Jump to content

nivex

Creator
  • Posts

    5,997
  • Joined

  • Last visited

  • Days Won

    201

Everything posted by nivex

  1. nivex

    Raidable Bases

    @imkat98 I get the rare report regarding this but haven't been given any errors I can look into it again but I can't fix this without an error or at least being able to reproduce it. I think the RaidableBasesUID datafile is being reset and there's nothing I can do about that if so. I never reset it unless it's null/corrupted
  2. nivex

    When is a Raid Finish?

    Changed Status from Pending to Closed
  3. nivex

    When is a Raid Finish?

    no problem
  4. nivex

    Attack Helicopter Eject

    Changed Status from Pending to Closed
  5. nivex

    Attack Helicopter Eject

    no problem. I will fix the eject for the attack helicopter and add an eject option for it disabled by default.
  6. nivex

    Attack Helicopter Eject

    hi, post your eject settings
  7. nivex

    Abandoned Bases

    @PistOffBastd I can add an option for no event timer, sure np there will be a new option along with that option, Seconds Until Despawn After Looting, and if you want to set that to 1 second then you can despawn it this way
  8. nivex

    When is a Raid Finish?

    you need to remove owner from that copypaste base or give whatever steamid it belongs an immune permission, where the lifetime is "none" in the config just ignore the completed message. it is harmless and will be fixed next update
  9. nivex

    cant buy bases

    ok, post the config and mention anything else that you've tried.
  10. nivex

    Raidable Bases

    @Samuel Pumpe yes, it's per profile no, it won't ignore that amount entirely. it must have an amount to start with or it will not work at all. it just will not force that amount to spawn. it'll roll on the probability once and spawn from that only. so if you don't have enough loot in the base then that's why, and players won't be happy with this
  11. nivex

    Raidable Bases

    @HowlingWolf hi, you can use the rb.config add command to add bases easily rb.config add "Easy Bases" easy1 easy2 easy3 etc. it is case sensitive so type the names exactly or it will overwrite it @Samuel Pumpe hi, I will add this probability option for you, but I don't think it's a good idea. some players will be very upset with this and likely leave the server over it. it will be Do Not Force Items With Lower Probability To Spawn you can use the text field for this, add it to the note { "shortname": "note", "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 1.0, "stacksize": -1, "text": "This is my note" },
  12. nivex

    Raidable Bases

    @Samuel Pumpe@nashslash hi probability range is 0.0 to 1.0 so you wouldn't want to set it above 1.0 0.0033 is valid but that is so very very rare if you do not have enough available loot to spawn from your loot tables then it will pick regardless of the probability. solution? add more items with higher probability. difficulty loot tables should have 180+ items in them. base loot tables should have a few items that you always want to spawn, with Always Spawn Base Loot Table enabled in the profile.
  13. nivex

    cant buy bases

    hi, does reloading the plugin fix it?
  14. nivex

    Raidable Bases

    @Gamebundle if you set it true then yes
  15. Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. no problem enjoy!
  17. nivex

    Raidable Bases

    @Emigo hi, not until oxide adds a hook
  18. line 2755 if (!brain.CanLeave(brain.AttackPosition) || !brain.CanShoot()) replace with if (!brain.CanShoot()) Allow Npcs To Leave Dome When Attacking is bugged and wasn't letting them attack because they can't leave the dome. stationary npc works fine because they can't leave anyway you don't need to remove your previous edit if you don't want to. it's fine as is. it didn't compile because I gave you code from the next version I'm working on by accident lol
  19. ok, trying to figure it out
  20. the profile and config are missing so I can't check them again
  21. hi, edit the .cs file it's quite easy. I gave you the line number to start at the first block of the code is what needs replaced with the second block of code if you edit this directly on the server then oxide will reload the plugin when you save it
  22. nivex

    Raidable Bases

    I don't remember who asked about npcs walking through high walls but I've fixed that in the next update just keep in mind that npcs can spawn outside of the walls which is intended. if you increase Arena Walls Radius to 40 or 45 and your Protection Radius is 50 then they will initially spawn within the arena walls
  23. ya it's bugged I've fixed it in the next update line 2972 in .cs if (player.IsKilled() || AttackTarget == player) { return false; } should be this if (player.IsKilled()) { return false; } if (AttackTarget == player) { return true; }
  24. np. ok, will take a look for you
  25. nivex

    unexpectedly

    your player mentioned the TC wasn't looted and the raid ended. it's not required unless Require Cupboard To Be Looted Before Despawning is enabled so I think there's a miscommunication here either way, the server still needs restarted regularly. tell me what the memory goes down to after a server restart

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.8k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.