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ArtiIOMI

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Everything posted by ArtiIOMI

  1. ArtiIOMI

    Nature

    There is a possibility. As soon as I add the real tree system, I'll take a look at it.
  2. If you like my plugin Fishing Event. I can make it for your needs.
  3. Send me your server IP
  4. How to believe in something if it works for others and they have no problems with it? Only you have a problem with it, not supported by any evidence, no logs and recordings.
  5. ArtiIOMI

    Weight

    https://pastebin.com/9kt3k28q
  6. /skindeployed | /sd - Opens the skin box to reskin deployed items This command and aliases of this command can be changed in the config in the section titled "Commands to open the deployed item SkinBox"
  7. You are sure? Because I know that after the spray came out, the author of SkinBox added such a function.(https://chaoscode.io/resources/skinbox.17/updates) https://i.gyazo.com/8e2c92a3b156c410537e3468a4873bb4.mp4
  8. Skinbox
  9. ArtiIOMI

    Wipe Countdown

  10. Yes and no. If you understand all the functions of this tool and which option is responsible for which element in the UI, everything else is much simpler and easy to use. I created my panel in just an hour. https://codefling.com/uploads/monthly_2022_01/RustClient_yDFGFgYKUh.jpg.f39d224b7b7ea5129e6a68f8418c1859.jpg
  11. ArtiIOMI

    ImageLibrary Issues

    Solution Go to UI/Assets/Editor and open UGUIMenu.cs Find in file if (ImageLibaryExports.Count > 0) { int index = 0; fullexport.Append($"\n\n[PluginReference] private Plugin ImageLibrary;\nvoid Loaded() {"{"}"); foreach (var name in ImageLibaryExports.Keys) { fullexport.Append($"\n\t\t\tImageLibrary?.Call(\"AddImage\",\"{ImageLibaryExports.Values.ElementAt(index)}\",{name});"); index++; } fullexport.Append($"\n{"};"}"); } and change to if (ImageLibaryExports.Count > 0) { int index = 0; fullexport.Append($"\n\n[PluginReference] private Plugin ImageLibrary;\nvoid Loaded() {"{"}"); foreach (var name in ImageLibaryExports.Keys) { fullexport.Append($"\n\tImageLibrary?.Call(\"AddImage\",{ImageLibaryExports.Values.ElementAt(index)},\"{name}\");"); index++; } fullexport.Append($"\n{"}"}"); } Save file. Done. @Billy Joe To close. Thanks.
  12. ArtiIOMI

    Small Issues

    If you have problem with it go to directory UI>Assets>Editor and open UGUIMenu.cs Find line(239) with text fullexport.Append($"CuiHelper.DestroyUI(player, \"{UI.name}\");"); and change it to fullexport.Append($"CuiHelper.DestroyUi(player, \"{UI.name}\");"); Save file. Done. @Billy Joe Please close. Thanks.
  13. ArtiIOMI

    Sprites

    Images must have material, exactly this > assets/icons/iconmaterial.mat Material = "assets/icons/iconmaterial.mat" @Billy Joe Please close this post. Thanks.
  14. ArtiIOMI

    Convoy

    Does the plugin have any API and / or hooks? eg When convo starts.
  15. ArtiIOMI

    Sprites

    Some sprites look fine in Tool, but they look different in-game In Tool In Game
  16. ArtiIOMI

    ImageLibrary Issues

    .
  17. ArtiIOMI

    ImageLibrary Issues

    [Part 3]Error while compiling: template.cs(103,68): error CS0103: The name `Image_1138' does not exist in the current context
  18. ArtiIOMI

    ImageLibrary Issues

    [Part 2]Error while compiling: template.cs(104,2): error CS1519: Unexpected symbol `;' in class, struct, or interface member declaration
  19. ArtiIOMI

    ImageLibrary Issues

    [Part 1]Error while compiling: template.cs(103,35): error CS1525: Unexpected symbol `https' Broken lines void Loaded() { ImageLibrary?.Call("AddImage",""https://i.imgur.com/Vklka0y.jpg"",Image_1138); };
  20. ArtiIOMI

    Small Issues

    Please Fix It For Others!
  21. ArtiIOMI

    Wipe Countdown

    Isn't it better to do something like "7d5h30m10"? or { days: 7, hours: 5, minutes: 30, secound: 0 } then take the seconds out of those numbers. Of course I can do it for myself. But I always prefer to make such corrections for a larger audience.
    Unfortunately, after using the tool for a long time, I found many bugs that can be a problem for a regular client to go through. Starting with the usual typos, ending with errors in the engine of the tool. To fix this, I had to set aside a few days of my time. One asterisk because despite the reported bug and the diagnosis given, the tool has not been corrected and posted on the site. I can see that the author has put a lot of work into it, the tool is great, but it needs a bit of a refresh.
  22. ArtiIOMI

    Small Issues

    Ok, I found where I can fix it myself. I also added a new button option to RustUIPropertis, "CloseUIButton"
  23. ArtiIOMI

    Small Issues

    Exported ui badly generates code. CuiHelper.DestroyUI(player, "RustUI"); Instead CuiHelper.DestroyUi(player, "RustUI"); Small typo in the code CuiHelper.DestroyUi
2.1m

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