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nivex

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Everything posted by nivex

  1. nivex

    Only one base spawning

    no problem
  2. nivex

    Only one base spawning

    heya check the profiles, oxide/data/RaidableBases/Profiles make sure the difficulty setting at the top of each file is set correctly. if they are all 0 then you need to set them accordingly. 0 easy 1 medium 2 hard 3 expert 4 nightmare
  3. nivex

    strange bug

    Changed Status from Pending to Closed
  4. nivex

    Bases are raidable.

    hi, it's most likely not from this plugin then
  5. nivex

    Raidable Bases not load

    heya, [RaidableBases] Grid initialization completed in 89 seconds and 180 milliseconds on a 6000 size map with 31468 potential points. it works for me with your map and config send me oxide/data/ZoneManager/zone_data.json
  6. nivex

    Raidable Bases

    @V.O.I.D I keep trying to reproduce this and managed to reproduce it not showing the UI but was still able to deal damage. I fixed the UI bug and that might fix the other issue too. replace lines 12023 through 12067 in RaidableBases.cs plugin with this: private void OnPlayerSleepEnded(BasePlayer player) { player.Invoke(() => { if (player.IsDestroyed || !player.IsHuman()) { return; } if (PvpDelay.Remove(player.userID, out var ds) && ds.Timer != null && !ds.Timer.Destroyed) { ds.Timer.Callback.Invoke(); ds.Timer.Destroy(); } if (config.UI.Lockout.Enabled) { UI.UpdateUi(player, UiType.Lockout); } if (RaidableBase.Get(player.transform.position, 5f) is not RaidableBase raid) { return; } if (InRange2D(player.transform.position, raid.Location, raid.ProtectionRadius)) { raid.intruders.Remove(player.userID); raid.OnEnterRaid(player); } else if (!config.Settings.Management.AllowTeleport) { RaidableBase.RemovePlayer(player, raid.Location, raid.ProtectionRadius, raid.Type); } }, 0.015f); }
  7. nivex

    Raidable Bases not load

    [RaidableBases] Grid initialization completed in 167 seconds and 572 milliseconds on a 6000 size map with 0 potential points. you have 0 points on the map so there's something on your map that is blocking them all i need the map =p
  8. nivex

    Raidable Bases

    nice!
  9. nivex

    Raidable Bases

    I kicked myself for flyhacking while on a ladder and I returned and everything continued to work properly so idk unless I can reproduce it
  10. nivex

    Raidable Bases not load

    np, which map and seed is this? I have no issues loading your config
  11. nivex

    Raidable Bases

    > o.reload RaidableBases Unloaded plugin Raidable Bases v2.7.4 by nivex [RaidableBases] Allowed spawn points in 0 zones. [RaidableBases] Blocked spawn points in 1 zones. Loaded plugin Raidable Bases v2.7.4 by nivex > o.version Oxide.Rust Version: 2.0.6013 Oxide.Rust Branch: master ya 2.0.6013 compiles fine
  12. nivex

    Raidable Bases

    you need to update oxide or something. that error is not accurate
  13. nivex

    strange bug

    @rev_ozmundok lmk if you have anymore questions sounds like you might need to update your oxide @Wizznall
  14. nivex

    Raidable Bases

    @V.O.I.D it won't cause the flyhack, and I can check the ownership still being lost. there is nothing that resets the owner in that order though.
  15. nivex

    Raidable Bases not load

    heya. I need the other messages when the plugin loads, and your config file. don't tell me that you paid money for something that doesn't work. I don't have any issue helping you fix your setup...
  16. hi, you need to update the plugin make sure you update oxide too. a new update came out 20 minutes ago
  17. nivex

    Raidable Bases

    @V.O.I.D if Allow Teleport is false then it will eject them when they revive
  18. nivex

    Notify

    Changed Status from Pending to Closed
  19. nivex

    Notify

    no problem
  20. nivex

    Raidable Bases

    @0athbound did you get it sorted? I see you downloaded it the bundle is still available btw
  21. nivex

    Notify

    hello, set Send Messages To Player to false
  22. nivex

    Console Error

    Changed Status from Pending to Closed
  23. nivex

    Console Error

    please see the update notes the update requires the rust update
  24. nivex

    Abandoned Bases

    2.0.7 released - Requires Rust update tugboats, locking the raid and ejecting enemies has been added. I had a lot of fun implementing these and hopefully you don't run into too many issues with them keep in mind that the eject setting does not work when you enter the dome/event. it works when you enter the base, loot or try to damage something. enjoy!
  25. nivex

    Raidable Bases

    2.7.4 released Requires Rust update lots of notes so please read them thoroughly and let me know if you have issues enjoy
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