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Everything posted by Synster
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Another AMAZING map by Gruber. I love the detail of the map and my players love it as well. I have been running a new map by Gruber every month since I know what I am going to get and give my players a well thought out and beautiful map each month (monthly wipe). I also like how it integrates with raidable bases and the spawn area he leaves on the map for it. (or provides a second version if needed) One of the biggest reasons I run his maps is his amazing support that goes above and beyond as I have a library of prefabs I like to include a few of each month and when I break the map he is there to help, or even if it is a plugin issue, facepunch issue, whatever I never have an issue getting a hold of him and getting the server up and running with his prefabs functioning. Also the inclusion of betternpc custom files makes my life easier as far as adding content goes. Another good one again, thank you Gruber!!!!
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same after restart here I have some very unhappy players, where are the contents stored, is there a file I can roll back to somewhere?
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- 50 comments
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- #updates
- #steenamaroo
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One last question, in the following example I want to use page 10 for unrelated text, On tab1 in Welcomepanel.json I want a direct link to page10 for tab1 so... tab1 button "known server issues" please check before opening a ticket ==> Tab1 Page10 Begin Code======================================= "<color=#4A95CC>âž¡</color> BONUS NOT A RULE: If you run out of items or was raided. There is a /kit to help you get on your feet again." ], "page5": [], "page6": [], "page7": [], "page8": [], "page9": [], "page10": [ "stuff I want to direct link to here but not be in the left/right next page arrows", "Here I am listing known server issues", "issue 1", etc. ] End code================================================ So in case I am not making sense, I want a unrelated page for a player to be able to view but I am out of space on the main tabs. So in tab1 I put a button in with a link to tab1,page10 to serve that information to my user Is this possible? I hope I made sense. I know the left/right next page switches to the next page under that tab, this would be like a right button but instead of going to page5 above it direct links to page10? Thank you, this should be my last question for now EDIT: Unrelated, left a 5 star review not showing yet, I LOVE this mod Like a way I can trigger... int indexNext = pageNumber + 1; except int indexNext = pageNumber 10;
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also i made sure i had the latest imagelibrary I do not know that it matters but it throws the following twice... Failed to call hook 'wp_edit' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel+CUIClass.CreateImage (Oxide.Game.Rust.Cui.CuiElementContainer& _container, System.String _parent, System.String _image, System.String _anchorMin, System.String _anchorMax, System.Single _fade) [0x00000] in :0 at Oxide.Plugins.WelcomePanel.CreateEditPanelMenu (BasePlayer player) [0x00793] in :0 at Oxide.Plugins.WelcomePanel.wp_edit (BasePlayer player) [0x00019] in :0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e79] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0 Failed to call hook 'wp_edit' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel+CUIClass.CreateImage (Oxide.Game.Rust.Cui.CuiElementContainer& _container, System.String _parent, System.String _image, System.String _anchorMin, System.String _anchorMax, System.Single _fade) [0x00000] in :0 at Oxide.Plugins.WelcomePanel.CreateEditPanelMenu (BasePlayer player) [0x00793] in :0 at Oxide.Plugins.WelcomePanel.wp_edit (BasePlayer player) [0x00019] in :0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e79] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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also i made sure i had the latest imagelibrary
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works with imagelibrary unloaded, any idea how i can fix?
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Hello, updated oxide this morning, wp_edit would not run before or after. throws the following error, any ideas? Failed to call hook 'wp_edit' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel+CUIClass.CreateImage (Oxide.Game.Rust.Cui.CuiElementContainer& _container, System.String _parent, System.String _image, System.String _anchorMin, System.String _anchorMax, System.Single _fade) [0x00000] in :0 at Oxide.Plugins.WelcomePanel.CreateEditPanelMenu (BasePlayer player) [0x00793] in :0 at Oxide.Plugins.WelcomePanel.wp_edit (BasePlayer player) [0x00019] in :0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e79] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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yes sorry, so after a set time he disappears and moves on to another spot i had defined.
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Feature Request... Can you add an option to despawn a bossmonster in x seconds on your next update? Thanks!!!
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If possible another great addition to this would be for me to give one bot to one vip group then a second better bot I define to the other VIP group. Thanks! Left review very impressed with what I see so far, also different gather rates per group
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is there a list of commands that can be used? sorry if I am missing something I should see. functioning great out of the box. Just dont see where I would find the /pnpc modifiers like /pnpc auto-farm wood I see cause it is in GUI but what other commands can I give the user?
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- 222 comments