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Everything posted by Mabel
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- 9 comments
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- #configuration
- #json
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(and 4 more)
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- 9 comments
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- #configuration
- #json
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(and 4 more)
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Version 1.6.4
115 downloads
FEATURES Automated trivia games Admin called trivia game More than 24 categories Easy. Medium and Hard difficulty Multiple & True/False choice answers Reward system, including ServerRewards Punish system Announce actions to console Wins, Losses and Typos are stored SUPPORT If you have questions, requests or you're stuck you can get support via my Discord Server or the Support Tab. Invite link to Discord Server DOCUMENTATION You can find the documentation here. COMMANDS trivia_help Displays and explains trivia commands trivia_version Displays the loaded plugin's version trivia_admin [open] [rounds] [frequency] 1) With the permission trivia.admin a user can start a trivia game with X>0 rounds Y>0 minutes between them. 2) Only one game can be called at once. 3) If Automated Games are enabled in the config file, even with permission, trivia games can't be called! rounds = X frequency = Y trivia_admin [close] Using trivia_admin close will stop the current game. trivia [number] When a trivia game starts, players can choose a number between 1-4 or 1-2, depending on the game type PERMISSIONS trivia.admin With this permission, users can call in trivia games. trivia.dontkick With this automated permission, players won't be kicked for flyhack-violation when punished. (currently unused)$4.99 -
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Very useful, thank you - but seeing discrepency with vanilla
Mabel replied to orangemart's Support Report in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.5 -
Very useful, thank you - but seeing discrepency with vanilla
Mabel replied to orangemart's Support Report in Support
Updated the file -
Very useful, thank you - but seeing discrepency with vanilla
Mabel replied to orangemart's Support Report in Support
Will be updated shortly with the new items and i will check over the things you mentioned -
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@GhosthunterRust rewards only gives out rewards for different actions in game, there reward can be ServerRewards, Economics or Scrap, So for example if you want them to have a balance with RP then you will also need the plugin ServerRewards to store that balance then in the welcome panel you can use the text tag {rp} to display there balance
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https://www.dropbox.com/s/lcpu4h6n775bq5g/Untitled.mp4?dl=0
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I have got it working now using the api from NpcSpawn
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ok i understand, shame as it cool plugin but its giving players easy loot so i cant use it as it is, Thanks anyway
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NPC are still not appearing at the crash site, i dont get the error anymore but still no npc to defend the crash site
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Hello firstly i want to say thanks for the plugin it works perfectly But ive noticed i get the following error when a junkpile scientist dies to a world object Failed to call hook 'OnPlayerDeath' on plugin 'NoRestore v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NoRestore.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00037] in <15a1ba17e6664454bd680d51ce8d2a41>:0 at Oxide.Plugins.NoRestore.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00109] in <15a1ba17e6664454bd680d51ce8d2a41>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) JunkPileScientist[577359] was killed by cactus-1 (entity) at (807.7, 26.5, -1000.5) This only happens at this time and does not give the error for players
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- 14 comments
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- #event
- #player event
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(and 4 more)
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Any update coming for this? Had to uninstall it again for now until its working correctly.
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Ah ok, its maybe the BetterNpc as i have them set to remove the default npc, but if i set that to false it would cause problems with too many npc at some monuments
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The error came after the first event after i updated today, only one event had run since so i will check again on the next event. I have attached my config for you CargoPlaneCrash.json
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Getting the following error with the latest version Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 Failed to run a 1.00 timer in 'CargoPlaneCrash v1.1.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.CargoPlaneCrash+c__AnonStorey1.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
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Upgrading with Server Rewards is allowing players to go into negative balance
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upgrade with RP ServerRewards still not work
Mabel replied to chuck norris's Support Report in Support
Same, still can't use it with server rewards -
I think the patched is needed for kits to ignore those hidden items, I use them both together but to make them work together currently you have too, create all your kits before you install anti items then any future kits you add you will need to either edit the kits data file or if you use the in-game editor you have to go in kits data and remove the items from that kit that copied over from anti items.