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Everything posted by Ghosty
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.4
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- 26 comments
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- #floorstack
- #floorframe
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Also still having this issue when reaching higher pop: Vis query is exceeding collider buffer length. Main thread stalling: Write queue at capacity, waiting for write thread... Carbon profiler info: https://imgur.com/vC7kGDI https://imgur.com/7LB1yRi
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After awhile we get an issue with players not being able to build cause their outside their plot even though they are inside their plot, it seemly kicks in randomly after sometime. Cant pin point why or how so sorry for it not being helpful
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Has complied on oxide fine for me
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So while setting up my SQL, I ran into a couple of issues. First, there's a pretty big security concern. The plugin is still using mysql_native_password, which is really outdated and vulnerable to attacks. Should be at least using caching_sha2_password, which has been the standard for a while now. Forcing users to stick with legacy auth is asking for trouble. The other issue is an error that popped up. While the tables were created successfully: Tables , it did throw an error: Error Thrown On a side note, 2.0 looks super clean.
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- 45 comments
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- #custom map
- #flouones
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- 156 comments
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- 1
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 156 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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- 15 comments
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- 1
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- #airdrop
- #supplydrop
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(and 1 more)
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Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. i get that spamming the server console
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Changed Status from Pending to Closed
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happens to the best of us, glad you got it sorted
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Double check your config
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- 15 comments
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- 1
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- #airdrop
- #supplydrop
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(and 1 more)
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Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. Trigger FrontCollisionTrigger (TriggerTrainCollisions) contains null object. o.unload ArmoredTrain Calling 'Unload' on 'ArmoredTrain v1.6.6' took 135ms Unloaded plugin ArmoredTrain v1.6.6 by Adem
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they were able to bypass the looting rule from what was reported and from when i tried it myself
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Getting alot of these in the server console Server Exception: Building Manager at BuildingBlockDecay.ShouldDecay (BaseEntity entity) (at <7f07009c0751494d8796f350fdb4a53f>:0) at DecayEntity.DecayTick () (at <7f07009c0751494d8796f350fdb4a53f>:0) at ServerBuildingManager.Cycle () (at <7f07009c0751494d8796f350fdb4a53f>:0) at ServerMgr.Update () (at <7f07009c0751494d8796f350fdb4a53f>:0) at UnityEngine.Debug:LogException(Exception, Object) at ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BuildingBlockDecay.ShouldDecay (BaseEntity entity) [0x00000] in <7f07009c0751494d8796f350fdb4a53f>:0 at DecayEntity.DecayTick () [0x0004f] in <7f07009c0751494d8796f350fdb4a53f>:0 at ServerBuildingManager.Cycle () [0x00157] in <7f07009c0751494d8796f350fdb4a53f>:0 at ServerMgr.Update () [0x000f3] in <7f07009c0751494d8796f350fdb4a53f>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
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sorry for delayed reply, it was the same for me as it was the player when their issue happened. Basically they were doing the event and when they were owner, another player just flew to the top with their jetpack and dropped themselves right on top on the bubble and bounced on it then because of the glitchy bouncing of the plugin trying to prevent them from getting in that player then fell trough the bubble and into the event where he could take loot. I then tested it with them and i could use the jetpack to fly up and pretty much sit on top of the dome and glitch it out to where i could fall trough.
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was just me as the owner
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when a player uses a jetpack by Adem and goes to the top of the dome they can bounce around a fall in and then loot even with these settings: "Radius of the event zone": 90.0, "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 10.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 14400.0, "Darkening the dome (0 - disables the dome)": 12 },
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same issue with these issues: Failed to call hook 'OnLootEntity' on plugin 'Ganja v2.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Ganja.CreateRecipeUi (BasePlayer player) [0x00085] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.Ganja.OnLootEntity (BasePlayer player, MixingTable entity) [0x00029] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.Ganja.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fb] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'CmdToggleUi' on plugin 'Ganja v2.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Ganja.CreateRecipeUi (BasePlayer player) [0x00085] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.Ganja.CmdToggleUi (Oxide.Core.Libraries.Covalence.IPlayer iPlayer, System.String command, System.String[] args) [0x0002e] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.Ganja.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d00] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [Universal Link] UniversalLink: Now updating verification and nitro status for 1 / 1 Failed to call hook 'OnLootEntity' on plugin 'Ganja v2.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Ganja.CreateRecipeUi (BasePlayer player) [0x00085] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.Ganja.OnLootEntity (BasePlayer player, MixingTable entity) [0x00029] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.Ganja.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009fb] in <1462b071cb8344ec9f7aafadc0029c77>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0