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ThePitereq

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Everything posted by ThePitereq

  1. It works on both versions. Static quarries work ONLY on those, which are provided by map generation. If you spawn your own static quarry it will not work. These quarries have set special variable.
  2. inside my monobehaviour. As i said before, yes, I am calling OnItemRecycle there. Mine RecycleThink function is 100% the same as from normal recycler, all is changed are recycler.StopRecycling() to mine StopRecycling() functions.
  3. Through monobehaviour public void StartRecycling(BasePlayer player = null) { if (recycler.IsOn()) return; float recyclerSpeed = _plugin.GetRecyclerSpeed(player); InvokeRepeating(new Action(RecycleThink), recyclerSpeed, recyclerSpeed); Effect.server.Run(recycler.startSound.resourcePath, recycler, 0U, Vector3.zero, Vector3.zero, null, false); recycler.SetFlag(BaseEntity.Flags.On, true, false, true); recycler.SendNetworkUpdateImmediate(false); }
  4. Mine plugins return false on OnRecyclerToggle, maybe it cancels your void, idk. For now try disabling (just for a test) recycler leveling and check if problem still appears. I think it will be possible to change from object to void, just need to check few things.
  5. Hello. The RecyclerThink function is almost the same as in vanilla, so it incluses this oxide hook. It's missing the OnItemRecycleAmount because i think it has been added recently.
  6. Nvm. I meant totally different thing, I just checked and i know what i did wrong. Will be fixed today.
  7. I'll try to fix this problem soon. I am in bad hardware situation right now and can't do few things right now. I've tried already to fix this problem but i need few tools that my pc can't run rn.
  8. Hey. What's unavailable? Plugin works correctly after February Update, at least for me.
  9. Hey! It's a problem? You can change the output amount in the pumpjack (like divide it by 2) and it will work in the same way.
  10. ThePitereq

    Help with config

    Yeah, just change the damage value in config.
  11. ThePitereq

    Help with config

    Hey! There is only one option to set timed events, without randomization - "Event Timer - Event Every X Seconds (0 to disable)": You can't run event on a small radius, based on locaization. All you can do is to set direct event, for each player x of meteors, or decrease fall range with "All Meteors - Meteor Spread On Map (higher = smaller impact radius)": option. If you want to set the marker say it's meteor you can only use the shop indicator, because only this type of marker supports custom names. You need to set "Marker - Map Marker Type (None/Normal/Explosion)": "Normal",
  12. Hey! I was just looking at this feature, and it seems it's caused by antihack. As a temporary solution you can try setting melee_protection 2 as server variable, or if it still doesn't work - to 0. Not sure if i'll find any good solution without using Harmony etc. it might be a tricky one.
  13. Hey! I was just looking at this feature, and it seems it's caused by antihack. As a temporary solution you can try setting melee_protection 2 as server variable, or if it still doesn't work - to 0. Not sure if i'll find any good solution without using Harmony etc. it might be a tricky one.
  14. ThePitereq

    Restrict Items

    Changed Status from Pending to Closed
  15. ThePitereq

    Restrict Items

    Hey! Wdym by restricted? You have the "Disabled Vanilla Recipes" option.
  16. ThePitereq

    Starting without fuel

    Hey. You mean the default quarries, not static ones? Didn't tested that to be hones. Will check, and if bugged - will release an hotfix tommorow.
  17. ThePitereq

    Error in console

    The only problem that i can see from the code is one of my faults, but it shouldn't cause this bug. It will be fixed in next version, but are you sure that there is no other plugin that can use quarry output storage? If the problem will happen again please message me on discord ThePitereq#3979 we will try to fix this problem without spamming here.,
  18. "Static Quarry Tick (how often quarries dig resources, in seconds)": 42, "Static Quarries - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 0.2, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 10.0, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 12.0, "Display Name": "" }, { "Shortname": "lowgradefuel", "Skin": 0, "Amount Per Tick": 34.0, "Display Name": "" } ], This should work 100% like vanilla, but please first check it by yourself before adding to server This configuration will dig part of items every 42 seconds, so it digs 5 times per 1 barrel.
  19. Big meteors have unreachable gather hitbox due to RUST limitations. Maybe when i'll make a look at that and will try to fix over x2 size hit-box bug i'll implement this feature.
  20. Hey! Somehow i missed this ticket, I am very sorry! Recycler levels are nowhere saved when picking up the recycler. I can make that it saves in item name, but most servers doesn't support names everywhere and it can be easly lost too.
  21. ThePitereq

    Error in console

    Hey! Sorry for no response, somehow i read that and forgot to answer. It's hard for me to check what happened. Does the problem still appear?
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