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Everything posted by Code Brothers
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Alright, try downloading 1.2.0 again, I have added permissions, before it used admin check, also make sure you're on the newest version of oxide/carbon.
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I guess I will have to add permissions then, it should just work if you're admin/owner on the server, we just were using the plugin today with no problems.
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Pretty sure you need auth level two, but I will check once I am at my computer later.
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Once the plugin is loaded, simply start excavator and fight!
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Auto, but in addition there is the option to manually do so.
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Good to hear, let me know what happens. Also you're able to configure the plugin through the /excavator command, it is a full admin panel.
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Must be, we never had any structure damage upon loading the plugin. Also don't use excavator.spawn in console, just use the /excavator panel and the auto trigger via starting the excavator. (Just released a new version with the *.json file generation. )
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Ah, I know exactly why the *.json file isn't being generated, and I will get this fixed immediately, but I am confused on what you mean by player structures being destroyed?
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On Plugin Unload nothing gets despawned
Code Brothers replied to SlayersRust's Support Request in Support
Fixing, for now end the event before unloading, thank you. -
- 3 comments
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Version 1.5.0
45 downloads
Transform the Giant Excavator monument into a high-risk, high-reward dynamic hotspot, without replacing or disrupting vanilla gameplay. When the excavator is fueled or activated, resource-rich ore nodes spawn around the monument and hostile scientists roam the area to secure it. Players must push through NPC resistance while competing with others, naturally encouraging PvP, counter-play, and contested control of the site. Rather than turning Excavator into a scripted event, this plugin reacts directly to existing excavator usage, making the monument feel alive, volatile, and worth fighting over. Designed to feel fully integrated with Rust’s systems, Excavator Event automatically starts and stops with the excavator itself and cleans up when activity ends. Features • Automatic activation when the excavator starts • Enhances (does not replace) vanilla excavator behavior • Resource-rich ore node spawns (metal, sulfur, stone) • Hostile scientist NPCs with controlled roaming • Configurable spawn radius and density • Periodic node respawning while active • Clean despawn when the excavator shuts down • Modern in-game admin control panel • Server-wide event alerts and UI notifications • Performance-aware spawning logic • Fully configurable values Chat Commands (Admin Only) /excavator Opens the Excavator Event control panel Permissions excavatorevent.admin Required to start, stop, or configure the Excavator Event Configuration { "NodeCount": 30, "NPCCount": 50, "EventRadius": 80, "MinNodeDistance": 5, "NodeRespawnTime": 300, "NodeSpawnDelay": 0.15, "NodeRiseTime": 1.5, "NPCSpawnDelay": 0.2, "NPCRiseTime": 2 } Default values are tuned for balanced risk, server performance, and rewarding gameplay. Notes Excavator Event is built to enhance vanilla Rust, not override it. The monument functions exactly as expected — this plugin simply raises the tension, increases contesting, and makes excavator runs more meaningful. Ideal for PvP-focused servers, progression-based gameplay loops, and servers looking to make monuments feel more alive without immersion-breaking mechanics. Created by CodeBrothers Check out our other work on Codefling$19.99- 3 comments
- 2 reviews
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No map marker for event and not spawning
Code Brothers replied to SlayersRust's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.4.0 -
No map marker for event and not spawning
Code Brothers replied to SlayersRust's Support Request in Support
Just put the correct version in. -
No map marker for event and not spawning
Code Brothers replied to SlayersRust's Support Request in Support
Also the choice of a banner or message will be in 1.4.0, along with discord webhook support, and loot table configuration, which I am working on now, -
No map marker for event and not spawning
Code Brothers replied to SlayersRust's Support Request in Support
Ah, I think I made a mistake with the version I put in for update, might have been a broken one. I just uploaded the exact version I just tested, try that and let me know! -
No map marker for event and not spawning
Code Brothers replied to SlayersRust's Support Request in Support
Are you able to get it to spawn at all? (just took these now) -
No map marker for event and not spawning
Code Brothers replied to SlayersRust's Support Request in Support
Really weird, I am looking into that now, just woke up. -
Version 1.7.0
24 downloads
Bring Rust monuments to life with cinematic, high-intensity combat events. Armed Deployment dynamically delivers a Bradley APC, heavy scientists, and a hackable locked crate to any location you choose, all inserted by an immersive Chinook deployment sequence. Watch as a Chinook approaches the target zone, descends, deploys hostile forces, and extracts — creating a truly memorable server event that feels built into the game rather than scripted. Players must eliminate all threats and destroy the Bradley APC before they can claim the locked crate and its rewards. Features • Spawn deployments anywhere on the map • Cinematic Chinook delivery and extraction • Heavy Scientists with controlled roaming • Bradley APC with movement blocking • Hackable Locked Crate rewards • Dynamic deployment radius and map marker • Server-side UI progress tracking • Automatic cleanup and despawn timers • Admin-controlled start and cancellation • Automated deployments with configurable intervals • Fully configurable values Chat Commands (Admin Only) /adpanel Toggles the Armed Deployment admin UI panel Permissions ArmedDeployment.admin Required to start, cancel, or automate Armed Deployments Configuration { "Auto": false, "AutoMin": 60, "RandMon": true, "ManLoc": { "X": 0, "Y": 0, "Z": 0 }, "Mons": { "airfield": true, "trainyard": true, "powerplant": true, "military_tunnel": true, "launch_site": true, "water_treatment": true, "dome": true, "satellite": true, "junkyard": true, "excavator": false, "harbor": true, "arctic_base": true, "lighthouse": false, "gas_station": false, "supermarket": false, "mining_outpost": false, "sewer_branch": false, "oil_rig_small": false, "oil_rig_large": false }, "SciCnt": 12, "BradCnt": 1, "EvtRad": 150, "MaxAttempts": 10, "ChApproachH": 80, "ChApproachD": 400, "ChSpeed": 25, "ChHoverH": 15, "ChDescentH": 50, "ChExitD": 500, "MinClearH": 40, "ObstacleRad": 30, "MonSearchRad": 80 } Default values are optimized for performance and cinematic impact. Notes This plugin is designed to feel vanilla-friendly, cinematic, and performance-aware. It works especially well on servers that want high-risk, high-reward PvP encounters without relying on random world events. Feedback, suggestions, and feature requests are always welcome. Created by CodeBrothers Check out our other work on Codefling$29.99 -
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