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Everything posted by nivex
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ok thanks will check it out
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are you sure you're using the newest version 2.6.6? I fixed this and it was confirmed to be working
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lockout timers don't reset. it is given either when it ends or when it despawns depending on when they were flagged as a raider but not both. I've attempted to fix this but short of overriding the override for OverrideCorpseName there is no guaranteed fix, and there's simply no reason to do this as it would break a lot of other code to accomplish that. hopefully my workaround is enough for you.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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@gamaonly the person who purchased may download the update you can fix it yourself: Senses.Init( owner: GetEntity(), memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true ); change that to this (you are just adding a line) Senses.Init( owner: GetEntity(), brain: this, memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true );
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heya, im aware of the issue and its fixed in the next update
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thank you guys and this is good info. should help narrow it down @frostyty1
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Changed Status from Pending to Closed
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2.6.5 has been released and requires the Rust update if I missed your suggestion this round then it should be in the next non-hotfix update. I'm assuming something will go wrong since it's a Rust update please note my hours different from those hours so I will not be available when the Rust update hits until several hours later. my testing shows that the plugin compiles with the Rust update so it should be fine hopefully, which is generally the case but not always @aimacakthis is not a raid bases issue. it is true pve and belongs in the true pve thread. post your config there.
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I didn't manage to get it added in time but it's on my next update todo list! 2.6.5 released and requires the Rust update
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Odd loot behavior on just 1 item...5.56 rounds
nivex replied to Light Hammer's Support Request in Support
Changed Status from Pending to Closed -
Odd loot behavior on just 1 item...5.56 rounds
nivex replied to Light Hammer's Support Request in Support
ya you can remove any of those or simply set their amounts to 0 -
sure i can note this for later
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Odd loot behavior on just 1 item...5.56 rounds
nivex replied to Light Hammer's Support Request in Support
heya this is most likely ammo.snowballgun "ammo.snowballgun", "habrepair", "minihelicopter.repair", "scraptransport.repair", "vehicle.chassis", "vehicle.chassis.4mod", "vehicle.chassis.2mod", "vehicle.module" these are all blocked in the next update