedspawnpoints.jsosn then you would replace none with maintainedspawnpoints. don't include the .json extension
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Changed Status from Pending to Closed
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it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
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you can look to see which tables didn't load with the plugin to know which are broken
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actually it looks like 3 of them have the same json error
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hey. its telling you that one of your loot tables has a json error
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it is working. minus an issue where heads poke through blocks the npcs spawn fine. this issue is on your end.
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read the update notes. its pre-release Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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hopefully this is fixed in the next update 2.5.0
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lol yea, it's a big plugin. corpses don't disappear. they turn into backpacks and get ejected 10 meters outside of the dome. the location is also drawn on the users screen. this only happens when they could not loot it otherwise. so when the raid becomes locked and they can no longer enter. it does not happen otherwise that would be caused by another plugin. Eject Corpses From Enemy Raids (Advanced Users Only) you can disable it by setting this to false
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ok will get it prepped then
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