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mark bergervoet

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Everything posted by mark bergervoet

  1. i have still a issue when some one attacked the hard convoy the server fps dropping to 11 and get lag this happen only when the convoy gets attacked, when they are driving there is no problem when i destroy one turret of the ice cream van the fps go up to 25 and when i destroy 2 i get 35 and when i destroy the third and last turret i get the 45 again it looks that the turrets on the ice cream van are the problem of the fps drops i want to test it without the turrets but then the convoy don't start and get an error is it possible that you maybe can take a look at the turrets on the ice cream van? this issue is also the problem on the nightmare preset that it gives big server fps drop to 8 and when i destroy the turrets the server fps are staying stable around 40
  2. convoy stays than standing cars where in the right order but one sedan whas horizontal on the road and other time it whas when some one attacked them and he stopt they wont leave and got 11 fps checked the server console and had al that spam
  3. same problem here only when the spam is there i have big frame drops and when it runs normal with out spam i have no fps drops
  4. everytime people use the elevator for the tunnels or missle silo monument i get a spam on the server console 00:10 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:11 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:12 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. it happend after the rust electrical update time ago normal the generater delivers 50 power but you reskin a generator to the pump and than it using 50 power
  6. mark bergervoet

    Pump use 50 power

    The pump consumes 50 power
  7. When it happend to me that the trains dissspear I notice me that the data file is then empty on restart and when the save gettinng loaded on enforce spawn population i see that rust complains about to mutch wagons on the track and delete them and when it works fine there is data in the date file And dont get that with the loading the save Is it posseble the plugin sometimes dont get time to write the info to the data file on restart? I will try to reload the plugin before restart to force save the data to see if thats makes a diffrence
  8. Some one knows how to dissable when you have a bag inside the sphere and respawn you get pushed out the sphere
  9. Can this plugin be used together with armored train? or destroys it player base trains when the armored train spawn on that location? Any one knows that?
  10. Thank you
  11. Yes you can i will test it with my players
  12. I have same problem with the timers they dont work i have set dammage delay on 30 min and player goes offline mid raid and protected can you take a look to this? my players are complaining about it
  13. Thank you
  14. Is it posseble to add a message when they need to add scrap or a message that they are not protected now when you dont have scrap in it you dont get a message Or nothing its should be nice mvg
  15. When the player is done with the raid base i gonna test it and let you know This whas the fix thnx for quick response and fix
  16. here it is thnx
  17. Sinds the 2.7.7 update all the loot boxes are full with loot not how it whas before the update i have duplicate items set to false Ans i see lots of loot is duplicated and thats why everything is full i have now reverted back to 2.74 where i dont have that problem is there a solution for this?
  18. I have add it to the .bat file and than its staying with restarts
  19. Thank you that is the fix its working fine now again thank you for quick response and solution
  20. Al the sams in the raidbases dont get power from the plugin the player sams are working fine only the raidbases dont work i have in the config dont need power sourche on true it whas working fine a while ago and have nothing changed on the config i have no idea when it have stop working
  21. We are now 2 months further and stil no fix or a answer when a fix is comming so long no communication I think this is real bad of the dev if you dont wanna make time to update your plugin maybe you dont ask money for it 2 months is unacceptable for a "premium" plugin
  22. Is there more information about when there wil be a fix for this?
  23. When i upgrade with bskin activated you can upgrade more than normal and the building goes crazy
  24. Ok thank you for the quick response
  25. Sure no problem here it is RaidProtection.json
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