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ArtiIOMI

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Everything posted by ArtiIOMI

  1. ArtiIOMI

    too many trees

    When Rust cannot see small trees, he creates new ones, and cannot see them because they are growing through the plugin. It does not plan to limit the growth of trees to only those created by the player. To change the small tree limit you can use this plugin. https://umod.org/plugins/entity-reducer
  2. ArtiIOMI

    Nature

    @marcuzzI just released an update where you can specify how many seedlings the player will receive.
  3. ArtiIOMI

    Nature

    I plan to add another way to get seedlings. Which does not force the player to cut down the tree.
  4. ArtiIOMI

    Nature

    Version 1.1.8

    61 downloads

    The plugin changes the system of plants and trees to a more realistic one. Features Watering plants planted in the ground. Fertilizing plants planted in the ground. Possibility to block planting in unauthorized fields. All trees grow and have stages of growth. Tree seedlings were introduced. The method of obtaining wood has been changed. Video Preview https://youtu.be/stoRXnVGpik https://streamable.com/tktvrq https://streamable.com/my4z28 https://streamable.com/mcyvwl UNINSTALLING Delete the file from the plugins folder, or disable the feature in the configuration file. A server restart is required to uninstall the new plant system! Configuration Credits @UmodTeam for adding hooks. @Steenamaroo, @Billy Joe, @Raul-Sorin SorbanThanks you so much! Love you!!!
    $25.00
  5. ArtiIOMI

    Nature

    Soon the price will change, after adding a new system, I plan a lot of updates. Immediately after introducing the trees, I will start working on the weather. And then I will start to improve what has already been introduced and other systems in the meantime.
  6. ArtiIOMI

    Nature

    There is a possibility. As soon as I add the real tree system, I'll take a look at it.
  7. If you like my plugin Fishing Event. I can make it for your needs.
  8. Send me your server IP
  9. How to believe in something if it works for others and they have no problems with it? Only you have a problem with it, not supported by any evidence, no logs and recordings.
  10. ArtiIOMI

    Weight

    https://pastebin.com/9kt3k28q
  11. /skindeployed | /sd - Opens the skin box to reskin deployed items This command and aliases of this command can be changed in the config in the section titled "Commands to open the deployed item SkinBox"
  12. You are sure? Because I know that after the spray came out, the author of SkinBox added such a function.(https://chaoscode.io/resources/skinbox.17/updates) https://i.gyazo.com/8e2c92a3b156c410537e3468a4873bb4.mp4
  13. Skinbox
  14. ArtiIOMI

    Wipe Countdown

  15. Yes and no. If you understand all the functions of this tool and which option is responsible for which element in the UI, everything else is much simpler and easy to use. I created my panel in just an hour. https://codefling.com/uploads/monthly_2022_01/RustClient_yDFGFgYKUh.jpg.f39d224b7b7ea5129e6a68f8418c1859.jpg
  16. ArtiIOMI

    ImageLibrary Issues

    Solution Go to UI/Assets/Editor and open UGUIMenu.cs Find in file if (ImageLibaryExports.Count > 0) { int index = 0; fullexport.Append($"\n\n[PluginReference] private Plugin ImageLibrary;\nvoid Loaded() {"{"}"); foreach (var name in ImageLibaryExports.Keys) { fullexport.Append($"\n\t\t\tImageLibrary?.Call(\"AddImage\",\"{ImageLibaryExports.Values.ElementAt(index)}\",{name});"); index++; } fullexport.Append($"\n{"};"}"); } and change to if (ImageLibaryExports.Count > 0) { int index = 0; fullexport.Append($"\n\n[PluginReference] private Plugin ImageLibrary;\nvoid Loaded() {"{"}"); foreach (var name in ImageLibaryExports.Keys) { fullexport.Append($"\n\tImageLibrary?.Call(\"AddImage\",{ImageLibaryExports.Values.ElementAt(index)},\"{name}\");"); index++; } fullexport.Append($"\n{"}"}"); } Save file. Done. @Billy Joe To close. Thanks.
  17. ArtiIOMI

    Small Issues

    If you have problem with it go to directory UI>Assets>Editor and open UGUIMenu.cs Find line(239) with text fullexport.Append($"CuiHelper.DestroyUI(player, \"{UI.name}\");"); and change it to fullexport.Append($"CuiHelper.DestroyUi(player, \"{UI.name}\");"); Save file. Done. @Billy Joe Please close. Thanks.
  18. ArtiIOMI

    Sprites

    Images must have material, exactly this > assets/icons/iconmaterial.mat Material = "assets/icons/iconmaterial.mat" @Billy Joe Please close this post. Thanks.
  19. ArtiIOMI

    Convoy

    Does the plugin have any API and / or hooks? eg When convo starts.
  20. ArtiIOMI

    Sprites

    Some sprites look fine in Tool, but they look different in-game In Tool In Game
  21. ArtiIOMI

    ImageLibrary Issues

    .
  22. ArtiIOMI

    ImageLibrary Issues

    [Part 3]Error while compiling: template.cs(103,68): error CS0103: The name `Image_1138' does not exist in the current context
  23. ArtiIOMI

    ImageLibrary Issues

    [Part 2]Error while compiling: template.cs(104,2): error CS1519: Unexpected symbol `;' in class, struct, or interface member declaration
  24. ArtiIOMI

    ImageLibrary Issues

    [Part 1]Error while compiling: template.cs(103,35): error CS1525: Unexpected symbol `https' Broken lines void Loaded() { ImageLibrary?.Call("AddImage",""https://i.imgur.com/Vklka0y.jpg"",Image_1138); };
  25. ArtiIOMI

    Small Issues

    Please Fix It For Others!

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