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Everything posted by Code Brothers
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I will look into this.
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Can you list them?
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That is intended.
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Version 1.0.0
11 downloads
Improve the functionality and accessibility of Rust’s monuments with the Server Utility Prefab Bundle, a collection of quality-of-life upgrades designed to streamline travel, recycling, and monument access across the map. This bundle enhances several commonly used monuments and locations by introducing helipads, recyclers, and streamlined monument layouts that make server navigation and progression more convenient for players. Rather than changing Rust’s core gameplay, these prefabs focus on practical improvements that feel natural within the game’s environment while reducing unnecessary travel time and improving monument usability. From upgraded stables and fishing villages to placeable helipads and a clean Outpost–Bandit Camp merge, each prefab is designed to integrate smoothly into vanilla Rust while offering meaningful improvements to everyday gameplay. Every system in this bundle is built to remain vanilla-friendly, performance-aware, and visually consistent with Rust’s design, ensuring that monuments feel like natural extensions of the world rather than intrusive modifications. Included Prefabs Better Stables All stable monuments are upgraded with additional infrastructure, including a helipad and recycler. These improvements transform stables into more functional travel hubs where players can easily recycle items and access aerial transport. Better Helipads A simple placeable helipad prefab that can be positioned anywhere on the map. Each helipad includes a safe zone and allows players to purchase helicopters directly from the location, giving server owners the flexibility to create new travel hubs or event locations. Better Fishing Villages Fishing villages across Tier A, B, and C locations are enhanced with added helipads and recyclers. These upgrades improve the usefulness of coastal monuments, giving players more strategic travel and recycling options along the shoreline. Outpost–Bandit Merge A clean and simple merge of Outpost and Bandit Camp into a single monument. This streamlined layout combines the functionality of both monuments while maintaining Rust’s natural monument design and balance. Bundle Features • Quality-of-life monument upgrades • Added helipads and recyclers to key locations • Placeable helipad prefab with safe zone helicopter purchasing • Enhanced coastal monuments and travel routes • Streamlined Outpost and Bandit Camp integration • Vanilla-friendly monument design • Performance-optimized prefabs • Easy placement and server integration Designed For This prefab bundle is ideal for servers that want: • Improved monument convenience • Faster travel across the map • Better recycling accessibility • More functional coastal monuments • Streamlined monument layouts • Vanilla-friendly quality-of-life improvements By enhancing Rust’s existing monuments and infrastructure, the Server Utility Prefab Bundle provides a smoother and more efficient gameplay experience while preserving the feel of vanilla Rust.$9.99 -
I will look into this, for now try just using the in-game admin panel.
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download the new update but when you updated it's only 1.0.0
Code Brothers replied to wiress67's Support Report in Support
It's only like this because I made small changes for approval of the plugin, there is virtually no changes between the two. -
Version 1.5.3
276 downloads
Establish dynamic military control points across your Rust server with tactical checkpoint deployments. Military Checkpoints delivers armed guard forces and defensive infrastructure to strategic locations, creating high-stakes combat zones that challenge players to breach fortified positions. Watch as military forces establish a defensive perimeter complete with armed scientists and protective barriers. Players must eliminate all defending forces to claim access to the checkpoint's secured loot and resources. Features Spawn checkpoints on raods Armed Scientists with defensive AI behavior Configurable deployment radius and guard count Automated checkpoint spawning with time intervals Randomt selection Automatic cleanup and despawn system Performance-optimized spawn validation Admin commands for manual control Fully customizable configuration values Chat Commands (Admin Only) /checkpoints - Manually spawn a Military Checkpoint at a random location Permissions militarycheckpoints.admin - Required to manually spawn checkpoints and access admin commands Configuration { "Plugin Enabled": true, "Checkpoint Settings": { "Cleanup Delay After Clear (seconds)": 300.0, "Barricade Prefabs": [ "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.prefab" ], "Min Barricades Per Checkpoint": 6, "Max Barricades Per Checkpoint": 8 }, "Scientist Settings": { "Min Scientists": 3, "Max Scientists": 6, "Scientist Health": 100.0, "Scientist Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab", "Scientist Sense Range": 50.0, "Scientist Target Lost Range": 60.0, "Scientist Attack Range Multiplier": 1.5, "Scientist Max Roam Distance": 50.0 }, "Loot Settings": { "Min Regular Crates": 2, "Max Regular Crates": 4, "Locked Crate Chance (0.0 - 1.0)": 0.25, "Military Crate Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, "Spawn Settings": { "Max Active Checkpoints": 5, "Spawn Interval (seconds)": 600.0, "Min Distance Between Checkpoints": 200.0, "Road Detection Radius": 10.0 }, "UI Settings": { "Main Color (RGBA)": "0.1 0.1 0.1 0.95", "Panel Color (RGBA)": "0.15 0.15 0.15 0.9", "Button Color (RGBA)": "0.25 0.45 0.25 1", "Button Hover Color (RGBA)": "0.35 0.55 0.35 1", "Text Color (RGBA)": "0.9 0.9 0.9 1", "Success Color (RGBA)": "0.3 0.7 0.3 1", "Danger Color (RGBA)": "0.7 0.3 0.3 1" } } Default values are balanced for tactical gameplay and server performance. Notes This plugin creates authentic military checkpoint encounters that blend seamlessly with Rust's combat mechanics. Perfect for servers seeking territorial PvP hotspots and contested loot zones. Feedback, suggestions, and feature requests are always welcome. Created by CodeBrothers Check out our other work on Codefling$19.99 -
- 5 comments
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Version 1.3.3
52 downloads
Turn any monument or custom location into a high-intensity PvP battleground. King Of The Hill creates a capture-based event where players must fight waves of hostile scientists while holding control of the zone to claim powerful rewards. Watch as a glowing capture sphere appears, scientists flood the area in escalating waves, and a locked crate spawns at the center — creating a fast-paced, competitive event that feels native to Rust rather than scripted. Players must eliminate all enemies and maintain control of the zone until the capture timer completes to secure victory and loot the crate. Features • Spawn KOTH events anywhere on the map • Monument or custom-position support • Progressive capture system • Escalating scientist waves • Hackable Locked Crate rewards • Dynamic zone bubble and map marker • Server-side UI capture progress • Automatic wave spawning • Auto-start mode with cooldown timers • Full admin UI panel • Automatic cleanup and despawn handling • Fully configurable values Chat Commands (Admin Only) /koth Opens the King Of The Hill admin UI panel Permissions koth.admin Required to configure, start, or end King Of The Hill events Configuration { "Auto": false, "AutoCooldown": 2700, "Radius": 30, "CaptureTime": 600, "Duration": 2700, "SpawnRadius": 25, "UIRadius": 100, "Waves": [5, 8, 10, 13, 15], "CrateEnabled": true, "MapMarker": true, "ZoneBubble": true, "ScientistGearTier": "Heavy", "WaveDelay": 5 } Default values are optimized for performance and competitive balance. Notes This plugin is designed to feel vanilla-friendly, competitive, and performance-aware. It works especially well on servers that want fast-paced PvP objectives without relying on static monuments or predictable events. Feedback, suggestions, and feature requests are always welcome. Created by CodeBrothers Check out our other work on Codefling$29.99- 3 comments
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Scientists in ground killing players
Code Brothers replied to SlayersRust's Support Report in Support
Changed Fixed In to Next Version -
Is it normal to have 2 events spawn at the same monument and no bradley
Code Brothers replied to SlayersRust's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.6.0 -
Get this error when reloading plugin
Code Brothers replied to SlayersRust's Support Report in Support
Changed Fixed In from 1.6.0 to Next Version -
Get this error when reloading plugin
Code Brothers replied to SlayersRust's Support Report in Support
Changed Status from Pending to Work in Progress Changed Fixed In to 1.6.0 -
Get this error when reloading plugin
Code Brothers replied to SlayersRust's Support Report in Support
Weird, I can look into compatibility issues. -
Is it normal to have 2 events spawn at the same monument and no bradley
Code Brothers replied to SlayersRust's Support Report in Support
Weird, on my behave I didn't test much at Ferry Terminal, is it just there that Bradley doesn't spawn? Also I'll move the placement for the spawns too, those are a bit weird lol. -
Changed Status from Pending to Fixed Changed Fixed In to 1.1.0
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New version out now!
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Ah, I know exactly why, fixing it now!