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Everything posted by Xacku Mapping
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hello, yeah, i need some time for update
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write to me in the xacku.mapping discard
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Changed Status from Pending to Closed
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the central place with furnaces has been changed
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there are no problems with landscape application. check your actions
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this is something unreal. This plugin is just a treasure. with its help, you can customize any procedural and not only procedural map without making much effort. in the configuration, everything is clear and it is clear where which functions are responsible for what. It doesn't look real in the game. It's a great idea if you want to diversify your server.
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Better yet, contact me in the discord. xacku.mapping
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does the default config work?
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- 11 comments
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- #jtedal
- #mad mappers
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(and 12 more)
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- 9 comments
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- #jtedal
- #mad mappers
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(and 11 more)
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Another masterpiece from Adem again. Gorgeous. There are a lot of good things that can be said, but I'll limit myself to the main thing at the moment: convenient configuration settings, a wide range of excellent construction sites (thanks to Gruber in the chat). The players are happy, the admin is calm.
- 64 comments
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- #adem
- #madmappers
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(and 6 more)
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Sorry, the report notification has just arrived. are you using the standard config, or have you changed it?
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A great plug-in that allows you to diversify the behavior of the ship. during the time of using the plugin, I did not notice any drawbacks. The players took this as an update from the game developers. It's a pity that the game developers themselves don't make such beauty from the very beginning, BUT! I wouldn't be surprised if they release this update. In short, I'm happy with the plugin. Cargo looks more alive now
- 8 comments
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- #cargophysics
- #iqplusing
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All purchases now include a 6-month guarantee!
Xacku Mapping replied to Death's topic in Announcements
if any functions in the plugin do not work for you, then you can always write to the developer, who will tell you what the problem is: in the plugin or you did something wrong. because not always "a function that does not work" is the fault of the plugin or the developer. Often, even the most experienced administrator may overlook the smallest details, after which the plugin is not initialized. -
Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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Have you ever seen a Party Barge? Or maybe an aircraft carrier based on a barge? or maybe a tourist liner? with this plugin, you can implement even the most terrible ideas xD introduced for players to dream up, I thought there would be units to use, as a result, there is already a queue behind the barges, like for an iPhone 16 on the day of release. optimization and a wide range of settings will allow you to change the plugin the way you want it. Well, the players will not remain indifferent to him.
- 113 comments
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Changed Status from Pending to Closed
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- 9 comments
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Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) such an error started spamming, I can't do anything about it. added an error to the exception in the filter console plugin, but this does not exclude the error. the log file increases in size. Is there anything we can do about it?
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[HookMethod("GetShortNameBackpack")] private List<string> GetShortNameBackpack() { return config.f_BackpacksByShortname.Keys.ToList(); } [HookMethod("GetHaveBackpack")] private bool GetHaveBackpack(BasePlayer player) { if (player != null) { if (!Instance.permission.UserHasPermission(player.UserIDString, PERM_BACKPACKSLIMIT_BYPASS)) { int backpacksAmount = 0; foreach (var item in player.inventory.containerWear.itemList.Concat(player.inventory.containerBelt.itemList.Concat(player.inventory.containerMain.itemList))) { if (config.ContainsBackpack(item.info.shortname)) backpacksAmount++; if (backpacksAmount >= config.GeneralSettings.MaxBackpacksAmount) { return true; } } return false; } } return false; } Please add these hooks in the next update so that we don't have to constantly add them. We're using your plugin, just tweaking it a little bit. Also, it would be great if you added some implementations in the plugin.