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nivex

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Everything posted by nivex

  1. nivex

    Bases not spawning on map

    hi, what does the plugin say after it loads the grid what does rbe debug say
  2. nivex

    Raidable Bases

    @Zetti hi, normal is available in the free version only. so something or someone has installed it. perhaps an auto updater, Rust Server Manager, etc the plugin should be excluded from auto updates and installed manually by the server owner you will need to reinstall the package before reinstalling the plugin the plugin must be downloaded from this site. uMod is the free version
  3. nivex

    Minimum time online tiner

    thanks ok, well abaondedbases.exclude is still an option for your admins. it's unknown why deauth wasn't enough but the next update will draw those entities for you too so that will help
  4. Changed Status from Pending to Closed
  5. nivex

    Raidable Bases

    yup this is included in the next update !
  6. ahhh right, it is bugged! I had just forgot because I'm extremely distracted with my dogs atm line 12703, if (container.skinID != 14922524 || !container.OwnerID.IsSteamId()) should be if (container.skinID != 14922524 || !container.OwnerID.IsSteamId() || container.OwnerID == player.userID)
  7. ah, it looks like that might be a game bug with physics where the raycast misses and causes the turret to believe that it can shoot the player. unfortunately there's nothing I can do about that game bug, nor do I know why it happens. assuming that's what it is. otherwise it would be another plugin that controls turrets but what you're explaining sounds like physics. i think this is related to the map itself and shouldn't persist on your new map unless that one has a physics issue too. other than that I don't control when the turrets fire. i do control their range via that Sight Range modifier, and I control when they cannot fire, but I don't make them physically attack, AFAIK. maybe there's some weird bug in my plugin that I didn't notice but I'm pretty sure not since that code hasn't changed in quite a while now i'd try it on a different map and see if it persists
  8. ah ya that's intended. they need to be in the same team or clan
  9. heya, the config you sent me is invalid, "Shhttps://tcadmin.serverblend.com/Service/FileManager/33101ow Loot Left": true, it should be "Show Loot Left": true, the plugin controls range, which you have set to 30.0 that is good, but it does not tell turrets when they can shoot so something else would be controlling that
  10. hi, use ent who or prod the entity to see what steam id owns it
  11. nivex

    Minimum time online tiner

    I can note this down. just my feedback but if you were to do this then it would upset those players and some will leave your server. It will likely have to wait a bit before I implement it as Im not really in a good mindset to focus on much atm with my dogs being deathly sick you can give yourself abandonedbases.exclude permission to avoid this. if you deauth and it shows you then you have something else in the base that belongs to you. I can change it so it draws those entities for you so you don't have to hunt them down
  12. nivex

    Raidable Bases

    @llama edit the language file and put the size in the messages
  13. nivex

    Raidable Bases

    @CsaszyKJ hi, you have set a minimum of 8 and maximum of 18 for easy bases and random amount is enabled. while testing it spawned between 8 to 18 npcs for each base which shows it is working fine. if you want more to spawn then you will have to increase the minimum "Amount Of Murderers To Spawn": 10, "Minimum Amount Of Murderers To Spawn": 4, "Spawn Random Amount Of Murderers": true, "Amount Of Scientists To Spawn": 8, "Minimum Amount Of Scientists To Spawn": 4, "Spawn Random Amount Of Scientists": true, i do not recommend using so many npcs. npcs from any plugin can impact server performance
  14. nivex

    Raidable Bases

    ah ok good information. details are important so thanks. can you DM that profile and your config then ill check it out later tonight
  15. nivex

    Zone Action Message

    Changed Status from Pending to Closed
  16. nivex

    Zone Action Message

    hi, that's not shown when you reload. it's shown when you try to open your backpack Backpacks Can Be Opened At PVE Bases Backpacks Can Be Opened At PVP Bases this is in the config
  17. nivex

    Raidable Bases

    @CsaszyKJ show me those settings
  18. nivex

    Raidable Bases

    @Dr.D.Bugya, you can clean them up. if you have a script that removes files then include those during your wipe
  19. nivex

    Grid is loading error

    Changed Status from Pending to Closed
  20. nivex

    Grid is loading error

    no problem:)
  21. nivex

    Grid is loading error

    hi, the grid takes 1-5 minutes to load. it will not start if your server fps is below 15. no one can buy until its finished loading attach your oxide log and I can look at the loot issue
  22. nivex

    Abandoned Bases

    @Rust Adminyes this is being implemented and the boat will be able to move with the event too
  23. nivex

    Add buyraid to shop UI?

    Changed Status from Pending to Closed
  24. nivex

    Add buyraid to shop UI?

    thank you
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