Jump to content

HellHunter

Member
  • Posts

    223
  • Joined

  • Last visited

Everything posted by HellHunter

  1. I had dleeted the Config file when updated to V4.0.2. After updating and the default config file is being created, I noticed that there seems to be 2 sets of config with no difference. I tried to make some changes to the XY offsets according to my old config as well as changing the image link as well however there is completely no changes despite what value nor changes i do to the config file as observed in game.
  2. HellHunter

    Auto Wipe

    would it be possible to generate a new map seed at random if none are configured? I am looking for a plugin which can wipe the server automatically every 2 weeks with randomly generated procedural map of a certain fixed size
  3. Please refer to screenshot thank you
    Skinner is a very easy to use plugin which offers a variety of functions to help you skin stuff the way you want it to be. The UI is simple and adding skins is a breeze. When there are new skins released by the game, it is automatically added without needing any action from server admin. The creator, Whispers88 is responsive and offers great help with troubleshooting any issues with the plugin. On top of that, this is decently priced as well. Highly recommended plugin for any servers to let your players unlock a variety of skins.
  4. When you set the price as 0 for items, it wont work and error will appear in console as follows: Failed to call hook 'ShoppyStockConsoleCommand' on plugin 'ShoppyStock v1.1.6' (DivideByZeroException: Attempted to divide by zero.) at Oxide.Plugins.ShoppyStock.OpenShopPurchaseUI (BasePlayer player, System.String shopName, Oxide.Plugins.ShoppyStock+ListingData listing, System.String listingKey, System.Int32 amount) [0x008cc] in <85ef8567fe004734813680a029658b00>:0 at Oxide.Plugins.ShoppyStock.ShoppyStockConsoleCommand (ConsoleSystem+Arg arg) [0x0122e] in <85ef8567fe004734813680a029658b00>:0 at Oxide.Plugins.ShoppyStock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e1e] in <85ef8567fe004734813680a029658b00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  5. HellHunter

    Skinner

    @Whispers88 when using /skin command, nothing happens, theres no error message in game nor in server console. Other commands like /skininv seems to be working fine
  6. HellHunter

    Unable to Load 2.1.4

    Console Error: Could not initialize plugin 'WaterEvent v2.1.4' (JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Oxide.Plugins.WaterEvent+SpawnInfoNpc]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path '['NPCs setting outside']', line 1044, position 27.) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract) [0x00058] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x00012] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0007f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Plugins.WaterEvent.LoadConfig () [0x0000d] in <24116169c22f4d92a12d20d3704847ed>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <67a45b2b63ea485294ae2cea171af2d9>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in :0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <11d59ed89122474b825fefd7e1bd95fc>:0
    Ferry Terminal Event was very easy to set up, with many customizations that allows for custom loot & NPC placements. The default config works great, and I was able to get it to run with minimal configuration made. There are drones with custom prefabs mounted adding more spice to the event as player compete against the Scientists. The drones are a new sight to behold and is evident that the possibilities can be endless. The Developer is currently working on a few other features to further enhance this plugin, I can't wait for the updates to come.
  7. HellHunter

    drop miniguns

    Noted, thank you for the clarifications. Still wondering why they only drop when killed outside the raid dome.
  8. HellHunter

    drop miniguns

    @nivex I had the same issue and disabled the prefab loot spawn setting however I noticed that after this change when the NPC gets killed within the dome, there is 0 loot drop [which is correct], however if the NPC chases the plater and exits the zone and dies outside the zone, they will seemingly drop small amounts of pistol ammo for some reason.
  9. HellHunter

    Error Message in Console

    Failed to call hook 'OnEntitySpawned' on plugin 'Sputnik v1.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik+EventHeli+<>c__DisplayClass10_0.b__1 (Oxide.Plugins.Sputnik+EventHeli x) [0x00000] in :0 at Oxide.Plugins.SputnikExtensionMethods.ExtensionMethods.Min[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00008] in :0 at Oxide.Plugins.Sputnik+EventHeli.GetClosestHeli (UnityEngine.Vector3 position) [0x00036] in :0 at Oxide.Plugins.Sputnik+LootManager.OnHeliCrateSpawned (LockedByEntCrate lockedByEntCrate) [0x0001e] in :0 at Oxide.Plugins.Sputnik.OnEntitySpawned (LockedByEntCrate entity) [0x0001b] in :0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
    Excellent plugin which offers a wide variety of customization for server helis. Works smoothly & very helpful admin support for any issue faced. Highly recommended for servers looking to enhance their Attack Heli to give their players more exciting challenges.
  10. @Mevent @MeventSupport Admin, I had upgraded to latest ver 1.0.5. Player still reported that able to claim daily rewards instantly one by one. Noticed that issue commonly occurs at midnight when the day to day timer supposed to change over.
  11. HellHunter

    Default Loot Table Wrong

    Noticed that default lootable is wrong for most crates. The new content/item is not added in the crates and also the probability of the items are also incorrect. Comparing them with online sources confirms this. [Ie. Rust Labs]
  12. Oh yeah I sent the wrong message, the other plugin is broken as well
  13. Error: CraftingManager - Failed to compile: There is no argument given that corresponds to the required parameter 'isInTutorial' of 'ItemCrafter.GetScaledDuration(ItemBlueprint, float, bool)' | Line: 211, Pos: 41
    This plugin is clean & lightweight. Although the config may be long if you wish to include every single weapon/tools and upgrades, but it allows very specific individual customization for each weapon & tools. Overall, the plugin is simple to use in game and highly customizable for player to farm for extra upgrades & perks to the usual weapons & tools in game.
  14. HellHunter

    Upgrade Reverted Bug

    I'm not entirely sure as my server is a PVE server. I dont see any error message in server RCON as well. Launcher upgraded perks just suddenly stops working after some time but when Launchers placed in repair bench, the UI still shows that its Upgraded.
  15. HellHunter

    Upgrade Reverted Bug

    Update from players, launcher noticed to suddenly stop having upgraded perks while being used halfway. No server restarts nor deaths was observed to be the cause. The raid involved was from Raidable Bases Plugin.
  16. HellHunter

    Upgrade Reverted Bug

    I only enabled a simple Rocket Launcher Upgrade function for Ammo Capacity and Durability in my server. Players reported that after some time, the launchers no longer able to reload based on the max upgrade level (reload to +4 extra). Troubleshooting done: 1. I disabled the Durability upgrade and left with Magazine Size upgrade only. Issue still happens. 2. Noticed that issue seems to happen after some time. (Suspected to be after a server restart.) 3. When I put the launcher that no longer reloads to the upgraded value into the repair bench, it still shows that the launcher is upgraded to max level in the UI. (Basicially, plugin ui shows its fully upgraded but the perks are not working.) 4. I do run skill tree & epic loot on my server, but I had not seen any errors or conflict in server console yet.
  17. Will report again if it happens again thank you
  18. Issue for me seems to be occuring at random, i tried couple of times and unable to reproduce myself. Player informed me that after 1hour, everything became claimable.
  19. Hi Admin, seemingly, same issue from my end too, previous support ticket closed after the new update and it was fine for awhile. today player reported that they're able to claim everything at once too.
  20. @MeventSupport Admin, no issues observed for now, you may close this support, will monitor & raise again if it still occurs thank you for the fix
  21. Hi Admin @Mevent, yes, and I believe that setting can be configured in the existing plugin Config. The issue was during wipe day, after server was wiped, players managed to claim every single day inside the rewards panel every hour by staying online.
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.