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Skillz

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Everything posted by Skillz

  1. Skillz

    Building Skins

    Its already been fixed in the latest version.
  2. Skillz

    Building Skins

    It only skins the sheet metal walls. So upgrade to sheet metal walls and/or while looking at sheet metal walls type /bskins build and it will skin what you are looking at and everything touching it that's sheetmetal (any stone will get the adobe skin)
  3. Skillz

    Building Skins

    There is an issue with the plugin, I have screenshots. Anywhere I can get them to you so you can see the issue?
  4. Skillz

    Nova Weather

    When I load this plugin on my server I get a ridiculous amount of spam in the server console. (11:13:18) | NullReferenceException: Object reference not set to an instance of an object (11:13:18) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:20) | NullReferenceException: Object reference not set to an instance of an object (11:13:20) | Server Exception: Player Update (11:13:20) | NullReferenceException: Object reference not set to an instance of an object This spams so fast that it makes reading anything in the server console impossible.
  5. Skillz

    Welcome Panel

    I would try uploading it again and reloading the plugin. I have this version and it's working fine on my server.
  6. Skillz

    CAltimeter

    Version 1.0.9 doesn't work either. (17:01:33) | Failed to call hook 'OnEntityMounted' on plugin 'CAltimeter v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CAltimeter+Altimeter.Instance () [0x00000] in <c390bc02f9bb49bc8a681fb99b2d12cd>:0 at Oxide.Plugins.CAltimeter.OnEntityMounted (BaseMountable entity, BasePlayer player) [0x00087] in <c390bc02f9bb49bc8a681fb99b2d12cd>:0 at Oxide.Plugins.CAltimeter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00235] in <c390bc02f9bb49bc8a681fb99b2d12cd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  7. I think the first option would be good. However, for my server reboots and plugin reloads wouldn't be an issue as that rarely ever happens, but I can see other servers who might reboot daily (or weekly, or any sort of periodic reboot) would want something like that. The permission should follow the driver of the vehicle. If a pilot with permission gets in any helicopter then it should then be capable of buoyancy. If a player with permission is in a helicopter flown by a pilot who does not have permission then they should probably change seats if they want it to land on water. In the event that a privileged pilot and a non-privileged passenger land in the water say to go diving or something. And the non-privileged passenger hops in the driver seat when they are leaving, the plugin should give them warning with a count-down letting them know the helicopter is going to sink. Maybe? I can just see a non-privileged passenger coming up to leave and accidentally getting in the driver seat causing the whole thing to suddenly sink could be an issue. Perhaps if the helicopter is already floating on the water and a non-privileged player hops in the pilot seat it forces them to another seat or boots them off the heli? I think that might be a better option.
  8. I would like an overall permission based setup to give users (groups) permission to use the plugin. Not just owned vehicles. Actually, I don't think I use any plugins that assign ownership to the copters on my server anyway. If I put the plugin on the server anyone can use it on any mini or scrap they are flying. I want only users with permissions to be able to use the plugin. Otherwise, the plugin is pretty dang cool.
  9. As a paid owner of this plugin, I seen the comment of it not being fair to make this "free" now that the author and other author abandoned the plugin. In my opinion I would not care if the plugin became free, as long as it still gets updated/fixed for Rust updates that seem to break it every so often. Consider the "cost" I paid as a early adopter of the plugin to be able to use it before anyone else was able to or something. I dunno, I would just love for it to be fixed and maintained.
  10. Skillz

    Furnace Levels

    Thanks
  11. Skillz

    Furnace Levels

    What is his discord? I've talked with David before, he's very helpful indeed. Wasn't aware he had a discord server though.
  12. Skillz

    Furnace Levels

    Not using any other plugin that messes with the speeds, only Furnace Splitter. I know it saves the upgrades in a file located in /data/FurnaceLevels/ and I've not been able to replicate doing what they say. Only sometimes a player will mention they upgraded their furnace the previous day and it's been reset and most of them aren't even aware I restart the server daily since I do it so early in the morning when no one is on. I made a backup of that data file, so tomorrow when the server restarts I will check it.
  13. Skillz

    Furnace Levels

    When players upgrade their furnace it will reset when the server restarts.
  14. Skillz

    Sign Manager

    Anyway to get this integrated with Discord? So it will work with one of the plugins that sends the sign image to a discord server with buttons to delete the sign, block sign usage, etc...
  15. Why are you using v1.0.1? Upgrade to the latest? and also, i think its a problem with your config/json file. Try deleting it, (make backup first if you made changes) and then reload the plugin so it makes a new json file.
  16. Why does the backpack model on the players back have to be so huge? Can this not be scaled down to a more realistic size?
  17. Skillz

    Furnace Levels

    If I update this plugin on my server, will it wipe/reset furnaces that have already been deployed and upgraded?
  18. Skillz

    Furnace Levels

    You are 100% correct. The problem was I didn't have permission on my own test server to use furnace splitter. my lovely helper admin loves to only give himself permission instead of a group. Works wonderfully bro, thanks for the quick response as usual.
  19. Skillz

    Furnace Levels

    I'd like this to work with furnace splitter as well. Currently running it on my test server, but furnace splitter no longer works. Have to manually split the load
  20. Skillz

    Welcome Panel

    Have tried a few "welcome screens" to help new players on my server know what to do and this one is by far the most feature rich I have used as well as the easiest to setup. I did not get the add-on package as I do not use any of them.
    Works very well, however... the defibrillator uses a generic model for the player which when it falls on the ground appears as a flashlight with the item description/name as a Geiger counter. Kind of pointless unless you explain to all newcomers on the map what it does. It should also require a battery (small) in order to either craft it or use it.
  21. Skillz

    CAltimeter

    The plug works and you can easily disable the "helmet view" which restricts your field of view when on; however at night I've noticed the visibility is severely reduced when using this plugin. Even if the "helmet view" is disabled it makes it almost impossible to fly at night with it*. *This was the darkest of dark nights when tested. It was also while using the minicopter to fly. Disabled the plugin using the chat command while in flight and I could see much, much better than without. edit Seems the impaired visuals only happens on the darkest night, other nights are fine. Even with the helmet option turned off, you still get the cold effect on your screen when in chilly conditions. A bug happened when I died on a minicopter using the plugin I respawned with the HUD still showing. I had to use the chat command to remove it so I could go back to my corpse.
  22. Skillz

    XDChinookEvent

    Few questions about this plugin. Can the crate loot be the default loot table that a normal locked crate would have? Can you spawn heavy scientists as NPCs that drop heavy scientists loot when killed?
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