-
Posts
5,154 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
hi, example 1 is the correct way. example 2 would add everything in to each profile which is really bad. np!
-
I don't recommend it otherwise players will be able to jump over at times when terrain is uneven, but yea you can change it. Ignore Stack Limit When Clipping Terrain - false Use Least Amount Of Walls - true oxide/data/RaidableBases/Profiles/
-
@Dr.D.Bug yes that is also fixed. I posted about this some time back and included instructions for the fix in my post too if you want to use the fix now. the rust update is going to break the plugin so I will wait to release until then, or perhaps the night before as I sometimes do. @TwoShoes if you want to change all positions by default then you can set them in the config set your own positions in game, unload the plugin, open oxide/data/RaidableBasesUI.json and copy the settings from your own offsets that you just created into the config into the relevant UI for each. save and reload plugin. then everyone will start with your defaults, but they will still be able to move it to where they want it afterwards. @byond1991 use the stability paste option in each of the profiles, oxide/data/RaidableBases/Profiles/ if you do not have stability option then add it as seen below to each base that you want to change stability on. i will add command rb.config stability true and rb.config stability false in next update so you can do this for all profiles with ease "raideasy1": [ { "Option": "stability", "Value": "true" }, { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ],
-
use Maintained Events or Scheduled Events in the config change Minimum Required Players Online to what you want
-
i get lag on a freshly wiped test server using a 2k map and spawning a nightmare with 1 person online running at 4.2+ GHz it doesn't matter if i use /paste or /rbe both plugins are affected. it isn't the plugins causing the lag. its the rust update causing it hopefully the next forced update fixes it
-
disable the hogging option
-
there is a bug with raid bases still spawning in zone manager zones that use a radius. fix one bug and create another! yay it does work properly if using a size though /zone size "100 100 100" where 100 is the radius you want to use you can of course set different numbers and it will draw on your screen the box it will use. make sure this box touches the ground at every point of contact, or you will have bases spawning under it still!
-
sorry, I don't know what that is. you shouldn't set these type of flags in a zone with zone manager. truepve can handle damage / targeting, so set it there, and raid bases will override that behavior to allow it inside of its zones. raid bases zones are not related to zone manager zones. they're entirely different
-
np "Allow Players To Buy PVP Raids": false, this should be true since you have enabled Convert PVP To PVE. it's going to convert it to PVE. otherwise the only time you'd want to block PVP raid purchases is when you have profiles with Allow PVP true and false, which would allow you to have profiles specific to buyable events (PVE), and profiles which are specific to maintained events (PVP). but that is a more advanced option, and isn't necessary when all of your profiles have Allow PVP set to true. when all are set to true you can just use the Convert PVE To PVP and Convert PVP To PVE options instead.
-
PVP Delay not working with PVP Raidable Bases
nivex replied to OfflineGotOfflined's Support Request in Support
Changed Status from Pending to Closed -
@HellHunterrefund percent doesn't affect custom currency. I can add it next update
-
yea thats fine. t1 and t2 were updated and t3 was not because there was no need to. the plugin is going to update the configs anyway
-
there is no limit you need to add them to the profiles to use them rb.config add "Easy Bases" raideasy1 raideasy2 if they are added then type rb.config list to verify if verified then use rbe debug to see why it doesn't work. everything is self explanitory so figure out the cause by looking at the highest occurences. it is debug (good and bad messages) which is there so you can figure out the issue with your config on your own
-
@OutlawOperator it's not configured properly "Spawn Bases X Distance Apart": 60.0, this shouldn't be less than 100.0 loot not spawning means it isn't configured properly bases not spawning means it isn't configured properly or you have a zonemanager zone configured incorrectly what does it say when the plugin loads + the grid loads? reinstall the package imo
-
yes. you must configure the costs. it's not possible to set costs that all servers could use you must configure these settings, and Buyable Event Costs will enable / disable them from use. Economics Buy Raid Costs ServerRewards Buy Raid Costs Custom Buy Raid Cost what OS? no, it's not a stability problem
-
no problem, i recommend at least blocking refund when something is looted. need to be a little strict with the settings or players will exploit them anyway they can
-
Changed Status from Pending to Closed
-
refund is based on the above settings. so however you have it configured is how it refunds.
-
thanks, but i'll pass for now
-
thats a copypaste issue so reinstall copypaste and reinstall the copypaste base files