Jump to content

ArtiIOMI

Creator
  • Posts

    177
  • Joined

  • Last visited

Everything posted by ArtiIOMI

  1. Yes and no. If you understand all the functions of this tool and which option is responsible for which element in the UI, everything else is much simpler and easy to use. I created my panel in just an hour. https://codefling.com/uploads/monthly_2022_01/RustClient_yDFGFgYKUh.jpg.f39d224b7b7ea5129e6a68f8418c1859.jpg
  2. ArtiIOMI

    ImageLibrary Issues

    Solution Go to UI/Assets/Editor and open UGUIMenu.cs Find in file if (ImageLibaryExports.Count > 0) { int index = 0; fullexport.Append($"\n\n[PluginReference] private Plugin ImageLibrary;\nvoid Loaded() {"{"}"); foreach (var name in ImageLibaryExports.Keys) { fullexport.Append($"\n\t\t\tImageLibrary?.Call(\"AddImage\",\"{ImageLibaryExports.Values.ElementAt(index)}\",{name});"); index++; } fullexport.Append($"\n{"};"}"); } and change to if (ImageLibaryExports.Count > 0) { int index = 0; fullexport.Append($"\n\n[PluginReference] private Plugin ImageLibrary;\nvoid Loaded() {"{"}"); foreach (var name in ImageLibaryExports.Keys) { fullexport.Append($"\n\tImageLibrary?.Call(\"AddImage\",{ImageLibaryExports.Values.ElementAt(index)},\"{name}\");"); index++; } fullexport.Append($"\n{"}"}"); } Save file. Done. @Billy Joe To close. Thanks.
  3. ArtiIOMI

    Small Issues

    If you have problem with it go to directory UI>Assets>Editor and open UGUIMenu.cs Find line(239) with text fullexport.Append($"CuiHelper.DestroyUI(player, \"{UI.name}\");"); and change it to fullexport.Append($"CuiHelper.DestroyUi(player, \"{UI.name}\");"); Save file. Done. @Billy Joe Please close. Thanks.
  4. ArtiIOMI

    Sprites

    Images must have material, exactly this > assets/icons/iconmaterial.mat Material = "assets/icons/iconmaterial.mat" @Billy Joe Please close this post. Thanks.
  5. ArtiIOMI

    Convoy Reforged

    Does the plugin have any API and / or hooks? eg When convo starts.
  6. ArtiIOMI

    Sprites

    Some sprites look fine in Tool, but they look different in-game In Tool In Game
  7. ArtiIOMI

    ImageLibrary Issues

    .
  8. ArtiIOMI

    ImageLibrary Issues

    [Part 3]Error while compiling: template.cs(103,68): error CS0103: The name `Image_1138' does not exist in the current context
  9. ArtiIOMI

    ImageLibrary Issues

    [Part 2]Error while compiling: template.cs(104,2): error CS1519: Unexpected symbol `;' in class, struct, or interface member declaration
  10. ArtiIOMI

    ImageLibrary Issues

    [Part 1]Error while compiling: template.cs(103,35): error CS1525: Unexpected symbol `https' Broken lines void Loaded() { ImageLibrary?.Call("AddImage",""https://i.imgur.com/Vklka0y.jpg"",Image_1138); };
  11. ArtiIOMI

    Small Issues

    Please Fix It For Others!
  12. ArtiIOMI

    Wipe Countdown

    Isn't it better to do something like "7d5h30m10"? or { days: 7, hours: 5, minutes: 30, secound: 0 } then take the seconds out of those numbers. Of course I can do it for myself. But I always prefer to make such corrections for a larger audience.
    Unfortunately, after using the tool for a long time, I found many bugs that can be a problem for a regular client to go through. Starting with the usual typos, ending with errors in the engine of the tool. To fix this, I had to set aside a few days of my time. One asterisk because despite the reported bug and the diagnosis given, the tool has not been corrected and posted on the site. I can see that the author has put a lot of work into it, the tool is great, but it needs a bit of a refresh.
  13. ArtiIOMI

    Small Issues

    Ok, I found where I can fix it myself. I also added a new button option to RustUIPropertis, "CloseUIButton"
  14. ArtiIOMI

    Small Issues

    Exported ui badly generates code. CuiHelper.DestroyUI(player, "RustUI"); Instead CuiHelper.DestroyUi(player, "RustUI"); Small typo in the code CuiHelper.DestroyUi
  15. No problem. The chat.add command also allows <html> so there are many possibilities.
  16. Try use IPlayer.Command("chat.add 0 1 Text"); using Oxide.Core; using Oxide.Core.Libraries.Covalence; namespace Oxide.Plugins { [Info("template", "ArtiIOMI", "0.0.1")] [Description("template")] internal class template : CovalencePlugin { #region Commands [Command("txt")] private void cmdTxt(IPlayer iplayer, string command, string[] args){ iplayer.Command("chat.add 0 1 Text"); } #endregion } } template.cs
  17. Wouldn't it be better to use chat to copy social links?
  18. ...
  19. I would like to boast about my plugin, which I have been creating for a long time. It's ready, but needs to be tested well. Let me know if you like it. https://streamable.com/tktvrq https://streamable.com/my4z28 https://streamable.com/mcyvwl
    Awesome monument. Loot balance and object optimalisation is on high level.
  20. ArtiIOMI

    Fishing Event

    You can always change "Time before fishing event" to 60/120 seconds. I try to keep up with original events, but I will try to add your idea in the future. (Added to TODO list).
  21. ArtiIOMI

    Fishing Event

    What do you think about the sounds in the new update? Do you hear them? Do you like them?
  22. ArtiIOMI

    Not working?

    Changed Status from Pending to Closed Changed Fixed In to 1.2.2
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.